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Author Topic: Gridhood: Aspects of the Divine!  (Read 141472 times)

Maximum Spin

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #765 on: June 24, 2018, 12:56:51 am »

Nagas has a cluster headache! That isn't good for anybody! The pain and madness seeks a way out, driving Nagas to begin Divine Project: One Eye Screaming in the ruins of tile B3! One Eye Screaming is a powerful and incomprehensible monster of formless writhing shadow that itself spawns smaller monsters twisted from the souls of living things around it and naturally corrupts its surroundings into an eldritch nightmarescape. Nagas invests up to ten FP in One Eye Screaming this turn.

"can't escape
no stopping
it doesn't stop

w̵̯̗̞͉̹͓e͓̤̗͖̘̣̤̻̖͟ ̵͉͉̪͔͓̬̠̣ͅc̶̶̩͙͍̺͖̹̺̲a̶̙̝̳͚̩͉͎n̛̤n̛̖͓͇̤͔͡o̢͘͏̺͉̹t̮̬̜̘̀
͎͍͎̳̮̖̹͠t̰̞̀h̠̜̪̬́͝ḛ͇̮́r͙̥̱̮͝e̵̴͎̟͓͙̺̝̝̙ ҉͉͕͙̗̙̭i̡͔̰̖͢s̸̗̤̣̤͖̺ ̛̗͎͉͍͚͠n̷̬͎͍͓͔̖o̵̵̵̞̣ ̴̡͙̠͕̟e͝͏̵̱̜s̲̞͍͚̥̘c̸̶̣͇̤͔͍͕̙̀a̟̺̳͈̤̜̲̙̰͝p̕҉̛̞͚̫̠͚̱͖̜̜e̙͕͈͕͎̰͇̻̭
̩͍̼͍̫̠̳i̼̖̙̩̜̖͠t͕͙͙͕̺͉͘͡͞ ̵̜̝̗͉̮̰̝͈͖i̵̞̮̻͇̻̦̫s̴̪͞ ͍̠͕̟̬̗̹̗͡͝b͈̘̙̱̱͖u̖̹̘̭̠̟̬r҉̣͉̫͚̗̻́͝n̷̯̬͟i͕͍̱͔̳̺͕̝̺n̟͜͝g̺̯̜̫
̷̬͚͜ì̵͔͓͎͙̬͚̻̮t̯̲͍̬̠̪͟ ̖͚̬̬̦̙͝ͅi̢̤͕͡s̮̗̀ ̷͙̗̕ͅa̙̣̻͠l̛̼̲̼͓̖̞͉͘ͅl̩̠̺̥̀ ̴̷̞̜͍b̷̴̟̮̮̫̗͖͎͞ṳ̶͎̤̬r͜͏̪̳̥͉̥͖͓n̶̡̜̙͎̹ị̮͍̣̝͕̱͜ṇ̞̤g̵͚̞̞̤̬͔͖͢
e̡͟͜͢ś̶̕͝͡c̷͏͡a̷҉̕p̴͜͝é̸̛ ̨̛̕͠͠t̴̕͜͞o̢͏̢͡͝ ͠e̢͜͏͞͡ś͘͜c̶̸̡͝à̕͜p̷̴̷͠e̴̢ ̢̀͞e̕͡x̢͏ć̷͡͏l͢͡u̴͟d͟e҉̡͟ ͏t̕͢o̴̕ ̛͡p̴̀͠͞ư̧̧̕t̕͜ ́͜͝ó̸͢͠u͜͝͞҉t̷̷̡͡͝
͘͢O͘̕U̶̶͢T̵̴ ̨̛́Ò͟͢͠U̕͜T̵̸̶͝ ҉͞O̧͘͝͠U̵͠͞T̢͘
́̕͜t̵̕͢h̡͝͝é̕͡͞r̡͢͡͠e̕͟͜͡ ̸̡i͢s̷̢҉̧ ͟͟͠҉n͝͡o̴͝ ͠͏̶͢B̵̢͝͞O͠͡͝U̧N͞D̸͡͏̴À̢̧͜R̵͡͡Ý̢͢͡ ̵͢w͞h҉a̷̵̶͟͢t̶̢ ̢̨͘̕͡i͢͡s̨͠҉̷́ ̵̀͝w̶̴̛͏i̛͢t̀͠h̷̨͟҉i̴͝͠͡n͏́͢͠ ̧̕į͟s̵̀
̵̨̛͘r̴͝e̵̡̕f͏҉̨̕l̵̵̛̀͞e̢͏ç͏̸͘t̸͟ę̷̀͝͠d̨̧͞

̵͢҉͠w͘͏̶i̛͟͡t͟҉̀͘h̵̴̢̨͜o̷͠ú̕͡t̶̨́͢
"
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Prismatic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #766 on: June 24, 2018, 03:17:57 am »

Keerim creates floating islands at B6. These islands contain a type of magical stone that causes them to float in the sky like clouds, as well as magical springs that produce seemingly endless water, resulting in many waterfalls raining down on the ocean below

I've been lurking in this thread for a while, but the imminent addition of floating islands has piqued my interest immensely. I might start a civ here next turn if there's still a slot available.

DAPARROT, do your eternal springs have a tangible source? Magical water-generating stones or similar (like how aquifers currently work in Dwarf Fortress) might turn out to be incredibly useful for various projects that come to mind.
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Rockeater

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #767 on: June 24, 2018, 05:08:30 am »

What I can join as?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Oblivion2007

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #768 on: June 24, 2018, 05:32:06 am »

What I can join as?
We need more civs really. Plus in my opinion being a civ is basically objectively more engaging than being a god. Unless you are personally really attached to the idea of playing a god I think the civ mechanics are more developed. I ended up picking a god because there was a shortage when I joined and I made a civ in the other Gridhood, a decision I've been kinda regretting since.
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Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #769 on: June 24, 2018, 05:48:32 am »

Turn 27 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 4 FP!
Tallamon the Hero Trainer stays in K1 and convinces the philosopher to bathe in the fountain with a steely three-eyed glare.  Disci gets 1 FP.
The colossus Ursaxus and his slavering, rabid bear-man host have destroyed the Verdant Magical Forest at I4!  It's now a Devastated Wasteland!  Then they begin moving south!  Farsky gets 2 FP!  Mabel gets 2 FP!
The carnivorous firebreathing horses at J4 become moderately snake-like!  Nagas gets 3 FP!

Godly actions of note:
Mabel performs many actions (here) for 13 FP!
Izzith turns the swamp at J3 into an Enchanted Forest for 10 FP!  Then, for 20 FP, Izzith creates Oosfaa the Brilliant at J3!
Keerim creates Floating Islands at B6 for 5 FP!  Then
Keerim creates another marine duck at G7 for 1 FP.
Nagas creates the Divine Project "One Eye Screaming" and puts 10 FP into it!

Civilization actions:

The Jotun Oligarchy
1 Greenthumb worker using the artifact "Bountiful Basket" and 1 crude tool and 5 workers equipped with 3 slings and 5 crude tools Harvest the Orchard at C4 and get 36 food!
2 workers (ate bloodberries) equipped with 2 Slings and Bountiful Gatherer (ate bloodberries) equipped with a sling Hunt at E3.  They get 5 food.  They are attacked by dire wolves!  The wolves are beaten back with no injuries.  Wolf corpses are butchered for an additional 4 food.
3 workers equipped with 3 crude tools forage for stone at E3 and find 8 stone.
6 workers begin research on Temples.
1 Food is fed to the Tame Cobras.

Dipnoi Republic
3 Workers ranch at tile I6 and get 9 food.
2 Snake Tamers hunt in I7 with 2 Blowdarts and 2 Tame Giant Anacondas.  They get 8 food.  Nagas gets 2 FP!
2 Workers and 1 Mud Specialist research Architecture.  The tech becomes stalled after reaching 10 of ?.  1 worker thinks Mathematics is necessary to get further in Architecture, and researches it.  1 worker takes a mud bath.
3 Workers research Priesthood.
1 Pygmy Charmer research Diplomacy.
4 food is fed to 2 Tame Giant Anacondas.

The Xekarni
1 horse tamer (armed with 1 crude spear) tames a moderately snake-like carnivorous fire-breathing horse at J4.  The horse tame becomes slightly snake-like!
1 moderately snake-like worker trains to become a spear warrior.
Goruk, 1 Naga spear warrior and 1 Naga spear warrior with venomous bite (armed with 3 crude spears) hunt at K6 (I5,J6,K6) and find 8 food.  On the way back to I5, they encounter the enigmatic warrior Spudwolf, accompanied by several dire wolves, at J6!  Spudwolf does not attack, however, and says he just wants to talk.  Says he:  "I am here to warn you, and to strike a bargain.  That colossus and his foul horde are on the move towards your village!  I will help to defend your strange snaky people in exchange for some food and 6 attractive females! (-6 food, -1 worker)  What say you?"
3 slightly snake-like workers (armed with 3 crude spears) forage for food at K5 (I5,J4,K5) using 3 crude tools and find 9 food.  The 3 workers become moderately snake-like!  Nagas gets 3 FP!
2 workers research Camouflage.

Hidden Monastery
2 workers & 1 worker wearing Fey Hair-Ribbon forage food on I8 and find 7 food.
2 workers & 1 martial artist continue building Martial Arts School at I9 and the structure is complete!  Amastay gets 4 FP!  Disci gets 3 FP!
Neheb & 2 martial artists hunt on J10 and get 5 food.
1 Worker starts researching Wood Buildings.  The Birds of Paradise inspires!  Keerim gets 2 FP!

Cait Sith
1 apprentice, 1 demihuman extramagical apprentice, 1 disciplined apprentice, 1 disciplined demihuman extramagical apprentice, & 1 disciplined demihuman extramagical writer apprentice research Advanced Magic Theory. Arcanum Botanica is used as reference.  The disciplined extramagical writer apprentice discovers a section in the Arcanum Botanica that was previously hidden by magical means!  The section describes a prophesy of cataclysmic doom, a cataclysm involving the dead coming to life and extinguishing the living, and this cataclysm is expected to occur on turn 40!!  Izzith gets 2 FP!
The philosopher reluctantly bathes in the fountain after being threatened by the hero trainer.  The philosopher is now extramagical and demihuman, in addition to being disciplined and cleaner.  Izzith gets 2 FP!  Mabel gets 2 FP!  Disci gets 2 FP!
2 Workers pick up their spears and fish at J-1 and get 6 food.
2 Extra-Magical Demihuman Workers pick up their spears and fish at K-1. Bountiful Basket is used.  They get 7 food.

The People
1 worker researches farming and the tech is complete!
6 workers build a Primitive Barricade at H4 and the structure is complete!  Amastay gets 2 FP!
Ymar with !*Rehield*! and the Armor of Purity, the half-secretary bird worker with a crude spear and 1 worker with a crude spear Hunt at H4 and get 10 food.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 24, 2018, 04:48:09 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #770 on: June 24, 2018, 05:59:05 am »

What I can join as?
We need more civs really. Plus in my opinion being a civ is basically objectively more engaging than being a god. Unless you are personally really attached to the idea of playing a god I think the civ mechanics are more developed. I ended up picking a god because there was a shortage when I joined and I made a civ in the other Gridhood, a decision I've been kinda regretting since.
I liked being a god in another gridhood that is now dead.  They both can be fun.  Playing as a god can sometimes mean spending several turns in a row unable to do anything, but you are able to impact the world in a big way.

I say be whichever you want to play.
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Sarrak

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #771 on: June 24, 2018, 06:02:34 am »

To any god interested: Hidden Monastery would be kind of grateful for any means of easily getting more food from less labor (hunting tools or artifacts or making wasteland into something productive may apply)
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Nakéen

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #772 on: June 24, 2018, 06:04:25 am »

Dipnoi Republic

Our Mud Specialist has been struck with a revolutionary idea!

Spoiler: Actions (click to show/hide)
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Prismatic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #773 on: June 24, 2018, 07:01:25 am »

A new civilisation awakens to greet the dawn!

Name: Aglejo
Trait: Engineering
Starting tile: B6

Spoiler: Starting actions (click to show/hide)
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #774 on: June 24, 2018, 07:30:48 am »

((Congratulations on achieving a complete map! It looks great!))

The Xekarni
Spoiler: actions (click to show/hide)
« Last Edit: June 24, 2018, 07:35:16 am by Atomic Chicken »
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #775 on: June 24, 2018, 07:44:12 am »

You are going to be stuck on that Isle for a while, but at least you should avoid the cataclysm.


Cait Sith

2 demihuman extramagical workers pick up their Crude Spears and fish at K-1 under Tallamon's Watchful Gaze.

1 Disciplined Extra-Magical Demihuman Philosopher waxes poetic about Discipline.(Argue action)

1 demihuman extramagical apprentice, 1 disciplined apprentice, 1 disciplined demihuman extramagical apprentice, & 1 disciplined demihuman extramagical writer apprentice research Advanced Magic Theory. Arcanum Botanica is used as reference.

1 regular Apprentice bathes in the Fountain of Rebirth.

2 Workers pick up their crude spears and fish at J-1. 1 Bountiful Basket is used.
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Detoxicated

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #776 on: June 24, 2018, 08:03:27 am »

Disci orders Tallamon to go to the hidden monastary to teach the monks.

Grant the Xekarni Sunzi's Art of War at I5. This book holds the secrets of war and is indestructible. It appears af if Disci pulled it out of another universe.
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Supernerd

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #777 on: June 24, 2018, 09:15:28 am »

I think that Spudwolf request was inverted in the brackets. It might be less of a GM error and more of a speech impediment thing on Spudwolf's end.

Jotun Oligarchy

The Jotun Oligarchy notice that they only just barely do not have enough stone to build a new house this turn. If they had a special tier tile for gathering stone then they would have surely been able to build a house right now. Instead, it will need to be delayed until the next turn. Work continues as usual. 4 workers go to forage for stone at the mountain to see if it suffers from the same diminishing returns that food collection does.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: June 24, 2018, 09:29:05 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Oblivion2007

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #778 on: June 24, 2018, 09:33:57 am »

The map still shows J3 as a swamp rather than an Enchanted Forest.

Also fuck that titan gate, it was erected on the tile after I just put Bakhon there which means nobody ever visits him, caused a horde of scrubs to attack his palace, and now wrecked my forest.

Izzith spends 5FP at H5, causing a massive magical tree to rise from the ground destroying the Titangate and turning the tile into a Huge Magical Tree tile.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #779 on: June 24, 2018, 09:37:22 am »

The People
Action 1:
7 workers start to build a farm at H4
Action 2:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird with a crude spear
A worker with a crude spear
Hunt at G3
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.
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