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Author Topic: Gridhood: Aspects of the Divine!  (Read 141523 times)

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #660 on: June 18, 2018, 09:21:48 pm »

tbh id like to see conflicts arising and being solved creatively. i once played yg as an air goddess and kept on insisting that the god of fire should get a say in things. He fought with ice and i wanted to create firice to appease then both. sadly the game ended there....
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #661 on: June 19, 2018, 01:34:23 am »

((Losing our one patron god is going to hit us hard. It's not practical to play as the only outwardly antagonistic civ when there are no violent beings to support your cause.))

The Xekarni
Spoiler: actions (click to show/hide)
« Last Edit: June 19, 2018, 01:36:28 am by Atomic Chicken »
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #662 on: June 19, 2018, 01:52:52 am »

((Losing our one patron god is going to hit us hard. It's not practical to play as the only outwardly antagonistic civ when there are no violent beings to support your cause.))
Have you considered accepting SNAKES as your personal lord and saviour?
« Last Edit: June 19, 2018, 01:55:59 am by Maximum Spin »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #663 on: June 19, 2018, 04:41:15 am »

Turn 23 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 2 FP!

Godly actions of note:
For 5 FP, Disci creates Tallamon the Hero Trainer at J1.
Nagas creates the Desert of Skulking Serpents at J10 for 5 FP.  Then Nagas Zaps a Dipnoi worker into a pygmy charmer for 3 FP.
Farsky creates the divine project "Stone of Memorial" and puts 3 FP into it.
Keerim creates The Silent Mountain at I9 for 5 FP.
Malvol modifies the Bushes of Empowerment at C3 to be always sprouting berries.  Then Malvol leaves this world!
For 15 FP, Mabel creates the Fey Hair-Ribbon at J9!
For 3 FP, Amastay replaces the forest at E3 with mountains.
Holo stagnates.


Civilization actions:

Dipnoi Republic
2 Workers and 1 Snake Tamer hunt in J5 with 3 Blowdarts and 1 Tame Giant Anaconda.  Nagas gets 1 FP.  They find 10 food.
As the party camps for the night, the campsite is suddenly surrounded by glowing orange eyes!  However, the wolves do not attack.  A warrior steps out of the night into the glow of your campfire.  He is scarred, tattooed, and wild-looking.  Upon his chest is a tattoo of a potato suckling at a wolf's teat.  The warrior admires your giant snake, and asks to sit by your fire for a time.
Says he, "I, Spudwolf, have claimed this forest as my own.  You are either very brave, or very foolish, to venture here.  Though your snake is very impressive, I have decided that you are no match for me, and that there would be no honor in fighting you.  Therefore, you will be allowed to leave in peace.  Let it be known that I desire to battle legendary warriors!  If your people should ever produce one, I would be honored to do battle with him."
With that, Spudwolf returns to the night, as do the wolves.

2 Workers and 1 Snake Tamer forage for Food in I7 with 3 Blowdarts and 1 Tame Giant Anaconda and find 8 food.  Nagas gets 1 FP.
2 Workers and 1 Mud Specialist research Mud Brick.
3 Workers research Architecture.

Cait Sith
2 Workers pick up Crude Spears to fish at J-1 and find 5 food.
2 Workers pick up Crude Spears to fish at K-1 and find 5 food.
All 5 Apprentices research Bookmaking.  1 apprentice listens to the philosopher and makes a breakthrough!
The Philosopher Argues.

The People
2 workers research Stone and the tech is complete!
1 worker researches Woodcutting and the tech is complete!
2 workers research Fishing and the tech is complete!
3 workers research Logistics.
Ymar with !*Rehield*! and the Armor of Purity and the half-secretary bird worker with a crude spear Hunt at I4 and get 4 food.  Izzith gets 1 FP.

Hidden Monastery
3 workers forage wood on J8 and find 2 wood.
3 workers forage food on K8 and find 7 food.
2 master martial artists and 2 workers research Body Strengthening.  The Birds of Paradise inspire the researchers!  Keerim gets 2 FP!  The tech is complete!  Disci gets 1 FP.

The Jotun Oligarchy
1 Greenthumb worker using the artifact "Bountiful Basket" and 2 workers (ate bloodberries) equipped with 2 Slings and 2 workers equipped with 2 Slings and 1 worker equipped with the artifact "Giant-sized Flint Sickle of Harvesting" Harvest the Orchard at C4 and get 30 food!  Holo gets 3 FP!  Izzith gets 1 FP.
1 bountiful gatherer (ate bloodberries) and 1 worker Forage for Stone at C3 and find 7 stone.
7 workers build a Giant Stone House to replace a Giant Primitive House at D4.  Amastay gets 3 FP!
1 Food is fed to the Tame Cobras.
4 Food is spent on a new worker.  Mabel gets 1 FP.  Farsky gets 1 FP.

The Xekarni
3 workers (armed with 3 crude spears) forage for food at J6 with 3 crude tools and find 7 food.
Goruk and 2 spear warriors (armed with 3 crude spears) hunt at J4 and find 9 food.  1 spear warrior becomes slightly-snake like, and Goruk and 1 slightly snake-like warrior become moderately snake-like!  Nagas gets 3 FP!
1 horse tamer and 3 workers research Equestrianism.

Orassan Empire stagnates.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 19, 2018, 04:38:17 pm by Zazmio »
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #664 on: June 19, 2018, 06:32:56 am »

Have you considered accepting SNAKES as your personal lord and saviour?

((We're a swamp-dwelling civ consisting largely of snake people, so I suppose this is fitting. Snek is accepted as new glorious leader! Make your presence suitably known to the Xekarni and give them your demands.))

The Xekarni

Malvol...gone...the tribe is overcome by an immense feeling of emptiness. What now shall be the Xekarni purpose with no Lord of Slaughter to appease?
Spoiler: actions (click to show/hide)
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #665 on: June 19, 2018, 07:47:39 am »

Orassan Empire

3 workers work at the farmland at B3 with 3 crude tools and 1 bountiful basket.
2 workers finish up research on wooden structures.
2 workers forage for wood with 2 crude tools at B3
3 workers grabs crude spears before fishing with at B3
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it's over

Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #666 on: June 19, 2018, 07:53:45 am »

Mabel
no action
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #667 on: June 19, 2018, 07:55:21 am »

Blarg adds Large Luminous Trees to K1 for some amount of FP, then goes and hides behind a rock.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #668 on: June 19, 2018, 09:55:56 am »

The People
Action 1:
4 workers research Wooden Structures
Action 2:
4 workers research Primitive Barricades
Action 3:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird worker with a crude spear
Hunt at H4
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http://www.bay12forums.com/smf/index.php?topic=177472.0
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This really happened. 2020 was wild.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #669 on: June 19, 2018, 10:58:02 am »

Hidden Monastery

Fey Hair-Ribbon fell from the skies. Blessed be Mabel? Could be something more useful at the current moment, though

[Worker equips Fey Hair-Ribbon artifact]
3 workers forage food on J8
2 workers & 1 worker wearing Fey Hair-Ribbon forage wood on K8
2 master martial artists hunt on J10 (I assume they are strong enough by now to endure snake hordes)
2 workers start building Martial Arts School at I9 (if possible)
« Last Edit: June 19, 2018, 08:34:35 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #670 on: June 19, 2018, 10:58:36 am »

Cait Sith

2 Workers pick up Crude Spears to fish at J-1
2 Workers pick up Crude Spears to fish at K-1

All 5 Apprentices study Bookmaking. They use the Arcanum Botanica as an aid on how to make a book.

The Philosopher Argues.
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #671 on: June 19, 2018, 01:12:06 pm »

Keerim creates a rainforest at I8
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I should probably introduce the actual plot soon
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #672 on: June 19, 2018, 01:33:43 pm »

I got a question or two...
if i zapped one to get an ability they have not yet discovered does it cost more fp?

if i zapped a worker who aleady has a trait like disciplined or writer will it overwrite it? i think not but want to make sure.

is there a way to zap a worker i specify by spending more fp?
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #673 on: June 19, 2018, 02:17:12 pm »

Accounting mistake? The Mud Brick research was at 6RP on turn 22, and 3 Workers (mud specialist included) researched it for Turn 23. It is currently at 8RP, shouldn't it be a bit higher?
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #674 on: June 19, 2018, 02:31:37 pm »

Nagas Zaps a worker of the Xekarni with a fearsome venomous bite, and hisses into his ear:

"Your people sseek after purpossse? Find the champion of the foressst to the easst and besssst him to prove your worth, when you think you are able. My followers to the sssssouth shall be your allies. Sssay to them that you come under the ausssspice of Nagas. Put your faith in the sssnake and the sssnake will guide you. Devote yourssselves to me, and your people shall be warm and fed for all their days. Your firssst assssssignment: learn the wayss of far travel sso you can meet the desssert monks to the dissstant sssouth, and learn from their masssters of the artss of battle. By combining the sssskills of the three peoplesss, the wolf-guardian may be overcome, and you will be ready for ssstill greater challenges..."

After some thought, he then Zaps a member of the Hidden Monastery with mastery over the seagull-style martial arts; this acrobatic style demands the practitioner cultivate the ability to leap to great heights and deal the foe fierce kicks and raking blows from above. It neither requires nor expressly forbids defecation.
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