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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 55561 times)

10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #165 on: June 09, 2018, 03:47:08 pm »

Anyway, we have 14 budget points, and 5 Maintenance.
We'll be spending 1 budget point on the design, which leaves us with 8 points left.

Feel like we can produce a neat amount of stuff wit that.

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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #166 on: June 09, 2018, 04:02:50 pm »

I would suggest requisitioning mortar rounds from the army. We can use them as lightweight bombs. I feel this would be more effective than rangefinding equipment in the north, as it will be a city siege and thus not as conducive to artillary fire due to the close quarters. Being able to drop "precision" shots from an aircraft would be more effective I feel.

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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #167 on: June 09, 2018, 04:05:59 pm »

We do have the southern front to consider however. We can't just ignore one theatre and push in another.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #168 on: June 09, 2018, 04:11:57 pm »

If we move our spotter balloons south  (with an armed feather squadron as protection) and amass the majority of our feathers for the push in the north, I can back the spotter gear, as they'll be of use there.
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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #169 on: June 09, 2018, 04:14:31 pm »

Sounds good, we should dedicate a squadron or two to balloon hunting on the central front as well, to keep them on their toes there.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #170 on: June 09, 2018, 04:18:22 pm »

We don't have that many planes. We have 3 squadrons. Sending 1 to escort balloons and 2 to hunt in the center leaves us nothing in the North, excrpg for maybe some new recruits.

Anyway :

1) I dislike recquisitioning bombs. The more roles we give our pilots, the less effective they are at each. Scout/Hunter/bomber is too much.
2) I'm not certain balloon spotters would be useless near the city. If it is fortified, there may be significant artillery battles between our artillery and their entrenched artillery.

As such, I propose we keep most of our stuff in the North.
« Last Edit: June 09, 2018, 04:22:54 pm by 10ebbor10 »
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #171 on: June 09, 2018, 04:20:04 pm »

Quote from: Votebox
New Designs
4 Dice - Equilibrium Fighter Monoplane [Double-Roll Time] (3): Chiefwaffles, Taricus, Kashyyk
Requisition
Ask the army for a Radio (1): Chiefwaffles,
Ask the army for Artillery Spotter equipment (3): 10ebbor10, Taricus, Kashyyk

If we arm the third squadron and build another armed one, we'll have four. That's enough for a squadron to run protection, and three more to support the city assault.
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #172 on: June 09, 2018, 04:23:59 pm »

Quote
If we arm the third squadron and build another armed one, we'll have four. That's enough for a squadron to run protection, and three more to support the city assault

Sure, but not enough to send 2 more squadrons to the plains.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #173 on: June 09, 2018, 04:30:44 pm »

 That was Taricus' suggestion. I'm for artillery balloons defending the central front and three fighter squadrons assaulting the north.

Hey GM: Can we mothball a squadron so that we don't have to pay maintenance on them?
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10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #174 on: June 09, 2018, 04:37:04 pm »

I want to keep balloons in the North. They got us this far, I see no reason why they'd suddenly stop working.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #175 on: June 09, 2018, 04:40:30 pm »

 I'm concerned about the ridiculous territory losses we're taking in the central plains.
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Nirur Torir

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Re: Knights of the Skies: Kolechia Thread
« Reply #176 on: June 09, 2018, 04:41:38 pm »

We could go +2 armed squadrons, split the balloons, and recall the unarmed squadron for airshow duty. Each front gets 1 air superiority + 1 air superiority+recon squadron.

Just holding the fronts, while shelling a town, is better than giving them mostly clear skies in the south, I'd say.
« Last Edit: June 09, 2018, 04:43:11 pm by Nirur Torir »
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #177 on: June 09, 2018, 04:42:52 pm »

If we did do that I'd send the rookie squadron and give their guns to the other unarmed neophytes.
« Last Edit: June 09, 2018, 04:44:38 pm by Kashyyk »
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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #178 on: June 09, 2018, 04:44:05 pm »

Just a note, the rookies are our most experienced pilots, not the neophytes.
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Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #179 on: June 09, 2018, 04:45:44 pm »

Exactly. The report implied that more experienced pilots be more effective in that role.
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