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Author Topic: Clones Rework(SG)  (Read 9867 times)

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
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Re: Clones Rework(SG)
« Reply #30 on: June 02, 2018, 10:34:51 am »

We might want to build some where for our clones to live or be stored.
+1

I have an idea:
  • Print out first few clones
  • Buy some building materials
  • Have clones build tenements on our land for other clones
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

MonkeyMarkMario

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #31 on: June 03, 2018, 08:30:03 pm »

Going to time skip to the clones.

Your first clones are done. Your first order of business with them is having them build a barracks. You decide to buy the building materials for them and they get to work.

The baracks will be up by next week. Another batch of clones is started to be done in 5 weeks.

New unlocks!
Clones: how many clones you have extra
Housing: how many clones you can house
Time Skips: a turn is ~a week but if you want to skip, mention how many weeks and what you are doing in the mean time.

The date: Week 8, 2020 (Feb)(Winter)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles

Stockpiles:
   Bio-Matter 73.3/200
   Wood 33/200 (each 'unit' is worth ~ 5 Bio-Matter)(one tree gives, on average, 12 'units')
   Rations: 1 year's worth (clones only need 1 a day)(did I mention you are a clone)
   
Clones: 4

Housing: 5/10

Person Stats:
Suspicion: level 1(people give you a second look)

Skills:
Wood cutting: level 2: 1/12
Construction: level 1: 3/10

PS I was camping over the weekend, but I will not let this die.
« Last Edit: June 03, 2018, 09:38:14 pm by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
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Re: Clones Rework(SG)
« Reply #32 on: June 03, 2018, 09:33:05 pm »

How do you guys think we should exploit the clones?

I have some ideas, but opinions are nice.
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Funk

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #33 on: June 03, 2018, 10:10:27 pm »

Let work on some simple discuses for our clones, hair dye, fake glasses and beard that level of things.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

King Zultan

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #34 on: June 04, 2018, 02:52:55 am »

Let work on some simple discuses for our clones, hair dye, fake glasses and beard that level of things.
And also hats.

This is probably the best thing to do first.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #35 on: June 04, 2018, 09:45:08 am »

You decide to take the long trip to the big cities to buy  all sorts of hair dye, hats, glasses, fake beards,and even more disguises. You of course makes sure to buy from multiple stores and cities. By the end of the week you have enough disguises to equip 100 clones.

The clones finish building the barracks and convert a unit of lumber each into bio-matter.

4 weeks till clones are done.

New Unlocks!
Barracks
Disguises

The date: Week 9, 2020 (Mar)(Spring)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.

Stockpiles:
   Bio-Matter 84.3/200
   Wood 29/200 (each 'unit' is worth ~ 5 Bio-Matter)(one tree gives, on average, 12 'units')
   Rations: 1 year's worth (clones only need 1 a day)(did I mention you are a clone)
   100 disguises
   
Clones: 4

Housing: 5/40

Person Stats:
Suspicion: level 1(people give you a second look)

Skills:
Wood cutting: level 2: 1/12
Construction: level 1: 3/10
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #36 on: June 04, 2018, 10:14:04 am »

How do you guys think we should exploit the clones?

I have some ideas, but opinions are nice.

I'm thinking we could disguises them, and send them out the get jobs doing random thing in random towns to pull in some cash for us.

Other wise I'm open to other ideas.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #37 on: June 04, 2018, 05:28:53 pm »

You set up your clones with disguises and send them out to work in different towns. They all found day jobs and were given $13.50 an hour. They brought back $711.50 at the end of the week.

You decided to practice your wood cutting. 20.9 units of bio-matter gained. You decide that you hae enought bio-matter stockpiled that you will start using bio-matter to grow your clones, starting next week.

3 weeks till clones are done.

New Unlocks!
Money

The date: Week 10, 2020 (Mar)(Spring)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.

Stockpiles:
   Bio-Matter 105.2/200
   Wood 22/200 (each 'unit' is worth ~ 5 Bio-Matter)(one tree gives, on average, 12 'units')
   Rations: 1 year's worth (clones only need 1 a day)(did I mention you are a clone)
   100 disguises 
   $711.50 money
   
Clones: 4

Housing: 5/40

Person Stats:
Suspicion: level 1(people give you a second look)

Skills:
Wood cutting: level 2: 8/12
Construction: level 1: 3/10
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

The_Two_Eternities

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #38 on: June 04, 2018, 05:47:39 pm »

Practice wood cutting. Buy some better disguises.
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Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

MonkeyMarkMario

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Re: Clones Rework(SG)
« Reply #39 on: June 04, 2018, 05:51:20 pm »

Disguises are disguises can't buy better at this point.
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

King Zultan

  • Bay Watcher
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Re: Clones Rework(SG)
« Reply #40 on: June 05, 2018, 02:45:20 am »

We could also try and take some of the logs and split them in to planks to save money on future building projects.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Clones Rework(SG)
« Reply #41 on: June 05, 2018, 10:00:24 am »

You start spliting the wood into planks for future buildign projects, to save on money. You make 31.9 planks and level up your wood cutting to level 3. Your clones made $1,026 this week. 7 Bio-Matter used for the growing vats.

2 weeks till clones are done.

New Unlocks!
planks

The date: Week 11, 2020 (Mar)(Spring)

Base Stats:
Lab: Cloning setups: 1; grow 4 clones in one month
Ration Masher: 1; creates 100 rations from 1 bio-matter
Shed: level 1; each level doubles your Stockpiles
Barracks: level 1; each level houses 30 clones.

Stockpiles:
   Bio-Matter 97.2/200
   Wood 18/200 (each 'unit' is worth ~ 5 Bio-Matter and/or ~10 planks)(one tree gives, on average, 12 'units')
   Planks 31.9/200
   Rations: ~ 1 year's worth (clones only need 1 a day)(did I mention you are a clone)
   100 disguises 
   $1737.50 money
   
Clones: 4

Housing: 5/40

Person Stats:
Suspicion: level 1.5(people give you a second look + a stare)

Skills:
Wood cutting: level 3: 1/14
Construction: level 1: 3/10
« Last Edit: June 05, 2018, 11:59:16 am by MonkeyMarkMario »
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Martenzo8

  • Escaped Lunatic
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Re: Clones Rework(SG)
« Reply #42 on: June 05, 2018, 12:04:14 pm »

Let's send our clones to technical college so they can earn more wages from the trades.
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Dustan Hache

  • Bay Watcher
  • What protagonist?
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Re: Clones Rework(SG)
« Reply #43 on: June 05, 2018, 12:40:01 pm »

I can almost smell that scrakes, fleshpounds and patriarchs.
have two clones give their 7 day notice to quit to their bosses, roughly a day apart. One comes back and begins research on how to better weaponise the cloning machine in case we end up getting discovered. Somethimg simple, like creating basic instinct-level zombies.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

The_Two_Eternities

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Re: Clones Rework(SG)
« Reply #44 on: June 05, 2018, 12:41:08 pm »

I can almost smell that scrakes, fleshpounds and patriarchs.
have two clones give their 7 day notice to quit to their bosses, roughly a day apart. One comes back and begins research on how to better weaponise the cloning machine in case we end up getting discovered. Somethimg simple, like creating basic instinct-level zombies.

-1
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.
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