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Author Topic: Gridhood: Aspects of the Divine!  (Read 141530 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #675 on: June 19, 2018, 04:53:16 pm »

Accounting mistake? The Mud Brick research was at 6RP on turn 22, and 3 Workers (mud specialist included) researched it for Turn 23. It is currently at 8RP, shouldn't it be a bit higher?

Fixed, thanks

I got a question or two...
if i zapped one to get an ability they have not yet discovered does it cost more fp?

if i zapped a worker who aleady has a trait like disciplined or writer will it overwrite it? i think not but want to make sure.

is there a way to zap a worker i specify by spending more fp?

I suppose I should reveal some more secrets of the almighty Zap.

When you zap a civ, a worker is picked at random to be targeted (except healing zaps).  Any worker in the civ could end up targeted, including legendary workers.

The wording of the Zap might be important.  If you say something like "Zaps a worker with" or "giving," or "gifting," or something like that, I'll probably assume you're adding something to a worker.  If you "make someone into" something, I might "overwrite" a worker.  If it's ambiguous, I will make a guess without putting a lot of thought into it.  In the case of Disci's discipline, I've just been assuming that you want to add discipline, not make workers only disciplined.

There is currently no way to target a specific worker with Zap, except Healing Zaps.
« Last Edit: June 19, 2018, 04:55:10 pm by Zazmio »
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #676 on: June 19, 2018, 05:18:17 pm »

Dipnoi Republic
Our meeting with the one naming itself Spudwolf left us deep in thoughts. Us Lungfish of the Dipnoi Republic are no warmongers, and would rather peacefully spend our days in our mud abodes... But it is a fact that many dangers roam the land, and we have been lucky until now.

Could it be that Nagas gift of Pigmy charming is a sign for us to seek contact with other people?

Troubling matters indeed...


Spoiler: Actions (click to show/hide)
« Last Edit: June 19, 2018, 08:36:42 pm by Nakéen »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #677 on: June 19, 2018, 05:24:41 pm »

What if a Zap heals AND transforms someone?

Jotun Oligarchy

The Jotun Oligarchy notice that Malvol is leaving, and just as they were starting to get accustomed to him! And the rather extravagent gift he left behind only made them even more accustomed to him!

The Jotun Oligarchy considers the new mountain... It appears to just be an ordinary mountain, and the Dire Wolves from before still lurk there. The Giants are underwhelmed by this, and believe that the hills might still be a better place for gathering stone. They would have thought that Amastay would be more interested in such a large building project. Perhaps Amastay felt that it would happen even if he didn't put any effort into it? Or perhaps the mountain was placed there for unrelated reasons that the Jotun Oligarchy did not understand.

If some other enterprising god could figure out a way to benefit from the Jotun Oligarchy's need for stone, they could surely earn quite a bit of FP from it...

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: June 19, 2018, 05:38:56 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #678 on: June 19, 2018, 05:53:23 pm »

What if a Zap heals AND transforms someone?

Jotun Oligarchy

The Jotun Oligarchy notice that Malvol is leaving, and just as they were starting to get accustomed to him! And the rather extravagent gift he left behind only made them even more accustomed to him!

The Jotun Oligarchy considers the new mountain... It appears to just be an ordinary mountain, and the Dire Wolves from before still lurk there. The Giants are underwhelmed by this, and believe that the hills might still be a better place for gathering stone. They would have thought that Amastay would be more interested in such a large building project. Perhaps Amastay felt that it would happen even if he didn't put any effort into it? Or perhaps the mountain was placed there for unrelated reasons that the Jotun Oligarchy did not understand.

If some other enterprising god could figure out a way to benefit from the Jotun Oligarchy's need for stone, they could surely earn quite a bit of FP from it...

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)

You asked for a place to get stone. I gave you a literal mountain of stone.

What do you want? an artifact?
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Science is Meta gaming IRL. Humans are cheating fucks.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #679 on: June 19, 2018, 06:04:32 pm »

Hidden Monastery

3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
((Um, did you notice the new artifact I put on your tile? it was really expensive...))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #680 on: June 19, 2018, 06:17:43 pm »

You asked for a place to get stone. I gave you a literal mountain of stone.

What do you want? an artifact?

I figured that being the #1 source of FP for you and wanting resources for a project that would directly and reliably increase your FP would be worth at least a 5FP special tile. Especially since replacing a tile with a normal grade tile would only save 2FP in the short term. 21 of your FP came directly from the Jotun Oligarchy. 24 if you count the 3FP from the last turn (Which for the purpose of my argument, shouldn't be counted as that was after the request)

Add in the fact that Amastay never did anything for the Jotun Oligarchy aside from that mountain, and I guess some forest tiles really early in the game, you can see why the Jotun Oligarchy is feeling underwhelmed.

(Also worthy of notice is that you actually made at least two high value artifacts for a different civilization)
« Last Edit: June 19, 2018, 06:26:55 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #681 on: June 19, 2018, 06:29:26 pm »

Haha, I imagine Giants past experiences with divine blessings made them less impressionable. A Giant sees a Mountain rising instead of a forest. "Meh" says the Giant.
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #682 on: June 19, 2018, 08:08:39 pm »

You know, I'm probably the most likely to start a famine, as currently I have 7 turns worth of food spare.
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #683 on: June 19, 2018, 08:23:48 pm »

It's a good thing food doesn't waste away and doesn't take up storage, lest we would have to research food preservation technologies! *wink wink*
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #684 on: June 19, 2018, 08:26:38 pm »

Hidden Monastery

3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
((Um, did you notice the new artifact I put on your tile? it was really expensive...))
((Actually missed, thanks for pointing it out! I totally did not expect artifacts falling from skies at that early stage of settlement. The only thing is... this artifact is probably meant for later stage of the game, when explorations begins to play a huge role. I'll try to use it, but tell me if you had some GRAND ideas with it.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #685 on: June 19, 2018, 08:32:14 pm »

Hidden Monastery

3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
((Um, did you notice the new artifact I put on your tile? it was really expensive...))
((Actually missed, thanks for pointing it out! I totally did not expect artifacts falling from skies at that early stage of settlement. The only thing is... this artifact is probably meant for later stage of the game, when explorations begins to play a huge role. I'll try to use it, but tell me if you had some GRAND ideas with it.))
((nope. No plans. I like having it used is all.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #686 on: June 19, 2018, 08:40:51 pm »

It's a good thing food doesn't waste away and doesn't take up storage, lest we would have to research food preservation technologies! *wink wink*

Even if it did, the harsh cold of my civilization would make it so that the food would be chilled to the point where there's no need to worry about bacteria that wants the delicious food before we consume it.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #687 on: June 19, 2018, 09:13:21 pm »

Hidden Monastery

3 workers forage food on J8
3 workers forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
((Um, did you notice the new artifact I put on your tile? it was really expensive...))
((Actually missed, thanks for pointing it out! I totally did not expect artifacts falling from skies at that early stage of settlement. The only thing is... this artifact is probably meant for later stage of the game, when explorations begins to play a huge role. I'll try to use it, but tell me if you had some GRAND ideas with it.))
((nope. No plans. I like having it used is all.))
((oh, come to think of it, you could use the ribbon to get the artifacts from the merfolk ruins.))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #688 on: June 20, 2018, 05:07:16 am »

Turn 24 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

A civ has achieved horseback riding, giving them additional range!  When performing an action in a tile more than one tile away from your settled tile, your workers must move through tiles in between.  If you want, you can plot a path to your destination in parentheses.  Example:  Your home tile is A1.  "1 worker forages for food at C2 (A1-B2-C2)".  If you don't plot a path, the GM will plot a path for you that might not be optimal.  Difficult terrain between your start tile and your destination might slow you down and force you to turn back.  Your worker might encounter creatures or workers from other civs in tiles you move through.

I have decided to open up 2 player slots, if anyone wants to join.

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 3 FP!
There are glowing red lights coming from Titangate!  They are increasing in intensity as time passes!

Godly actions of note:

Blarg adds Large Luminous Trees for 5 FP to K1.
Keerim creates a rainforest at I8.
Nagas zaps a Xekarni slightly snake-like warrior with a venomous bite for 3 FP!  Then Nagas zaps a Hidden Monastery worker into a master seagull-style martial artist for 3 FP!
Holo stagnates.

Civilization actions:

The Xekarni
1 horse tamer (armed with 1 crude spear) tames a carnivorous fire-breathing horse at I4.  After some difficulty and singed hair the horse tamer manages to tame a firebreathing carnivorous horse.
3 workers (armed with 3 crude spears) forage for food at I4 using 3 crude tools and find 8 food.  Izzith gets 1 FP.
Goruk (armed with 1 crude spear) sentries at I4.
1 worker researches Equestrianism, and the tech is complete!
2 workers and 2 spear warriors (armed with 3 crude spears) research Equine Fire.
You now have 1 Tame Firebreathing Carnivorous Horse that requires 1 food a turn.

Orassan Empire
3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket and get 14 food.
2 workers finish up research on wooden structures.
2 workers forage for wood with 2 crude tools at B3 and get 7 wood.
3 workers grabs crude spears before fishing with at B3 and get 4 food.

The People
4 workers research Wooden Structures.
4 workers research Primitive Barricades.
Ymar with !*Rehield*! and the Armor of Purity and the half-secretary bird worker with a crude spear Hunt at H4 and get 7 food.

Hidden Monastery
3 workers forage for food on J8 and find 4 food.
2 workers & 1 worker wearing Fey Hair-Ribbon forage for wood on K8 and find 2 wood.  The worker with the Hair-Ribbon temporarily changes into a Magical Demihuman!  Izzith gets 3 FP!  Mabel gets 3 FP!
2 master martial artists hunt on J10 and get 4 food.  Your martial artists report they are able to hunt with no weapons, but food yield would be greater with weapons.
2 workers attempt to start building a Martial Arts School at I9 but have insufficient wood. and spend 2 wood to put 2 points into it.

Cait Sith
2 Workers pick up Crude Spears to fish at J-1 and get 6 food.  They meet Tallamon.
2 Workers pick up Crude Spears to fish at K-1 and get 5 food.
All 5 Apprentices study Bookmaking.  1 apprentice makes a breakthrough, completing the tech!
The Philosopher Argues.

Dipnoi Republic
1 Worker, 1 Pygmy Charmer and 1 Snake Tamer forage for Food in H7 with 3 Blowdarts and 1 Tame Giant Anaconda and find 8 food.  Nagas gets 1 FP.  The Pygmy Charmer manages to coax the pygmies out of hiding and convinces them to allow him to talk to their chief.  As a sign of friendship, they give you 5 food.  The Pygmies are no longer hostile towards the Dipnoi and are interested in trade.  They offer to give you 12 food for 3 blowdarts.
2 Workers and 1 Snake Tamer hunt for Food in I7 with 3 Blowdarts and 1 Tame Giant Anaconda and get 10 food.  Nagas gets 1 FP.
1 Mud Specialist research Mud Brick and the tech is complete!
5 Workers resume construction of the Ranch at I6.
4 Food is fed to the Tame Giant Anacondas.

The Jotun Oligarchy
1 Greenthumb worker using the artifact "Bountiful Basket" and 2 workers (ate bloodberries) equipped with 2 Slings and 3 workers equipped with 3 Slings and Harvest the Orchard at C4 and get 34 food!  Holo gets 3 FP!
1 bountiful gatherer (ate bloodberries) equipped with the artifact "Giant-sized Flint Sickle of Harvesting" and 2 workers Forage for food at C3 and get 11 food and 3 bloodberries!
1 worker forages for Stone at C3 and gets 2 stone.
6 workers begin research on Tool Crafting and the tech is complete!
1 Food is fed to the Tame Cobras.
4 Food is spent on a new worker.  Mabel gets 1 FP.  Farsky gets 1 FP.
1 worker grumbles about having to live in half of a house.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 20, 2018, 06:27:09 pm by Zazmio »
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #689 on: June 20, 2018, 05:26:19 am »

Can't workers start project with insufficient resources? I presumed that I can put in labor equal to wood stocks and continue doing so - instead of amassing a great quantity of wood beforehand.

If it is not possible to build this way - could they have researched Hunting Tools instead?

+ I get a feeling, I'll get full roster of zap-masters sooner than actual School...
« Last Edit: June 20, 2018, 05:28:39 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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