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Author Topic: Gridhood: Aspects of the Divine!  (Read 141361 times)

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1125 on: July 08, 2018, 08:40:58 am »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy

The Jotun Oligarchy decides to stop deliberately avoiding actions that would grant Nagas FP. They will resume this behavior the very instant that Nagas makes anything worse for them again in the future.

The Jotun Oligarchy will now permit Amastay to instruct them to provide a larger than normal amount of prayer in a turn where Amastay feels that he needs more FP. The Giants will most likely oblige provided that essential survival needs do not need to take precedence.

Although Amastay is the primary god of the the Jotun Oligarchy, they are not currently attempting to suppress other gods and will tolerate projects in their land intended to bolster other god's strength provided that it is not detrimental to the Giants.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1126 on: July 08, 2018, 08:50:29 am »

"Ah, I was thinking of allowing them to fly by granting them knowledge of how to use the floating stone of the islands for this purpose, as that method would be more suited for their talents."

[This is actually what I had in mind as a long-term goal; aircraft using floating stone to generate lift.]

Aglejo

The Aglejo people are awed by the manifestations of godly power that appear on the island. To the words of Tellus they listen attentively, and research into a means of exploiting the Crucible begins almost immediately after. Meanwhile, the perpetually glowing liquid within it is found to be useful for birthing fire, and much time is saved that would have otherwise been spent kindling.

A majestic avian creature, no doubt sculpted from the aether in the image of Keerim himself, quickly finds itself to be a centre of attention after waddling into the settlement one evening. It is promptly bestowed the title "Secretary of Keerim", and workers begin to hold regular prayer meetings in its presence.


1 expert farmer and 2 workers farm at B6 using 3 crude tools.
2 workers research Metal Casting.
5 workers gather around the duck at B6 and pray to Keerim.

"Great Creator, King of the Skies, our request to you is a simple one. Our beloved island has only enough space for a single farm, and its fields cannot hope to sustain us should the population grow any larger. We therefore ask you to bless the earth with increased fertility, so that we may continue to thrive as a civilisation."
« Last Edit: July 08, 2018, 09:01:44 am by Prismatic »
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1127 on: July 08, 2018, 09:02:11 am »

Dipnoi Republic

[3] 3 Workers ranch at I6
[3] 2 Snake Tamers hunt at J7 with 2 Blowdarts and 2 Tame Giant Anacondas.
[2] 1 Worker, Pygmy Charmer and 1 Python-style Master forage for Food at I6.
[5] 1 Mud Specialist and 4 Workers finish construction of a Ziggurath to Nagas at I6 [12 Labor, 12 Mud Bricks, 6 Wood] using Mud instead of Wood. 1 labor added from Mathematics to the Ziggurath
[3] 3 Workers research Architecture
4 Food is fed to the Anacondas.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1128 on: July 08, 2018, 09:07:59 am »

Quote
Note that, with the technologies available to you at game start, you can only perform actions in your starting tile, and in tiles adjacent to your starting tile.

GM, to reiterate my question, we can perform actions at J-2?
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1129 on: July 08, 2018, 09:34:28 am »

If I gift FP to a god, can that FP be used in the same turn?

if so Tellus donates 1 FP to Keerim because good things seem to come in multiples of 5 FP
Use your power wisely to help them grow.

Now, on other matters: Tellus sees the Aglejo gathering around his gift and appreciating it. He sees them trying to
understand and use it, and he likes that. But it is something entirely new, with which they have no experience. They could use some help...

Near the crucible, an heavy book falls down from the sky, its cover made of iron and its pages of glitterleaf foil. On the front, the name: "A practical guide to metals and where to find them, for dummies". While it seems to have a limited number of pages, anyone opening it with the intent of learning more about any kind of metalworking, from smelting to smithing, will always find useful information, aiding the research.

Tellus Creates the artifact "The metal handbook" in B6, granting a bonus to research related to metals, how to get them and how to work them to whoever holds it,

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1130 on: July 08, 2018, 10:20:06 am »

The People
Action 1:
6 workers use 6 wood to upgrade 2 primitive houses into wooden houses at H4
Action 2:
Ymar with !*Rehield*! and the Armor of Purity
The trapper with a crude spear
The half-secretary bird with a crude spear
Hunt at H4
Action 3:
The grandmaster farmer with a crude tool
2 workers with 2 crude tools
Harvest at H4

6 food is used to make 2 new workers
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1131 on: July 08, 2018, 10:40:06 am »

Disci zaps a Delta Dweller to have heightened senses. Also he creates the artifact book "Seafaring, Fishing and Mermaids. A Guide of the Oceans" at E8.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1132 on: July 08, 2018, 11:01:15 am »

GM, to reiterate my question, we can perform actions at J-2?

If your home tile is one of the following tiles, then you can perform actions at J2: I1, I2, I3, J1, J2, J3, K1, K2, K3
If your home tile is any other tile, you will need research before you can get that far.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1133 on: July 08, 2018, 11:08:14 am »

I am at K-1, so I can act at J-1, K-1, and K-2. Just want to make sure I can act at J-2 as well.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1134 on: July 08, 2018, 11:10:47 am »

Diagonals count. If you are still unconvinced, just look at how I did a diagonal action last turn.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1135 on: July 08, 2018, 11:15:38 am »

Well, that's a good thing then. Need to alternate so I don't starve. Though if I do, the Philosopher's Pure Thought will be the first to go.

I really hope it triggers this turn.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1136 on: July 08, 2018, 02:46:28 pm »

Well, that's a good thing then. Need to alternate so I don't starve. Though if I do, the Philosopher's Pure Thought will be the first to go.

I really hope it triggers this turn.
I'm making you a book on farming.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1137 on: July 08, 2018, 03:04:46 pm »

Yep, and we thank you for that, Blarg.
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1138 on: July 08, 2018, 06:28:49 pm »

Thanks Tellus, it's nice that we're cooperating to help the Aglejo, rather than competing for their favor.
Keerim gives the floating islands at B6 increased fertility.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1139 on: July 08, 2018, 11:59:28 pm »

Turn 38 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras worship Keerim.  The Bird god gets 1 FP!
The Blarg faction of the Zebras worship Blarg!  The Swamp god gets 3 FP!  Then the Blarg Zebras craft some weapons.
The Shrine to Mabel generates 1 FP for Mabel.
The Shrine to Amastay generates 1 FP for Amastay.

Godly actions of note:
Mabel creates the Field of Nightglow Flowers at D3 for 5 FP.
Amastay moves the Avatar of Amastay into B3.  Amastay's Avatar destroys the One Eye Screaming, which dies with an ear-rending shriek that is heard throughout the world!  Then the avatar purges B3 of corruption, leaving a purified wasteland!  All twisted creeping vines everywhere wither and die.
Blarg does not have enough FP to make his proposed artifact book.  (A book that makes everyone who reads it into an expert farmer would cost quite a lot more than 5 FP.  A one-use book that makes someone into a farmer I will allow for 5 FP.)
Tellus gives 1 FP to KeerimTellus does not have enough FP to make his proposed artifact book.  (A permanent book granting a research bonus will cost more than 5 FP.  The Birds of Paradise, for example, give a 0.1 bonus per worker and cost 10 FP.  I will allow a one-use book that gives around 5 tech levels in a tech for 5 FP, though.)
Disci creates the artifact book Seafaring, Fishing and Mermaids. A Guide of the Oceans at E8 for 5 FP.  (A lot of books this turn.  Since it's only 5 FP, and you didn't really describe what it does, I'll assume that it gives around 5 total tech levels in techs related to its topic, then disappears after being read.)
Keerim spends 5 FP to make the floating islands at B6 more fertile.

Civilization actions:

Hidden Monastery
1 cobra d.BMA with Fey-Hair Ribbon, 1 cobra d.BMA & 1 worker forage for food on K10 and get 3 food.  Mabel gets 1 FP.
1 BMA, 1 worker & 1 woodpecker d.MA forage for food on I8 and get 6 food.
Neheb with Staff of Discipline trains 1 worker at Martial Arts School on I9.  The worker becomes a disciplined beginner cobra-style martial artist.  Disci gets 2 FP!
1 seagull d.JMA & 1 seagull d.MMA Meditate.  Disci gets 2 FP!
1 worker created for 3 food.  There was not enough food to create a second worker.

Delta Dwellers
4 workers research crude spears.
1 worker with fish whistle fish at E7 and gets 5 food.
2 workers forage food with 2 crude tools at E8 and get 5 food.
Tallamon the Hero Trainer trains one worker to be disciplined.  Disci gets 1 FP.  Tallamon offers some advice.  Says he:  "I hear there will soon be some kind of cataclysmic event!  You might want to beg the gods for some help!"
The Artifact Book "Seafaring, Fishing and Mermaids. A Guide of the Oceans" appears in your settled tile!  Research it with one worker to learn of its secrets!

Cait Sith
1 Worker Forages at J-2. Basket is used and gets 4 food.
1 Worker Hunts at J-2 with a crude spear and gets 2 food.
3 Workers pick up their spears and fish at K-1 and get 10 food.
1 Philosopher argues, with discipline!  No breakthroughs.
2 D-H EM Apprentices, 1 Disciplined D-H EM Apprentice, and 1 Disciplined D-H EM Writer Apprentice Research Farms.
1 D-H EM Apprentice Forages for Spell Regents at K-2 and gets 3 reagents.
Aeroith uses the Arcanum Botanica to repeat her feat of growing houses.
1 worker is created for 3 food.  Mabel gets 1 FP.

The Jotun Oligarchy
1 Grand Priest of Amastay using the artifact "Flaming Sword of Purity" and the artifact "The Lens of Amastay" and 2 workers (BB1) using 2 Slings Pray to Amastay at the Giant Temple of Amastay at E3, generating 12 FP for Amastay.  1 Grand Priest gets (lensbuff 5).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 2 workers using 5 crude tools Harvest at the Orchard at E4 and get 18 food.
3 workers (BB1) using 3 crude tools Butcher at the ranch at E4 and get 10 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" Ranches at the ranch at E4 and gets 6 food.  The snakes have been ranched too much in one turn, and have been depleted! 
2 workers (BB1) using 2 crude tool Forage stone at E3 and get 6 stone.
1 worker (BB1, LB1) using a crude tool and 1 worker using a crude tool and 3 workers (BB1) using 3 crude tools and 2 artifact "Light Lamp" Construct a Giant Stone House at D4.
4 workers Research Sanitation.
1 Food is fed to the Tame Cobras.
4 food is used to make a new worker.  Farsky gets 2 FP!  Mabel gets 1 FP.
Amastay gets 3 FP for the Grand Priest of Amastay.
Sanitation decreases by 7 to 76.  Unrest increases by 8 but is reduced by 3 through prayer.

Aglejo
1 expert farmer and 2 workers farm at B6 using 3 crude tools and get 12 food.
2 workers attempt to contemplate Metal Casting, but that concept is way too advanced.  1 worker decides to research Stone Gathering instead.  The other works on his tan at the beach.
5 workers gather around the duck at B6 and pray to Keerim.

Dipnoi Republic
3 Workers ranch at I6 and get 7 food.
2 Snake Tamers hunt at J7 with 2 Blowdarts and 2 Tame Giant Anacondas and get 5 food.  1 Giant Anaconda eats a crocodile and doesn't have to be fed this turn.  Nagas gets 2 FP!
1 Worker, Pygmy Charmer and 1 Python-style Master forage for Food at I6 and get 8 food.
1 Mud Specialist and 4 Workers finish construction of a Ziggurath to Nagas at I6 [12 Labor, 12 Mud Bricks, 6 Wood] using Mud instead of Wood. 1 labor added from Mathematics to the Ziggurath.  Amastay gets 3 FP!
3 Workers attempt to resume research of Architecture, but the tech is still stalled.  2 workers realize that they need knowledge of Geometry, and research that instead.  1 worker gets a mud facial.
2 Food is fed to the Anacondas.

The People
6 workers use 6 wood to upgrade 2 primitive houses into wooden houses at H4.
Ymar with !*Rehield*! and the Armor of Purity, The trapper with a crude spear, The half-secretary bird with a crude spear Hunt at H4 and get 7 food.
The grandmaster farmer with a crude tool, 2 workers with 2 crude tools Harvest at H4 and get 13 food.
6 food is used to make 2 new workers.
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