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Author Topic: Gridhood: Aspects of the Divine!  (Read 139156 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #705 on: June 20, 2018, 06:23:07 pm »

Heh, so the foraging with the ribbon does nothing for me. looks like the one and only aspect trigger I have is births. a touch disappointing.

I'll take another look at the artifact and add some FP to Mabel.  There are a lot of things I have to keep track of, and sometimes I miss things.

edit:  Added 3 FP to Izzith and Mabel

((The wording here is a little confusing. Does the +1 action range apply solely to mounted workers, or should this be interpreted as +1 range to all workers and an additional +1 if mounted?
Additional question: do we need to research specific techs before engaging in diplomacy and trade with our neighbours? I might have to change my last action depending on the answer.))

You get +1 action range just for having the tech.  Basically, your civ's new awareness of the possibility of mounts alters their thinking, allowing them to venture farther than before, even if the worker does not actually a mount.  Then if they have a mount, it's an additional +1.

You need to research some form of diplomacy in order to change the default stance of hostility towards your neighbors.  Trade then might be possible without research, but research into trade might improve trade.

Quote from: Oblivion2007
Okay even though this won't really help me FP-wise, let's mix things up a bit:

Wow!
« Last Edit: June 20, 2018, 06:27:53 pm by Zazmio »
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #706 on: June 20, 2018, 10:59:30 pm »

Hidden Monastery

Rainforest! Praise bird god! (Nagas>Keerim>Mabel)

3 workers forage food on K8
2 workers & 1 worker wearing Fey Hair-Ribbon forage wood on I8
3 master martial artists hunt on J10
1 worker continues building Martial Arts School at I9
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #707 on: June 21, 2018, 03:24:51 am »

You get +1 action range just for having the tech.  Basically, your civ's new awareness of the possibility of mounts alters their thinking, allowing them to venture farther than before, even if the worker does not actually a mount.  Then if they have a mount, it's an additional +1.

You need to research some form of diplomacy in order to change the default stance of hostility towards your neighbors.  Trade then might be possible without research, but research into trade might improve trade.

Ah I see, thanks for the explanation. I'll edit my action.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #708 on: June 21, 2018, 05:31:42 am »

Repost of turn 25 that I accidentally deleted. 

Turn 25 - The Stone Age - Year of the Bear

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 3 FP!
The Year of the Bear is upon us!!!
Amidst a violent thunderstorm of red lightning, the Titangate opens!  Through the gate comes Ursaxus, Bear-man Colossus, followed by a host of rabid bear-men!!!  Farsky is ecstatic!!! He gains 8 FP!!  Mabel is delirious!!  She gains 8 FP!!  Izzith gains 3 FP!

Godly actions of note:

Blarg teaches stoneworking to the Zebras for 5 FP.  Then Blarg puts 2 FP into "Stone of Memorial", completing the project.
For 3 FP, Disci Zaps discipline into a master seagull-style martial artist.
Izzith does a shitload of things as detailed here for 29 FP!!!
Nagas creates a herd of Harmless Egg-laying Snakes at I6 for 3 FP.
Keerim Zaps a Hidden Monastery worker into a woodpecker-style martial artist for 3 FP.
Holo goes poof!!!

Civilization actions:

Orassan Empire
3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket and get 17 food.
1 worker makes 1 crude tool.
3 workers research currency, but the tech is too advanced and stalls.  1 worker instead researches Stoneworking.  2 workers play grabass with each other.
2 workers forage for wood with 2 crude tools at B3 and get 4 wood.
1 worker grabs a crude spear before fishing at B3 and get 2 food.
A pack of hungry bears ransacks the settlement!  1 workers is slain!  2 workers are injured!  3 primitive houses are destroyed!!  43 food is stolen by the bears!!!

Cait Sith
2 workers pick up crude spears to fish at J-1 and get 4 food.
2 workers pick up crude spears to fish at K-1 and get 4 food.
1 Philosopher Argues while admiring the new trees.
1 Apprentice makes a book out of the book-making material.
1 Disciplined Demihuman Extramagical Writer Apprentice and a Disciplined Apprentice researches Advanced Magic Theory.
1 Disciplined Apprentice researches the Book-making Harvest spell.
1 Regular Apprentice takes a dip into the Fountain of Rebirth.  It's like the apprentice is born again!  He becomes extra magical and demihuman!  Izzith gets 3 FP!  Mabel gets 3 FP!
The workers fishing at J-1 are attacked by bears!  They are surprised, and killed!

The Xekarni
3 workers (armed with 3 crude spears) forage for food at J4 using 3 crude tools and find 8 food.  3 workers become slightly snake-like!  Nagas gets 2 FP!
Goruk (armed with 1 crude spear and mounted on a horse) and 1 moderately snake-like spear warrior (armed with 1 crude spear) sentry at J4.  Goruk and the spear warrior become Nagas!  Nagas gets 6 FP!!  Mabel gets 4 FP!  (note:  it takes an action to get a mount)
1 horse tamer, 2 moderately snake-like workers and 1 slightly snake-like worker research Equine Fire and the tech in completed!
1 slightly snake-like spear warrior with venomous bite (armed with 1 crude spear) travels to I6 to establish contact with the Dipnoi Republic.
...
1 food is fed to the tame carnivorous fire-breathing horse.
Grizzlies also attack the Xekarni settlement!  All warriors on sentry duty return to defend the settlement.  The bears are driven away!  The corpses of bears yield 8 food!  2 slightly snake-like workers are injured in the attack!

The People
2 workers research Wooden Structures.
3 workers make 3 crude tools.
The half-secretary bird researches Logistics.
Ymar researches Primitive Barricades and the tech is complete!
3 workers forage for wood at G3 with 3 crude tools and get 11 wood.
Grizzlies attack the settlement!  The half-secretarybird slays a bear!  Keerim gets 1 FP!  The bears are driven away!  2 primitive houses are destroyed!  The corpses of bears yield 8 food!

Dipnoi Republic
1 Pygmy Charmer trades 3 Blowdarts for 12 Food to the Pygmy in H7.
3 Workers and 1 Mud Specialist finish construction of the Ranch at I6.  Amastay gets 3 FP!
2 Snake Tamers cannot herd because the herd at I6 hasn't been created yet.
5 Workers research Wood Gathering.
Feed 4 Food to the Tame Giant Anacondas.
A slightly snake-like Xekarni approaches your mud barricade.  He seems to be studying the barricade.  Suddenly, grizzlies attack the settlement!  The bears make a breach in the mud barricade!  The corpses of bears yield 6 food!  Blarg gets 1 FP!

The Jotun Oligarchy
1 Greenthumb worker using the artifact "Giant-sized Flint Sickle of Harvesting" and 2 workers (ate bloodberries) equipped with 2 Slings Harvest the Orchard at C4 and get 14 food.
1 bountiful gatherer (ate bloodberries) equipped with the artifact "Bountiful Basket" and 2 workers Forage at C3 and get 12 food.
7 workers construct a Giant Stone House to replace a Giant Primitive House at D4.  Amastay gets 3 FP!
4 workers construct junk tools.
1 Food is fed to the Tame Cobras.
4 Food is spent on a new worker.  Farsky gets 1 FP!  Mabel gets 1 FP!
Grizzly bears attack the settlement!  Using sling and fist, the giants drive away the bears!  10 food is stolen, but bear corpses yield 12 food!  1 worker is injured!  1 giant primitive house is destroyed!
Due to the second turn of inadequate housing, 1 worker refuses to work next turn!

Hidden Monastery
3 workers forage food on K8 and get 5 food.
2 workers & 1 worker wearing Fey Hair-Ribbon forage wood on I8 and get 8 wood!  Izzith gets 3 FP!  Mabel gets 3 FP!
3 master martial artists hunt on J10 and get 4 food.
1 worker continues building Martial Arts School at I9.
Your 3 masters are, strangely, attacked by polar bears in the desert!  Many bears are slain!  Polar bear corpses yield 10 food!  The master python-style martial artist is injured! The cobra-style master performs particularly heroically, single-handedly slaying many bears!  The master cobra-style martial artist is now legendary, and can be named!
Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 23, 2018, 04:29:13 pm by Zazmio »
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #709 on: June 21, 2018, 05:50:57 am »

Quote
Your 3 masters are, strangely, attacked by polar bears in the desert!  Many bears are slain!  Polar bear corpses yield 10 food!  The master python-style martial artist is injured! The cobra-style master performs particularly heroically, single-handedly slaying many bears!  The master cobra-style martial artist is now legendary, and can be named!
The picture this fight conjured in my head is damn epic! Polar bears fighting with martial artists on the dunes while surrounded by snakes.
I damn appreciate the very first master becoming legendary. Perhaps I shall see to his further cultivation...

Monastery currently "owes" FP to two really helpful gods. Nagas, Keerim - your great help is truly appreciated and I feel underwhelmed I can't really return your investitions as of now (especially Nagas ones)

Izzith gets free FP thanks to Mabel. Oh well

EDIT: forgot to mention Disci, that should get a ton of FP sooner or later from all the training
EDIT2: Do cobra-style master becoming legendary means anything to Nagas that zapped him?
« Last Edit: June 21, 2018, 06:22:03 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #710 on: June 21, 2018, 05:59:09 am »

!! !! !! !! !! !!
FP is correct
Mabel
make A1 through E1into tundra
E2 into Tiaga
B6, A6, A7 into Ocean.
A5 into Oceanside Bluffs
H1, F1, F2, G2 into hills
G1 into mountains
F8 through H9 into savannah
F10 through I10 into hills
K10 into wasteland
23 FP spent
also, make a Bountiful Basket at K1, same as the others, for 5 FP
28 FP spent total
« Last Edit: June 21, 2018, 07:31:21 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Detoxicated

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #711 on: June 21, 2018, 06:32:36 am »

Disci visits Tallamon and orders him to travel the world. First to Cait Sith to train someone there
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Sarrak

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #712 on: June 21, 2018, 06:52:35 am »

Hidden Monastery

Legendary cobra-style martial artist shall be known as Neheb.

More help from gods is welcome.

2 workers & 1 worker wearing Fey Hair-Ribbon forage food on I8
2 workers & 2 martial artists continue building Martial Arts School at I9
Neheb maditates on his victory at I9 (if meditation gets disrupted, he help build the School instead)
Injured master python-style martial artist recuperates
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Screech9791

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #713 on: June 21, 2018, 06:56:17 am »

fuck you gm for making me lose 4 days worth of food

fucking with civilizations for no reason other than the fact you can is just being a shitty gm

i'm dropping out of this since I'd rather play a tactical fps game without much experience because all i'm used to fighting is untalented 7 year old roblox players that have no reflexes and not people with skill in fps games than this shit

i came here to enjoy gridhood as a civilization without getting caught up in a divine war and being beat up by asshole neighbors

not getting my ass handed to me for no reason other than fuck you

AND THESE FUCKING UNFAIR EVENTS WEREN'T MENTIONED IN THE MAIN POST!

If anyone else wants to try and continue the wreck that the GM made my civilization, then feel free to.

Oh, and Supernerd, since your civilization is right next to us thankfully without you actively trying to piss us off, would you like the extra workforce, resources, tech, and artifacts from my civilization the GM fucked over?
« Last Edit: June 21, 2018, 06:58:31 am by 0cra_tr0per »
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it's over

Sarrak

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #714 on: June 21, 2018, 07:06:25 am »

A pity to see you drop. But, correct me if I'm wrong...

You actually lost nothing important (already getting more food per turn than needed to sustain your civ & lost workers costing you 3 food & 5 labor) and have great perspectives at upgrading everything & becoming much stronger than before? Plus, invasions are quite common and only get worse as game progresses, so defences should have been in place?
« Last Edit: June 21, 2018, 07:21:50 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Lenglon

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #715 on: June 21, 2018, 07:09:30 am »

Uh...
you might wana calm down a bit there 0cra, and the random events have happened on every turn that's a multiple of 5.
You trackin that he's rollin for how the events impact civs? odds on what happened is you rolled a 1, and have no defenses nor combat-ready workers, so it was literally a worst-case scenario. even so, you're set up to recover quickly...
And, um, is there any assistance you would like from me? I mean I've been pretty open on the fact that I'm here for you, all you gotta do is ask...

edit: fk it.
GM: how much FP would I need to burn to full-repair all the damage the Orassans suffered from the bear attack?
« Last Edit: June 21, 2018, 07:18:02 am by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #716 on: June 21, 2018, 07:18:01 am »

How in the world did the bears get there? We're in Mangroves. Are they Ninja Bears?
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Lenglon

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #717 on: June 21, 2018, 07:23:03 am »

Black bears actually decide to live in swamps sometimes. they're less common there, but it's still a perfectly viable bear habitat.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

TricMagic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #718 on: June 21, 2018, 07:27:16 am »

Cait Sith

1 demihuman extramagical apprentice, 1 disciplined apprentice, 1 regular apprentice, and 1 disciplined demihuman extramagical writer apprentice research Advanced Magic Theory. The Arcanum Botanica is used as reference by the writer.

1 Philosopher Argues.

2 workers forage at K-1.

6 food is spent to make 2 new workers.

1 Disciplined Apprentice takes a dip in the Fountain of Rebirth.


Mabel, can we maybe get a basket? We're near starvation range right now.

Also, darn. They're still ninja bears though.

I really hope we can upgrade to full time Magic users, I want my Tree-housing Spell.
« Last Edit: June 21, 2018, 07:30:37 am by TricMagic »
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #719 on: June 21, 2018, 07:27:34 am »

((It takes a whole turn to get on a horse? Out of curiosity, what is the reasoning behind this (mechanics-wise)? In a scenario where a mounted hunter decides to remain at the settlement to research for a turn, the horse would be unavailable for use by another worker on that same turn, which seems somewhat illogical to me.))

The Xekarni

Spoiler: actions (click to show/hide)
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 
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