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Author Topic: Clones Rework(SG)  (Read 9879 times)

The_Two_Eternities

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Re: Clones Rework(SG)
« Reply #15 on: May 31, 2018, 12:11:16 am »

Start pumping out a clone, they can explore for us.
+1
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MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #16 on: May 31, 2018, 12:48:33 am »

Exploring the town reveals a general store, a gas station, and a few miscellaneous stores. Oh and a Middle/High School and an elementary school. A police station, fire station, and a post office. About 50 houses and 2 lodges and I live in one of the lodges. In other words you basic small town. Oh and we can't forget the park.

Well after exploring the town without being conspicuous, which means it took longer than I would have liked, I decided to make a clone to do the menial stuff for me.

Well now I forgot about this:
Spoiler: Warning Info dump (click to show/hide)

New Unlocks and Map Upgrades!
Biomatter: can be used to grow clones
power: can be used to grow clones
basic small town

You can now choose to go out and attain Biomatter, you must tell me how you attain this biomatter otherwise I am likely to go to the extreme(not really but come on use your imaginations I know you Bay12er have them).

You can now decide if you want to see a detailed(with my limited abilities) map of the town you are in. Warning graphic will be ASCII and not to scale!

PS I know there is a lot of info in that dump but I think your ready for and need it so there you go.
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King Zultan

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Re: Clones Rework(SG)
« Reply #17 on: May 31, 2018, 06:14:56 am »

Go to the general store and buy an axe, then go into the forest to the north and cut down some small trees and drag them back to the base to cut up and used as biomatter.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #18 on: May 31, 2018, 09:09:07 am »

You were about to go buy an axe when you remembered that you already have one. Hehehe, apparently transferring your brain makes you somewhat forgetful.
You chop down a tree and drag it back to base. Wow apparently clones have super-strength, cool. Cutting up the tree nets you 20 biomatter, wow so much waste. You need to improve your tree cutting abilities.

New Unlocks!
tools: you have all the tools you could thinks of
stockpile: you only have so much room for stuff and things.
Skills: level them up to get better yields on stuff

Stockpile:
Biomatter: 20/100

Skills:
Wood cutting: level 1: 2/10
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

The_Two_Eternities

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Re: Clones Rework(SG)
« Reply #19 on: May 31, 2018, 01:03:45 pm »

Improve size of stockpile. Also, start a clone.
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Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #20 on: May 31, 2018, 08:43:38 pm »

To improve the size of the stockpile you can:
A) start building a shed
B) clear-out space underground in the bunker
C) Buy the house nextdoor

As far as starting a clone. In the info dump you started 4, which will be done in 4 weeks. Each 'turn' is ~a week unless you want to just pass time until you get a clone.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Iris

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  • A paradox of love and righteous sin
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Re: Clones Rework(SG)
« Reply #21 on: May 31, 2018, 09:05:30 pm »

A
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Funk

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Re: Clones Rework(SG)
« Reply #22 on: May 31, 2018, 10:57:50 pm »

A
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

The_Two_Eternities

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Re: Clones Rework(SG)
« Reply #23 on: May 31, 2018, 11:09:55 pm »

A
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Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #24 on: June 01, 2018, 12:44:09 am »

You start building a shed, it should be done by next week.

3 week till clones are done. 1 week till shed is built.

New Unlocks!
Base stats
Constuction Skill

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter

Stockpiles:
   Bio-Matter 20/100
   Wood 10/100 (each 'unit' is worth ~ 5 Bio-Matter)(one tree gives, on average, 12 'units')
   Rations 5 years worth (clones only need 1 a day)(did I mention you are a clone)
   
Skills:
Wood cutting: level 1: 3/10
Construction: level 1: 3/10

Do you wish to time skip to when you have your first clone?
If so, do you want to assign yourself to a task?
« Last Edit: June 01, 2018, 12:50:09 am by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

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Re: Clones Rework(SG)
« Reply #25 on: June 01, 2018, 03:13:53 am »

I say we cut down a few more trees just so we have the extra bio-matter.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #26 on: June 01, 2018, 09:34:27 am »

You finish building the Shed which doubles you stockpile space. After that and before the week was over you went woodcutting. You cut down 2 trees. These trees were earmarked for the bio-matter, 50 bio-matter gained. Your skills in woodcutting really need improving to get better yields for bio-matter.

2 weeks till clones are done.

New Unlock!
Suspicion: how suspicious do people think you are; each level is harder to bring down than the last
Personal Stats

The date: Week 6, 2020 (Feb)(Winter)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles

Stockpiles:
   Bio-Matter 70/200
   Wood 10/200 (each 'unit' is worth ~ 5 Bio-Matter)(one tree gives, on average, 12 'units')
   Rations 5 years worth (clones only need 1 a day)(did I mention you are a clone)
   
Person Stats:
Suspicion: level 1(people give you a second look)

Skills:
Wood cutting: level 1: 8/10
Construction: level 1: 3/10

Do you wish to time skip to when you have your first clone?
If so, do you want to assign yourself to a task?
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Funk

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Re: Clones Rework(SG)
« Reply #27 on: June 01, 2018, 09:32:03 pm »

Work on making plans for a faster Cloning setup.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

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Re: Clones Rework(SG)
« Reply #28 on: June 02, 2018, 07:54:58 am »

We might want to build some where for our clones to live or be stored.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

The_Two_Eternities

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Re: Clones Rework(SG)
« Reply #29 on: June 02, 2018, 09:51:53 am »

We might want to build some where for our clones to live or be stored.
+1
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.
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