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Author Topic: Gridhood: Aspects of the Divine!  (Read 139054 times)

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1110 on: July 07, 2018, 09:04:12 am »

I'm mostly just expecting it to mean I can control it directly.
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Science is Meta gaming IRL. Humans are cheating fucks.

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1111 on: July 07, 2018, 11:58:53 am »

Keerim, The Aglejo have attracted my attention as well. Depending on what they ask, perhaps I could help you in granting them aid. They probably will need food, but I can hardly grant that. If they ask for a way to explore beyond the islands, however, they will need a flying steed of great size, more than bone can sustain. We could, therefore, make a creature of meat and metal, a stymphalian bird, big enough to carry an Aglejo. I could pool whatever strength I have toward that goal.
"Ah, I was thinking of allowing them to fly by granting them knowledge of how to use the floating stone of the islands for this purpose, as that method would be more suited for their talents."
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1112 on: July 07, 2018, 12:09:13 pm »

When I saw a floating Island, I thought Albion. When people settled there, it became more clear.

And then there's this~ Windstones

Magical Mineral, Check.

Airships and Golem Creation/Construction, Check.

Magic, Double Check.

Wind Magic, Check and Check.


Ah, if only Izzith were still around, an Arcanum Ae-aerora would be perfect. Spells to manipulate Lightning and Air for weather, rain, wind, snow, and magnetism.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1113 on: July 07, 2018, 12:31:55 pm »

Hey, why isn't my god, Gilbert, existing?

In Gridhood Bay12 edition, the GM let me play a god after I got my ass handed to me as a civilization.

This game is different from Gridhood Bay12 edition. You were genuinely being crushed in my game by multiple god players without provocation, and the god players showed no sign of stopping, and if you continued to play you would have only barely been able to survive with 100% foraging.

But in this game, you threw a temper tantrum after one bad turn, and quit despite still being pretty well off. Also, you then proceeded to swear at the GM, just to make absolutely sure that the metaphorical bridge was as burned as it possibly could be.

Honestly, I can't even imagine what could possibly be going on in your head that would make you think that the GM would let you play again.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1114 on: July 07, 2018, 10:50:53 pm »

Turn 37 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Keerim faction of the Zebras worship Keerim.  The Bird god gets 3 FP!
The Blarg faction of the Zebras worship Blarg!  The Swamp god gets 2 FP!  Then the Blarg Zebras build 3 houses.
The Shrine to Mabel generates 1 FP for Mabel.
The Wyverns at J4 build a Shrine to Amastay there!  Amastay gets 1 FP!  The Shrine to Amastay generates 1 FP for Amastay.
Twisted creeping vines expand into B2 and A3!  Those tiles become Eldritch Nightmarescapes!!

Godly actions of note:
Nagas puts 5 FP into the divine project "Apzu the River Dragon", completing the project!
Keerim creates Mount Thrushmore at G9 for 10 FP!  Then Keerim spends 2 FP to put 1 point of protection on tile G9.  Then Keerim spends 1 FP to create a Duck at B6.
Amastay spends 50 FP to create the Avatar of Amastay at B5!  Then Amastay has his avatar move to B4, which then burns away all corruption, creating a purified wasteland there!
Tellus creates the Promised Crucible at B6 for 5 FP!
Farsky creates the divine project "Moonblood Flower" and puts 1 FP into it.  (I'm having a little trouble comprehending what exactly it does.  Purifies and also makes things you can plant?)

Civilization actions:

The Jotun Oligarchy
1 Grand Priest of Amastay using the artifact "The Lens of Amastay" and 2 workers (BB1) Pray to Amastay at the Giant Temple of Amastay at E3 and generate 12 FP for Amastay.  The Grand Priest gets (lensbuff 4).
1 Greenthumb worker using 1 crude tool and the artifact "Giant Flint Sickle of Harvesting" and 5 workers using 5 crude tools Harvest at the Orchard at E4 and get 30 food.
1 Bountiful Gatherer (BB1) using a crude tool and the Artifact "Bountiful Basket" and 1 workers using 1 crude tools and 1 worker (BB1) using 1 crude tool Ranch at the ranch at E4 and get 18 food.
1 worker (BB1, LB1) using a sling and the artifact "Flaming Sword of Purity" and 4 workers (BB1) using 4 slings and 2 artifact "Light Lamp" Ward off the not blatantly overpowered corruption at C3.  All twisted vines that don't burn or wither retreat to B3.  The tile is still an Eldritch Nightmarescape.  The corrupted Jotun worker was violently insane and had to be killed.
3 workers (BB1) Begin research on Sanitation.
1 Food is fed to the Tame Cobras.
4 food is used to make a new worker.  Farsky gets 2 FP.  Mabel gets 2 FP.
Amastay gets 3 FP for the Grand Priest of Amastay.
Sanitation decreases by 4 to 83.  Unrest reduced to 0 through prayer.

The PeopleThe People
5 workers and the half-secretary bird Use 6 wood to upgrade 2 primitive houses at H4 into wooden houses.
Ymar researches Escorting.
The grandmaster farmer and the trapper Research Orchards.
2 new workers are created for 6 food.

Delta Dwellers
1 Worker create one crude tool.
2 workers research fishing.
1 worker researches tree cutting.
3 workers attempt to fish at E7 with the fish whistle.  Only 1 worker -- the one with the whistle -- successfully fishes as he's the only one with a fishing tool.  That worker gets 5 food.  The other 2 workers forage for food at E7 instead and get 5 food.
Tallamon the Hero Trainer trains one worker to be disciplined.  Disci gets 1 FP.  Tallamon offers some advice.  Says he:  "Each worker requires its own spear or fishing tool in order to fish.  Researching 'fishing' will only give your tribe a bonus to fishing and won't give you spears.  If you want spears to fish with, I suggest researching 'Crude Spears'."

Dipnoi Republic
3 Workers ranch at I6 and get 8 food.
2 Snake Tamers and 1 Pygmy Charmer forage for Food at H7 with 2 Tame Giant Anacondas and get 9 food.  Blarg gets 1 FP.  Nagas gets 1 FP.
1 Worker and 1 Python-style Master forage for Food at I7 and get 4 food.
1 Mud Specialist and 5 Workers begin construction of a Ziggurath to Nagas [12 Labor, 12 Mud Bricks, 6 Wood] using Mud instead of Wood. (don't forget to specify tile... assumed to be I6.)
2 Workers research Mathematics and the tech is complete!
4 Food is fed to the Anacondas.

Aglejo
1 expert farmers and 2 workers farm at B6 using 3 crude tools and get 12 food.
5 workers pray to Tellus.
2 workers research Engineer's Mindset and the tech is complete!

Cait Sith
1 Worker forages at K-2. Basket is used and gets 6 food.
3 Workers pick up their spears and fish at J-1 and get 8 food.
1 Philosopher argues.
3 D-H EM Apprentices Research Farms.
1 Disciplined D-H EM Writer Apprentice and 1 Disciplined D-H EM Apprentice researches Book-making Harvest and the spell research is complete.
Aeroith uses the Arcanum Botanica to repeat her feat of growing houses.
1 worker is created for 3 food.  Mabel gets 2 FP.

Hidden Monastery stagnates

« Last Edit: July 08, 2018, 01:05:27 am by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1115 on: July 07, 2018, 10:53:06 pm »

Turn 37 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1116 on: July 07, 2018, 11:36:46 pm »

Whoops. Forgot to post. Is it possible to retro-post?

Hidden Monastery

1 cobra d.BMA with Fey-Hair Ribbon, 1 cobra d.BMA & 1 worker forage food on K10
1 BMA, 1 worker & 1 woodpecker d.MA forage food on I8
Neheb with Staff of Discipline trains 1 worker at Martial Arts School on I9
1seagull d.JMA & 1 seagull d.MMA Meditate
2 workers created with 6 food
« Last Edit: July 07, 2018, 11:58:54 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1117 on: July 07, 2018, 11:50:10 pm »

Thank you Tallamon, we will do that
Delta dwellers
4 workers reaserch crude spears.
1 worker with fish whistle fish at E7
2 workers forage food with 2 crude tools at E8
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1118 on: July 08, 2018, 12:37:12 am »

Mabel
Make a field of Nightglow Flowers at D3. These pale flowers have a natural resistance to the Eldritch and each individually emits a faint glow with similar, though lesser, properties to a light lamp. If their petals are collected, powdered, and mixed with reagent then it will form a powder that purges the eldritch. If their petals are collected, powdered, and mixed with water, then it will form a medicine that will have similar, but faster acting, effects to aid the mentally troubled as prolonged exposure to a light lamp would. If kept alive, then each can serve as a very tiny light lamp, and so a large collection or field of them would have the same, though less mobile, effects as the artifacts themselves.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1119 on: July 08, 2018, 03:28:17 am »

Nagas waits.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1120 on: July 08, 2018, 05:24:46 am »

The avatar of Amastay moves onto B3, and destroys the one eye screaming there, as well as the corruption in the tile.
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Science is Meta gaming IRL. Humans are cheating fucks.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1121 on: July 08, 2018, 07:40:07 am »

Cait Sith

1 Worker Forages at J-2. Basket is used.
1 Worker Hunts at J-2 with a crude spear.
3 Workers pick up their spears and fish at K-1.

1 Philosopher argues, with discipline!
2 D-H EM Apprentices, 1 Disciplined D-H EM Apprentice, and 1 Disciplined D-H EM Writer Apprentice Research Farms.

1 D-H EM Apprentice Forages for Spell Regents at K-2.

Aeroith uses the Arcanum Botanica to repeat her feat of growing houses.

1 worker is created for 3 food.

GM, I can hunt at J-2 right?

Also, Gods, we can be zapped.. Again. We may need a master farmer, even if said farm will get built in one turn.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1122 on: July 08, 2018, 07:44:25 am »

I would like to be zapped with expert fisherman
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1123 on: July 08, 2018, 07:58:03 am »

We need some experts f we're going to survive. Our food stores are barely neutral at 3 food. -+

Master Fishermen, Master Farmers, Master Foragers. Our workers definitely need specialization. A Master Farmer would be best, though a Master Forager would be of use right now, rather than two turns later.

Whatever happened to Holo~
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1124 on: July 08, 2018, 08:38:35 am »

"Hay Zebras you guys should start making some weapons, as I have some inside information that says some bad shit is going to go down soon."
He then leaves the Zebras and goes to K1 where he hides in a bush for a while and waits for the Philosopher to have his back turned, and when the Philosopher finally turns away he throws a book at him whilst yelling the word ZAP and then runs away.

Blarg spends some FP to create an artifact book called Farming for Self-Sufficiency with a caption under it that says Independence on a 5-Acre Farm, its old and beat up the cover is yellow and has a picture of all kinds of produce and a window, any one who reads this book will become an expert farmer and it also somewhat helps with farm related researcher, then he throws it onto K1.
« Last Edit: July 08, 2018, 02:39:11 pm by King Zultan »
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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