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Author Topic: Gridhood: Aspects of the Divine!  (Read 141265 times)

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #195 on: May 31, 2018, 12:54:06 pm »

Farsky cackles
Mabel, I have An Idea
I start a divine project to create a demihuman colossus at H5, Killing it in single combat grants the ability to shift into its form, along with increased strength. Oh and i put 4 fp into the project.
Let's make some heroes!!
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My Power armor arms race

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #196 on: May 31, 2018, 12:56:14 pm »

The People
3 workers forage at H4
2 workers research Domestication
4 workers research Tool Usage
3 food is used to create a worker
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http://www.bay12forums.com/smf/index.php?topic=177472.0
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #197 on: May 31, 2018, 01:28:39 pm »

Farsky cackles
Mabel, I have An Idea
I start a divine project to create a demihuman colossus at H5, Killing it in single combat grants the ability to shift into its form, along with increased strength. Oh and i put 4 fp into the project.
Let's make some heroes!!
...
"Hey, Malvol, do you want in on this project?"

"Farsky, I am interested, but I'm hoping to save up 10 FP to spend on cait sith, Malvol, however, might be very interested. Especially since your giants could make fine warriors."
« Last Edit: May 31, 2018, 03:13:22 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Nirur Torir

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Re: Gridhood: Aspects of the Divine!
« Reply #198 on: May 31, 2018, 03:15:00 pm »

I just might, to see what the mortals make of it. If it's only a 10 power project, I'll throw in 3.

Edit: I'm not paying anything yet. It's more than a 5FP project and I don't see a good reason to pay into it yet.
« Last Edit: May 31, 2018, 05:56:49 pm by Nirur Torir »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #199 on: May 31, 2018, 04:47:27 pm »

The Jotun Oligarchy discovers that they may have a third patron god! Amastay appears to have dominion on construction, and the Jotun Oligarchy was already planning to do a lot of construction work themselves; especially due to the fact that their large stature would likely make them naturally proficient at physical labor. The Jotun Oligarchy consider the gods for a moment and have a clear definition of "Patron God" in their primitive language. A Patron God is a god that will reliably grow in power when the Jotun Oligarchy partakes in activities that they would do even without being influenced by the divine. They already knew that Mabel and Farsky were patron gods because they were empowered by the expansion of the Jotun Oligarchy. If Amastay gains meaningful amounts of strength from the Jotun Oligarchy's construction projects then that would qualify Amastay as a Patron God as well.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #200 on: June 01, 2018, 05:00:13 am »

Turn 8 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Godly actions of note:

Blarg drops zebras into G7 for 5 FP.
Amastay creates a herd of horses at H3 for 5 FP.
Farsky creates Divine Project "Demihuman Colossus" and puts 4 FP into it.

Civilization actions:

Dipnoi Republic
1 Worker prays to Nagas at I6.
2 Workers research Blowdarts at I6, and the tech is completed!
2 Workers forage for Food at J6, and find 4 food.  One worker narrowly avoids being eaten by a python!  Nagas finds this amusing and gains 1 FP!
2 Workers forage for Food at I7, and find 7 food.
3 food is spent to create 1 worker.

Orassan Empire
2 workers forage at B3 with 2 crude tools and find 6 food.
1 worker researches primitive spearmaking.
2 workers research farming.

Cait Sith
1 worker attempts to fish at I1 with 1 crude spear but the tile is out of range.
1 worker fishes at J1 with 1 crude spear and finds 3 food.
1 worker fishes at K1 with 1 crude spear and finds 3 food.
4 workers research Logistics.
1 worker fishes at K2 with 1 crude spear and finds 1 food.  The worker reports difficulty in fishing in a swamp.  Blarg is amused, and gets 1 FP.
6 food is spent to create 2 workers.

The Xekarni
Goruk and 2 workers research Battle Formations.
2 workers research Herbalism, and the tech is complete.
1 worker recovers from injuries.
6 food is spent to make 2 workers.

The People
3 workers forage for food at H4 and find 6 food.
2 workers research Domestication.
4 workers research Tool Usage, and the tech is complete.
3 food is used to create 1 worker.

The Jotun Oligarchy
3 workers forage for food at C4, finding 8 food.
3 workers forage for food at D3, finding 4 food.
2 workers work on an orchard at C4.
4 food spent to create 1 worker.  Farsky gains 1 FP!  Mabel gains 1 FP!

Potato Pirates stagnate.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 01, 2018, 05:53:52 pm by Zazmio »
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #201 on: June 01, 2018, 05:19:36 am »

Dipnoi Republic
Dangerous, yet beautiful. Wonderful are Nagas children!

2 Workers research Snake Taming in J6
2 Workers research Mud Construction in I6
1 Worker creates 1 Blowdarts
3 Workers forage for Food in H6
Use 3 Food to create 1 Worker
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #202 on: June 01, 2018, 06:06:19 am »

The Xekarni

Goruk and 2 workers hunt at H5 (equipped with 3 crude spears)
3 workers forage at H5
2 workers research Battle Formations


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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #203 on: June 01, 2018, 06:33:13 am »

Blarg spends some FP trying to teach the Zebras to talk.
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #204 on: June 01, 2018, 06:53:06 am »

Nagas releases a bunch of snakes at H4. Snakes on a plain!
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #205 on: June 01, 2018, 07:36:07 am »

Orassan Empire

2 people forage B3 with crude tools
1 person makes another crude tool before joining in on the B3 foraging
1 researches farming while another worker researches spear making.

Another person is also born.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #206 on: June 01, 2018, 08:14:39 am »

Difficulty reaching the new land then.. Wings of Flight Innate Magic should be our next project.

Cait Sith

2 Workers forage at J1
2 Workers take Crude Spears and fish at J1
2 Workers forage at K1
2 Workers take Crude Spears and fish at K1

2 Workers finish up the Logistics Problem.



Meta Note- It seems that we, the Cait Sith, and the People, are the first to get 10 workers. Interesting to see how we are different.
« Last Edit: June 01, 2018, 11:41:05 am by TricMagic »
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #207 on: June 01, 2018, 10:55:13 am »

The People
3 workers forage at H3
3 workers forage at H4
4 workers make 4 crude tools
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #208 on: June 01, 2018, 04:32:20 pm »

Jotun Oligarchy

I have detected what appears to be a GM error. You did not update the Giant population to 9 or deduct the food. Because no reason was provided for me being unable to make a worker, and that the action was not acknowledged in any way, I will assume that this is a GM error and take my action as if I had 9 workers and 5 food instead of 8 workers and 9 food. Please let me know if I was unable to create a new worker for some reason.

Also, let me know if you would like me to exclude the space between my worker actions and the new worker creation action. I'm wondering if that threw you off.

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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #209 on: June 01, 2018, 05:26:50 pm »

Error corrected.  Thanks.
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