Turn 8 - The Stone Age
Noteworthy tiles:
B3: +Boreal Demihuman Mangrove Forest+
C4: +A grove of large trees that forever bear fruit+, orchard (2 of 10)
D5: +Land of Massive Magical Mammoths+
H4: +The Plains of Planes+
J5: +Darkwolf Forest+
Artifacts:
Creatures:
H3: Herd of horses
G7: Swamp zebras
Divine Projects:
Godly actions of note:
Blarg drops zebras into G7 for 5 FP.
Amastay creates a herd of horses at H3 for 5 FP.
Farsky creates Divine Project "Demihuman Colossus" and puts 4 FP into it.
Civilization actions:
Dipnoi Republic1 Worker prays to Nagas at I6.
2 Workers research Blowdarts at I6, and the tech is completed!
2 Workers forage for Food at J6, and find 4 food. One worker narrowly avoids being eaten by a python!
Nagas finds this amusing and gains 1 FP!
2 Workers forage for Food at I7, and find 7 food.
3 food is spent to create 1 worker.
Orassan Empire2 workers forage at B3 with 2 crude tools and find 6 food.
1 worker researches primitive spearmaking.
2 workers research farming.
Cait Sith1 worker attempts to fish at I1 with 1 crude spear but the tile is out of range.
1 worker fishes at J1 with 1 crude spear and finds 3 food.
1 worker fishes at K1 with 1 crude spear and finds 3 food.
4 workers research Logistics.
1 worker fishes at K2 with 1 crude spear and finds 1 food. The worker reports difficulty in fishing in a swamp.
Blarg is amused, and gets 1 FP.
6 food is spent to create 2 workers.
The XekarniGoruk and 2 workers research Battle Formations.
2 workers research Herbalism, and the tech is complete.
1 worker recovers from injuries.
6 food is spent to make 2 workers.
The People3 workers forage for food at H4 and find 6 food.
2 workers research Domestication.
4 workers research Tool Usage, and the tech is complete.
3 food is used to create 1 worker.
The Jotun Oligarchy3 workers forage for food at C4, finding 8 food.
3 workers forage for food at D3, finding 4 food.
2 workers work on an orchard at C4.
4 food spent to create 1 worker.
Farsky gains 1 FP!
Mabel gains 1 FP!
Potato Pirates stagnate.
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
9 workers
5 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Orchards, 8 of 8 (You can now construct orchards! They must be constructed in plains-like terrain or in forests. They cost no resources to make, but cost 10 labor to make. This large project can be built over several turns. Orchards can be harvested using the "harvest" command. Usage: "1 worker harvests A1 with 1 crude tool.")
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
10 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Stoneworking, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
8 workers
7 food
3 reagents
Technologies:
Mud Survival, 4 of 4 (Workers get a small bonus to all foraging in muddy tiles. Workers get a small bonus to all combat in muddy tiles. Muddy tiles are typically tiles like swamp or riverbanks, or land tiles where it has recently rained.)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Blowdarts, 6 of 6 (You can now create blowdarts! They cost no resources, but need 1 labor, to make. When used, you must specify how many blowdarts you are using. Blowdarts add a small bonus in combat, and can be used for hunting.)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
10 workers
10 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Domestication, 2 of ? (incomplete)
The Xekarni
Tile: I5
Trait: Raider
Housing: 10 primitive
Resources:
7 workers
Goruk, legendary spear warrior
4 food
4 crude spears
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Poisonous Plants, 1 of ? (incomplete)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Battle Formations, 3 of ? (incomplete)
Notes:
Worker type "Spear Warrior" receives a bonus in combat, especially while using a spear. However, this worker type is bad at everything else except hunting and researching martial techs.
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
4 workers
1 cat-like demihuman worker
8 food
2 crude tools
Technologies:
Coldlands survival, 4 of 4 (Workers get a small bonus to all foraging in cold tiles. Workers get a small bonus to all combat in cold tiles. Cold tiles are typically tiles like Tundra or Taiga, or land tiles where it has recently snowed.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Primitive Spearmaking, 1 of ? (incomplete)
Farming, 2 of ? (incomplete)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
10 workers
2 food
4 crude spears
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Logistics: 4 of 6 (incomplete)
Primitive Spear-Making: 6 of 6 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Godly status:
Nagas (Snakes): 4 FP
Amastay (Construction): 1 FP
Blarg (Swamps): 3 FP
Mabel (Demihumans): 7 FP
Malvol (Slaughter): 11 FP
Farsky (Titans): 2 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.