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Author Topic: Gridhood: Aspects of the Divine!  (Read 140824 times)

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #180 on: May 30, 2018, 07:43:15 am »

Cait Sith

1 worker creates another Crude Spear.
2 workers forage at J1.
1 worker takes a Crude Spear and shall fish at J1.
2 workers forage at K1.
1 worker takes a Crude Spear and shall fish at K1.
3 food is used to create 1 worker.

The tribe as a whole hopes the Mangroves expand further soon, So they may begin the Preparations needed to explore the Swamplands.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #181 on: May 30, 2018, 09:20:54 am »

The People
3 workers forage at I4
3 workers forage at H4
2 workers research Tool Usage
3 food is used to create a worker
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #182 on: May 30, 2018, 09:46:31 am »

(To aid fellow users of the Darkling theme, I put a grey glow over my civilization's name.)

Orassan Empire

2 orassans finish up coldlands survival, while the other two orassans grab the crude tools and use them to forage B3.

Another orassan is also born to make up for that incident.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #183 on: May 30, 2018, 12:55:52 pm »

Amastay god of construction realizes with a shock that time is suddenly passing much more quickly.

Feeling a little guilty, he makes a planes with a river on H3, and an ocean on G4.
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Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #184 on: May 30, 2018, 01:02:48 pm »

The Xekarni

The tribe is awed by the glory of Malvol and the divine gifts bestowed upon them. Inspired by their Chosen kinsman, the hunters venture into the holy Darkwolf Forest in search of blood.

1 spear warrior and 3 workers hunt at J5, armed with 4 crude spears
2 workers research herbalism
1 worker prays to Malvol
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #185 on: May 30, 2018, 05:20:41 pm »

The Jotun Oligarchy continue their work. They feel like half-researching a vital technology is not an option...

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #186 on: May 30, 2018, 10:21:09 pm »

Blarg creates a Mangrove forest at I1 and swamps at I2 and I3.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #187 on: May 31, 2018, 03:03:57 am »

Turn  7 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

New Rule!  Workers that perform heroic deeds become legendary, and can be named!

Godly actions of note:

Nagas puts a rainforest at J6.
Amastay creates riverland at H3, and an ocean at G4.
Blarg creates a mangrove forest at I1 and swamps at I2 and I3.

Civilization actions:

Dipnoi Republic
5 Workers forage for food at H6, finding 12 food.  Workers report that foraging is less efficient with more than 3 foragers.
2 Workers research Blowdarts at I6.  Blarg is amused, and gains 1 FP!

Cait Sith
1 worker creates another Crude Spear.
2 workers forage for food at J1, finding 2 food.
1 worker takes a Crude Spear and shall fish at J1, finding 3 food.
2 workers forage for food at K1, finding 6 food.
1 worker takes a Crude Spear and shall fish at K1, finding 3 food.  Blarg is entertained by this new action taking place in his wetlands!  He gains 1 FP!
3 food is used to create 1 worker.

The People
3 workers forage for food at I4, and find 9 food.
3 workers forage for food at H4, and find 5 food.
2 workers research Tool Usage.
3 food is used to create a worker.

Orassan Empire
2 workers research Coldlands Survival, and the tech is complete!
2 workers forage for food at B3 with 2 crude tools, finding 6 food.
3 food is spent to create one worker.  The worker morphs into a cat-like demihuman worker!  Mabel, god of Demihumans, is pleased!  She gains 3 FP!  Blarg, god of Swamps, is intrigued by this unique event in the wetland!  He gains 1 FP!

The Xekarni
1 spear warrior and 3 workers hunt at J5, armed with 4 crude spears.
The party enters the mysterious forest.  Although they find that hunting with more than 3 hunters is slightly less efficient, game is plentiful there, and they find 12 food!
As night falls and they tell stories by the fire, suddenly they are surrounded by many pairs of orange eyes peering at them from the dark foliage!  They are beset upon by black wolves!
One hunter falls, his throat punctured by fangs!  Another hunter is gravely injured!  The spear warrior grabs his spear and rallies the remaining hunters!  After a heroic effort from the spear warrior, the survivors fight off the pack!  The corpses of slain wolves provide another 5 food!  Malvol, god of Slaughter, revels in the bloodbath!!  He gains 5 FP!!!

The spear warrior has performed a heroic deed, and can now be named!
2 workers research Herbalism.
1 worker prays to Malvol.

The Jotun Oligarchy
3 workers forage for food at C4, finding 10 food.
5 workers continue research on Orchards, and the tech is complete!  Since there was only 3 labor left to finish the tech, 2 workers have nothing to do!  1 worker decides to rebuild the destroyed house, while the other takes a nap!  Even though it's just a primitive mud house, Amastay celebrates the first completed construction in the game!  He gains 1 FP!

Potato Pirates stagnate.

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: May 31, 2018, 03:32:35 am by Zazmio »
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Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #188 on: May 31, 2018, 05:32:02 am »

Dipnoi Republic
Praise Nagas! To the East, we will find a new land. What will we discover there?...

1 Worker prays to Nagas at I6
2 Workers research Blowdarts at I6
2 Workers forage for Food at J6
2 Workers forage for Food at I7
Use 3 Food to create a Worker
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Screech9791

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Re: Gridhood: Aspects of the Divine!
« Reply #189 on: May 31, 2018, 05:57:17 am »

I mean, the orassans are kinda like lynxes.

Orassan Empire

>2 people forage B3 with their crude tools, 1 person researches primitive spearmaking, and 2 people research farming.
« Last Edit: May 31, 2018, 10:47:32 am by 0cra_tr0per »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #190 on: May 31, 2018, 06:35:43 am »

"Praise be to Blarg, let us hunt!"

Cait Sith

3 workers take crude Spears and fish at I1, J1, and K1 respectively.
1 worker forages for food at I1, Another worker shall forage at J1, And 1 more worker forages for food at K1.
1 worker takes a crude spear to Hunt K2.
1 worker gets to work figuring out some Simple Spells.


GM, I seem to maybe have run into a problem..
I can perform 5 actions, but I have too many tiles/actions to cover.

Time to get to work on this Problem.
Cait Sith's Action to solve the Logistics Problem.

3 workers take Crude Spears and fish at I1, J1, and K1 respectively.
4 Cait Sith stay at home brainstorming ways to solve their
Logistics Problem.

Meanwhile, 6 food is then expended to create 2 workers.

1 of the Cait Sith heads out into the Swampland at K2 with a Crude Spear.
This worker will Fish this turn, and keep an eye out on what their is to Hunt. Hopefully, this will help out everyone else.
« Last Edit: May 31, 2018, 06:44:21 am by TricMagic »
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #191 on: May 31, 2018, 07:23:26 am »

Blarg spends some FP to make some Zebras then drops them in the swamp at G7.
"I'm doing this for SCIENCE!"
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #192 on: May 31, 2018, 09:00:50 am »

Amastay uses 5fp to create a herd of horses at H3. They are strong and curious beasts of good temperament, who might be useful for a growing civilization.

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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #193 on: May 31, 2018, 10:01:13 am »

((0cra, you might wana use your tools to help you forage))

Mabel
No action.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Atomic Chicken

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Re: Gridhood: Aspects of the Divine!
« Reply #194 on: May 31, 2018, 10:01:41 am »

The Xekarni

The legendary spear warrior shall be called Goruk.


The Xekarni hold to the belief that there is no greater glory than that achieved through death in combat, and thus do not mourn their fallen. Goruk, however, perceives the casualties as a sign that the tribe is weak. Dwelling upon the visions imparted to him by Malvol, he begins to devise tactics to enhance the hunters' capacity to deal with threats.

Goruk and 2 workers research Battle Formations
2 workers research herbalism
2 new workers are created
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 
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