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Author Topic: Gridhood: Aspects of the Divine!  (Read 140856 times)

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1155 on: July 09, 2018, 11:48:49 am »

Ingame, only 54 of the gods would know, so I suppose that info would become somewhat widespread.

We've known of it for some time now, so getting caught off-guard isn't going to be a thing for us. That wind spell will come in handy, though I get the feeling we are going to get an Arena Battle, simply because Aeroith plans to fight them on her own mostly.

With this, everyone can take shelter off the ground, other than her.
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1156 on: July 09, 2018, 11:55:49 am »

Hm. I wanted to build an artifact casting mould, but the reminder that it will only be 2 turns until the undead apocalypse is worrying... the Aglejo might need a guardian, they don't have a military.

Keerim, would you be willing to pool our powers to craft a powerful creature to protect our followers from the terror that is coming?
Yes, but we should probably wait a turn so that we can make a 15FP creature
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1157 on: July 09, 2018, 12:00:29 pm »

it is agreed then.

Tellus rests

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1158 on: July 09, 2018, 01:19:29 pm »

Delta Dwellers. You have gained a wish for your gratefulness. In what way can I aid you even more?
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1159 on: July 09, 2018, 01:24:19 pm »

Delta Dwellers. You have gained a wish for your gratefulness. In what way can I aid you even more?
A master fisher would be nice
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1160 on: July 09, 2018, 02:34:35 pm »

Disci zaps a DeltaDweller to be a master fisher.


It will be grand once you teach the craft to your people.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1161 on: July 09, 2018, 04:36:54 pm »

REMINDER TO SELF: Check and update action instruction document

Jotun Oligarchy

The Jotun Oligarchy notices what Amastay has done and their praying habits shifted accordingly. The Giants ask Amastay what the ideal amount of prayer per turn would be for him. Less prayer means that the giants can focus more on growth which may be better in the long term.

In other news; after a certain unfortunate clerical error, the Giants decide to finally do something about the Aggressive Dire Wolves. It was only a matter of time before they decided to attack someone at the temple of Amastay...

Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1162 on: July 09, 2018, 05:00:08 pm »

Hidden Monastery

1 cobra d.BMA with Fey-Hair Ribbon & 2 cobra d.BMA forage food on K10
2 workers & 1 woodpecker d.MA forage food on I8
Neheb with Staff of Discipline trains 1 worker at Martial Arts School on I9
1 seagull d.JMA & 1 seagull d.MMA (both meditated) research Quarterstaff Creation, following the example of Neheb Staff of Discipline
1 BMA meditates
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1163 on: July 09, 2018, 05:40:16 pm »

farsky's action
So I will backpedal a bit, and explain a bit better what it does, so first off. I decided that it shouldn't be able to generate something you can plant, for multiple reasons, secondly, the central flower will just give a bigger version of the pods from the smaller flowers. Basically it is meant to be a thing to grant the jotun an easy way of getting into magic and artifice, along with helping them drive back the corruption.
I also pump 5 FP into the moonblood flower project.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1164 on: July 09, 2018, 05:44:31 pm »

If anyone wants to take up the spot of Magic God, now is the time. Particularly because a major event is coming up.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1165 on: July 09, 2018, 08:20:13 pm »

This is kinda cool. Thinking of joining as a god, I'm assuming there is space for me to join?
Yes, you can join.

Cait Sith's farm tech changed from 7 of ? to 7 of 8.

Jotun's stone fixed.  Thank you for your honesty.

"Butcher" and "ranch" are just different words for the same action.  Ranching or butchering more than 3 times in a turn will deplete the herd.  Sorry if that wasn't clear in the wording of the tech.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1166 on: July 09, 2018, 08:33:51 pm »

farsky's action
So I will backpedal a bit, and explain a bit better what it does, so first off. I decided that it shouldn't be able to generate something you can plant, for multiple reasons, secondly, the central flower will just give a bigger version of the pods from the smaller flowers. Basically it is meant to be a thing to grant the jotun an easy way of getting into magic and artifice, along with helping them drive back the corruption.
I also pump 5 FP into the moonblood flower project.
It's still not quite clear to me.  You say "the central flower gives a bigger version of the pods from the smaller flowers."  What do the smaller flowers and pods do?  Then you say that it "grants an easy way of getting into magic and artifice."  What does that mean?  Are you talking about a bonus to magic research?  Getting into magic is not easy at all.  Look at how hard it is for the Cait Sith, and they are inherently magical.  It would be three times as hard for a civ that is not magical inherently.  So something that makes it easy to get into magic would be very expensive indeed. 

And we need the project explained satisfactorily all in one post, so we have a post to reference.
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1167 on: July 09, 2018, 08:45:06 pm »

I thought that Ranching meant collecting eggs and things like that through non violent means. I thought that was the whole point of egg laying snakes.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1168 on: July 09, 2018, 08:50:10 pm »

OK, I will retry.
The moonblood flower is actually a small grove filled with small flowers. Once in a while the moon will shine down on them causing them to bloom, when they do they reveal small gemstones. these shine with an inner light to repulse the power of dark forces that would corrupt the wearer and can be chemically altered to create a form which generates hardlight when exposed to light. Hardlight is exactly what it sounds like a form of hardened magic light, with the gems one can make weapons out of this substance (creates crystals which repulse darkness and can be used to make gems that create objects of magical hardened light.). The petals of the flowers also posses healing abilities, acting as a remedy for wounds from eldritch forces.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1169 on: July 09, 2018, 09:32:07 pm »

Hi GM, did you get my PM?
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Science is Meta gaming IRL. Humans are cheating fucks.
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