Turn 6 - The Stone Age
Noteworthy tiles:
B3: +Boreal Demihuman Mangrove Forest+
C4: +A grove of large trees that forever bear fruit+
D5: +Land of Massive Magical Mammoths+
H4: +The Plains of Planes+
J5: +Darkwolf Forest+
Artifacts:
Godly actions of note:
Mabel creates artifact "Seed of Ice" for 5 FP, and places it in B4!
Malvol, for 3 FP, Zaps a Xekarni worker, morphing him into a Skillful Spear Warrior! Then, for 5 FP,
Malvol creates the Darkwolf Forest at J5!
Nagas makes an Ocean at C5.
Blarg creates oceans at D6, E6, and F6.
Civilization actions:
The Year of the Wolf has passed! The packs of dire wolves seem to have gone into hiding!The Xekarni3 workers attempt research on Poisonous Plants.
1 point is researched before the workers realize that Herbalism is required before they can get Poisonous Plants! 2 points of research are then done on Herbalism!1 worker creates a crude spear.
1 worker prays to Malvol.
6 food is spent to create 2 workers.
Orassan Empire2 workers create 2 crude tools.
2 workers forage for food at B3, finding 5 food. (In the future, please specify the tile with coordinates)
Cait Sith3 workers create Crude Spears.
2 workers forage for food at J1, finding 4 food.
2 workers forage for food at K1, finding 3 food.
Blarg is intrigued by all the foraging taking place in mangrove forests! He gains 1 FP!
Potato Pirates2 workers forage for food at E4, finding 2 food.
2 workers pray to Blarg.
1 worker tries to talk about an advanced concept called "metal" and is mocked as a madman by the tribe! He instead thinks about Stoneworking.The People3 workers forage for food at H4 and find 7 food.
2 workers forage for food at I4 and find 4 food.
1 worker prays to Amastay.
2 workers recover from their injuries.
Dipnoi Republic2 Workers research Mud Survival and the tech is completed!
3 Workers forage for Food in I7, finding 7 food.
1 Worker forages for Reagents in I6, finding 3 reagents.
1 worker recovers from injury.
The Jotun Oligarchy3 workers forage for food at C4, finding 9 food.
5 workers research Orchards.
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 9 primitive
Resources:
8 workers
11 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Orchards, 5 of ? (incomplete)
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
10 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Stoneworking, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
7 workers
1 food
3 reagents
Technologies:
Mud Survival, 4 of 4 (Workers get a small bonus to all foraging in muddy tiles. Workers get a small bonus to all combat in muddy tiles. Muddy tiles are typically tiles like swamp or riverbanks, or land tiles where it has recently rained.)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Blowdarts, 2 of ? (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
8 workers
13 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
The Xekarni
Tile: I5
Trait: Raiding
Housing: 10 primitive
Resources:
6 workers
1 skillful spear warrior
5 food
4 crude spears
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Poisonous Plants, 1 of ? (research stalled)
Herbalism, 2 of ? (incomplete)
Notes:
Worker type "Skillful Spear Warrior" receives a bonus in combat, especially while using a spear. However, this worker type is bad at everything else except hunting and researching martial techs.
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
4 workers
8 food
2 crude tools
Technologies:
Coldlands survival, 2 of 4 (incomplete)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
7 workers
5 food
3 crude spears
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Primitive Spear-Making: 6 of 6 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Godly status:
Nagas (Snakes): 1 FP
Amastay (Construction): 5 FP
Blarg (Swamps): 5 FP
Mabel (Demihumans): 1 FP
Malvol (Slaughter): 3 FP
Farsky (Titans): 3 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.