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Author Topic: Knights of the Skies: Kolechia Thread - Early Summer 1916, Production Phase  (Read 54616 times)

Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #180 on: June 09, 2018, 06:05:32 pm »

Quote from: Votebox
New Designs
4 Dice - Equilibrium Fighter Monoplane [Double-Roll Time] (4): Chiefwaffles, Taricus, Kashyyk, Doomblade
Requisition
Ask the army for a Radio (1): Chiefwaffles,
Ask the army for Artillery Spotter equipment (4): 10ebbor10, Taricus, Kashyyk, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Jilladilla

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Re: Knights of the Skies: Kolechia Thread
« Reply #181 on: June 09, 2018, 06:24:39 pm »

'Fighter Monoplane' just doesn't roll off the tongue well, I feel.. But the name is the only real complaint from me.
Quote from: Votebox
New Designs
4 Dice - Equilibrium Fighter Monoplane [Double-Roll Time] (5): Chiefwaffles, Taricus, Kashyyk, Doomblade, Jilladilla
   -Change the name to 'Equilibrium Monoplane Fighter (1): Jilladilla
Requisition
Ask the army for a Radio (2): Chiefwaffles, Jilladilla
Ask the army for Artillery Spotter equipment (4): 10ebbor10, Taricus, Kashyyk, Doomblade
Logged

Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #182 on: June 09, 2018, 07:27:09 pm »

Quote from: Votebox
New Designs
4 Dice - Equilibrium Fighter Monoplane [Double-Roll Time] (5): Chiefwaffles, Taricus, Kashyyk, Doomblade, Jilladilla
   -Change the name to 'Equilibrium Monoplane Fighter (2): Jilladilla, Doomblade
Requisition
Ask the army for a Radio (2): Chiefwaffles, Jilladilla
Ask the army for Artillery Spotter equipment (4): 10ebbor10, Taricus, Kashyyk, Doomblade
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Nirur Torir

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Re: Knights of the Skies: Kolechia Thread
« Reply #183 on: June 09, 2018, 07:35:59 pm »

Quote from: Votebox
New Designs
4 Dice - Equilibrium Fighter Monoplane [Double-Roll Time] (6): Chiefwaffles, Taricus, Kashyyk, Doomblade, Jilladilla, Nirur
   -Change the name to 'Equilibrium Monoplane Fighter (3): Jilladilla, Doomblade, Nirur
Requisition
Ask the army for a Radio (2): Chiefwaffles, Jilladilla
Ask the army for Artillery Spotter equipment (5): 10ebbor10, Taricus, Kashyyk, Doomblade, Nirur
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread
« Reply #184 on: June 09, 2018, 07:58:11 pm »

Hey GM: Can we mothball a squadron so that we don't have to pay maintenance on them?

After some thought, I'm going with no, you can't mothball a squadron. You can disband them entirely to reduce maintenance costs, though.
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Cnidaros

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Re: Knights of the Skies: Kolechia Thread
« Reply #185 on: June 10, 2018, 11:52:10 am »

Kolechia Design Phase, Early Autumn 1915

Equilibrium Fighter Monoplane
It turns out that our former general's business deals to buy crappy planes GLORIOUS STRONK FEATHERS had the sellers also including some notes on monoplane construction. We found this out in a perfectly innocent way, and not through raiding the general's confiscated cigar cache.
So, with some basic application of our maneuverability tech (ailerons, elevators, etc.), the good parts of the Feather, like its stability, we can make a functioning monoplane without much of a struggle. It won't be as stable as the Feather, sure, but we're still fairly confident it'll be more than stable enough. Just not extremely stable. Pure stability isn't our goal here anyways.
The engine has a small-ish upgrade from a 5-cylinder to a 7-cylinder rotary engine. This, combined with the slightly decreased weight, should contribute to a reasonable increase in speed.

The real innovation is at the front of the cockpit. A Type-11 is put at the hands of the pilot mounted on the front of the cockpit. This was at first dismissed due to the obvious flaw of the bullets hitting the propeller and breaking the plane's only source of propulsion. However, with some clever synchronization gearing, we can largely dismiss this problem by "simply" modifying the LMG to fire in such a pattern that the bullets will nearly always pass through gaps in the running propellers; allowing for effective front-firing LMGs through the propeller!

The applications are obvious, and are put to work in the Equilibrium. But, uh, we should probably reinforce the propeller just a tad so that the occasional misfire isn't an automatic death guarantee for the promise of flight.

TL;DR: Make a basic 1-seater monoplane using everything good(/that we know) from the Feather, then add a LMG with basic synchronization gears to the front for a fighter. Will be less (not necessarily un)stable, but should be faster and more agile and with the ability to shoot down enemy planes and balloons. And maybe strafing runs, if our pilots are feeling particularly bold.

Time: 5, 2 | Progress: 3 | Expense: 4

The first thing done once the design of the new Equilibrium Fighter is agreed upon is the drawing up of a complex, rigorous schedule, detailing every stage in the ambitious design, building and production process with milestones set to the day. After this timetable is done up, the remaining time is spent working on the design, with moderate progress.

Equilibrium Fighter Monoplane | 3/19 progress | 2 PP per die | Rushed 0 times | 2 PP invested



Effectiveness: 4 | Cost: 5 | Bugs: 2

The new Equilibrium Fighter Monoplane (or Monoplane Fighter to some designers) is a monoplane about the size of a Feather-1914 biplane, with larger wings. It’s got the control improvements of the Feather (namely ailerons) built in, instead of revised in. The rotary engine has been upgraded to have 7 cylinders, which together with the slightly lower weight and greatly decreased drag of a monoplane, give the Equilibrium a top speed higher than that of the Feather in level flight.

The real innovation of the Equilibrium lies in the single Type 11 LMG mounted ahead of the cockpit, with both trigger and sights in easy reach of the pilot. This LMG fires straight ahead into the propeller arc, without destroying the propeller by the introduction of a simple synchronisation gear that times each bullet to pass through the space where the propeller isn’t.

Or so it is in theory. In practice, the synchronisation gear is complex and unreliable, relying on a convoluted mechanical linkage between a cam wheel on the rotating propeller shaft to the sliding breech, blocking its movement whenever the propeller is in position to obstruct the barrel. The gear is prone to jamming the gun badly at times, necessitating a tedious operation to fix it. Due to its nature, the firing rate of the gun is also decreased drastically, to about 150 rounds/min. Overall, while it does seem to direct more rounds toward the spaces where the propeller isn’t, enough rounds still hit the blades that pilots refuse to fire the machinegun while in the air. Reinforcement of the blades doesn’t progress beyond a few half-hearted suggestions to use a denser wood.

Finally, a test flight of the Equilibrium reveals that its roll characteristics aren’t as good as hoped for. In an extreme case, applying full aileron causes the wings to bend and snap right off, sending the prototype model plunging uncontrollably into the ground.

Perhaps the only bright spot in the whole mess is that of cost: the Equilibrium is projected to not be that much more expensive than a Feather, with most of the extra cost coming from the complexity of the synchronisation gear. Integration of the Type 11 LMG into the design removes the costs of having to buy them separately.

Equilibrium Fighter Monoplane: A single-seater monoplane with a 7-cylinder rotary engine and correspondingly good speed. It’s armed with a Type 11 LMG firing forward through the propeller arc with the aid of a rudimentary synchronisation gear, which reduces the fire rate and occasionally jams the gun. The synchronisation gear prevents the blades from being shot off immediately, instead delaying it to ‘about one-third of a belt later’. Has the nasty tendency to rip its own wings off if thrown into a sharp roll. Cost 5/2.



Requisition: “Artillery Spotter Equipment”

Contacts with the artillery officers have resulted in a forward artillery observer’s kit being sent over for inspection. It consists of a set of good binoculars with adjustable range markings on an add on lens, several field manuals on correcting for windage, battery pitch, elevation and drunk gunners, an extremely thick and heavy steel helmet, and a uniquely Kolechian ‘comtant’, a device that purports to be a combination of compass and sextant, allowing one to measure precise bearings to a target. Of these, only the binoculars and ‘comtant’ are of use to our balloon observers, who don’t have the same responsibility of issuing orders to the artillery battery as the army’s observer-officers, and are also far less likely to be hit by a mis-aimed artillery shell.

Artillery Spotter Equipment: A set of good binoculars with range markings and a Kolechian ‘comtant’, a combination of compass and sextant for taking precise bearings. Questions of whether a sextant is really necessary for doing so are met with offended looks. Cost 1 PP for 2 squadrons.

It is now the Revision Phase, Early Autumn 1915. You have 2 dice remaining to spend on Revisions or bank for the next turn.



Spoiler: Projects (click to show/hide)

Spoiler: Designs and Technology (click to show/hide)

Spoiler: Squadrons (click to show/hide)

Spoiler: Statistics (click to show/hide)
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #186 on: June 10, 2018, 12:23:01 pm »

We will need at least one revision to fix this plane
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #187 on: June 10, 2018, 12:42:33 pm »

Indeed, but only one PP to upgrade our balloon squadrons is very much a nice little silver lining.

Either way, we may need to spend two revisions on the fighter: One to fix the wings and the other to fix the gun and synchroniser.
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We sided with the holocaust for a fucking +1 roll

Nirur Torir

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Re: Knights of the Skies: Kolechia Thread
« Reply #188 on: June 10, 2018, 12:52:05 pm »

Indeed, but only one PP to upgrade our balloon squadrons is very much a nice little silver lining.
"Little silver lining?" That was pretty good all-around. A little expensive to create, but 2-3 revisions should get us a nice experimental plane with no real downsides. ~5 dice and ~10 PP gets us the plane. We probably can't do that next turn, but we might be able to get out a prototype and just ravage a front with it.
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Rockeater

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Re: Knights of the Skies: Kolechia Thread
« Reply #189 on: June 10, 2018, 12:54:04 pm »

We do those revisions now or do we have something else to do with the dice?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #190 on: June 10, 2018, 12:56:40 pm »

Honestly, we've got nothing else to do with the dice, so fixing both those problems this turn is definitely viable.
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We sided with the holocaust for a fucking +1 roll

10ebbor10

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Re: Knights of the Skies: Kolechia Thread
« Reply #191 on: June 10, 2018, 12:59:57 pm »

There's plenty of stuff we can do with the dice.

1) Upgrade Foster mount
2) Resolve gun overheating
3) Fix bloon parachutes

Bit dissappointed in the equilibrium though. They're twice as expensive to maintain, and I'm not certain they'll be twice as effective even when fixed.
« Last Edit: June 10, 2018, 01:04:45 pm by 10ebbor10 »
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Taricus

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Re: Knights of the Skies: Kolechia Thread
« Reply #192 on: June 10, 2018, 01:07:05 pm »

The foster mounts are more a stopgap measure. Won't need them too much once we start putting Equilibrium fighters up in the air however.

As for overheating, not too much of an issue right now, but I'll agree that it's something that should be looked at. Same with parachutes.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

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Re: Knights of the Skies: Kolechia Thread
« Reply #193 on: June 10, 2018, 01:32:09 pm »

Revision: Let the equilibrium live

It's hard to fly a plane without propellors, so the gear will be adjusted to he a more straightforward linkage between the propellor shaft cam and the breech block, resulting in a more robust firing action while also improving the reliability. This is accomplished by running a second axle back from the cam connection point to be closer the the type-11, reducing the need for long geartrains. This should drastically reduce the complexity of the gearing.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Kashyyk

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Re: Knights of the Skies: Kolechia Thread
« Reply #194 on: June 10, 2018, 02:01:44 pm »

The spontaneous disassembly isn't a critical issue. We just make the Equilibrium a boom-and-zoom fighter.

I, like ebbor, am more concerned with the cost. I'd like to throw some dice at it that more than the maneivrwbility one.
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