The Cloning Machine is stopped, turning the not yet developed clones into Bio-Matter with some loss, 1 Bio-Matter gained. You decide to make the next batch of clones with welding knowledge. You send out 2 more clones to work, with disguises of course, bringing your 'working' clones up to 4. Your Researcher was able to just finish instinct-level zombies. Your clones made $1,282.50 this week, the schooling cost $500, netting you $782.50. You have 2 of your clones make planks, 42 planks gained. You spend just under a day drawing architectural designs.
Work on the fence does not start and the Cloning Machine is making nothing. 1 clone in trade school to learn welding, should be done in 3 weeks.
The date: Week 14, 2020 (Mar)(Spring)
Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.
Printing Machine: 1; each print 1 of something a day/week(depending on what it is) for materials
Research:
instinct-level zombies: 10/10; does not take room in housing, requires 1 week in the Cloning Machine.
female clones: 0/?
Stockpiles:
Bio-Matter 84.2/200
Wood 11/200 (each 'unit' is worth ~ 5 Bio-Matter and/or ~10 planks)(one tree gives, on average, 12 'units')
Planks 73.9/200
Materials 10/200 (each 'unit' is gotten from everything else)
Rations: ~ 6 month's worth (clones only need 1 a day)(did I mention you are a clone)
100 disguises
$4,936.50 money
1:10 planks
1:5 Bio-Matter
1:100 money(buying them)
1:1 Wood
more to be updated as you get them
Clones: 8:
4 out 'working'
1 Researching
1 learning welding
2 doing general labor
Housing: 9/40
Person Stats:
Suspicion: level 1.5(people give you a second look + a stare)
Skills:
Wood cutting: level 3: 1/14
Construction: level 1: 3/10
Managing: level 1: 7/10
Architecture: level 1: 5/10