Turn 7 - The Stone Age
Noteworthy tiles:
B3: +Boreal Demihuman Mangrove Forest+
C4: +A grove of large trees that forever bear fruit+
D5: +Land of Massive Magical Mammoths+
H4: +The Plains of Planes+
J5: +Darkwolf Forest+
Artifacts:
New Rule! Workers that perform heroic deeds become legendary, and can be named!Godly actions of note:
Nagas puts a rainforest at J6.
Amastay creates riverland at H3, and an ocean at G4.
Blarg creates a mangrove forest at I1 and swamps at I2 and I3.
Civilization actions:
Dipnoi Republic5 Workers forage for food at H6, finding 12 food. Workers report that foraging is less efficient with more than 3 foragers.
2 Workers research Blowdarts at I6.
Blarg is amused, and gains 1 FP!
Cait Sith1 worker creates another Crude Spear.
2 workers forage for food at J1, finding 2 food.
1 worker takes a Crude Spear and shall fish at J1, finding 3 food.
2 workers forage for food at K1, finding 6 food.
1 worker takes a Crude Spear and shall fish at K1, finding 3 food.
Blarg is entertained by this new action taking place in his wetlands! He gains 1 FP!
3 food is used to create 1 worker.
The People3 workers forage for food at I4, and find 9 food.
3 workers forage for food at H4, and find 5 food.
2 workers research Tool Usage.
3 food is used to create a worker.
Orassan Empire2 workers research Coldlands Survival, and the tech is complete!
2 workers forage for food at B3 with 2 crude tools, finding 6 food.
3 food is spent to create one worker. The worker morphs into a cat-like demihuman worker!
Mabel, god of Demihumans, is pleased! She gains 3 FP!
Blarg, god of Swamps, is intrigued by this unique event in the wetland! He gains 1 FP!
The Xekarni1 spear warrior and 3 workers hunt at J5, armed with 4 crude spears.
The party enters the mysterious forest. Although they find that hunting with more than 3 hunters is slightly less efficient, game is plentiful there, and they find 12 food!
As night falls and they tell stories by the fire, suddenly they are surrounded by many pairs of orange eyes peering at them from the dark foliage! They are beset upon by black wolves!
One hunter falls, his throat punctured by fangs! Another hunter is gravely injured! The spear warrior grabs his spear and rallies the remaining hunters! After a heroic effort from the spear warrior, the survivors fight off the pack! The corpses of slain wolves provide another 5 food! Malvol, god of Slaughter, revels in the bloodbath!! He gains 5 FP!!!The spear warrior has performed a heroic deed, and can now be named!2 workers research Herbalism.
1 worker prays to Malvol.
The Jotun Oligarchy3 workers forage for food at C4, finding 10 food.
5 workers continue research on Orchards, and the tech is complete! Since there was only 3 labor left to finish the tech, 2 workers have nothing to do! 1 worker decides to rebuild the destroyed house, while the other takes a nap! Even though it's just a primitive mud house,
Amastay celebrates the first completed construction in the game! He gains 1 FP!
Potato Pirates stagnate.
Civilization status:
The Jotun Oligarchy
Tile: D4
Trait: Giants
Housing: 10 primitive
Resources:
8 workers
9 food
Technologies:
Gigantic Structures, 1 of ? (incomplete)
Orchards, 8 of 8 (You can now construct orchards! They must be constructed in plains-like terrain or in forests. They cost no resources to make, but cost 10 labor to make. This large project can be built over several turns. Orchards can be harvested using the "harvest" command. Usage: "1 worker harvests A1 with 1 crude tool.")
Potato Pirates
Tile: E4
Trait: Sailing
Housing: 10 primitive
Resources:
5 workers
10 food
Technologies:
Sailing Boats, 1 of ? (incomplete)
Stoneworking, 1 of ? (incomplete)
Dipnoi Republic
Tile: I6
Trait: Mud
Housing: 10 primitive
Resources:
7 workers
6 food
3 reagents
Technologies:
Mud Survival, 4 of 4 (Workers get a small bonus to all foraging in muddy tiles. Workers get a small bonus to all combat in muddy tiles. Muddy tiles are typically tiles like swamp or riverbanks, or land tiles where it has recently rained.)
Herbalism, 6 of 6 (Workers are now slightly better at foraging for food. Workers can now forage for reagents. Reagents have healing properties, and might have other uses. 3 reagents can be spent to heal 1 worker.)
Blowdarts, 4 of 6 (incomplete)
The People
Tile: H4
Trait: Megaprojects
Housing: 10 primitive
Resources:
9 workers
16 Food
Technologies:
Wonder Construction, 1 of ? (incomplete)
Simple Hunting Traps, 6 of 6 (This tech gives a small bonus when hunting or fishing, and a very small bonus when foraging for food.)
Tool Usage, 2 of ? (incomplete)
The Xekarni
Tile: I5
Trait: Raider
Housing: 10 primitive
Resources:
5 workers (1 injured)
"Name pending" legendary spear warrior
16 food
4 crude spears
Technologies:
Raiding, 1 of ? (incomplete)
Primitive Weapons, 5 of 5 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Poisonous Plants, 1 of ? (research stalled)
Herbalism, 4 of 6 (incomplete)
Notes:
Worker type "Spear Warrior" receives a bonus in combat, especially while using a spear. However, this worker type is bad at everything else except hunting and researching martial techs.
Orassan Empire
Tile: B3
Trait: Eskimo
Housing: 10 primitive
Resources:
4 workers
1 cat-like demihuman worker
7 food
2 crude tools
Technologies:
Coldlands survival, 4 of 4 (Workers get a small bonus to all foraging in cold tiles. Workers get a small bonus to all combat in cold tiles. Cold tiles are typically tiles like Tundra or Taiga, or land tiles where it has recently snowed.)
Tool Usage, 6 of 6 (You can now create crude tools for the cost of 1 labor. Crude tools cost no resources. Crude tools give a small bonus to foraging, farming, harvesting, and construction. Usage: "1 worker forages at A1 with 1 crude tool".)
Cait Sith
Tile: K1
Trait: Magic
Housing: 10 primitive
Resources:
8 workers
9 food
4 crude spears
Technologies:
Magic Theory: 1 of ? (incomplete)
Simple Spells: 1 of ? (incomplete)
Primitive Spear-Making: 6 of 6 (You can now create crude spears! They cost no resources, but need 1 labor, to make. When used, you must specify how many crude spears you are using. They provide a small bonus to combat and allow hunting or fishing.)
Godly status:
Nagas (Snakes): 1 FP
Amastay (Construction): 5 FP
Blarg (Swamps): 6 FP
Mabel (Demihumans): 5 FP
Malvol (Slaughter): 10 FP
Farsky (Titans): 4 FP
Techs known to all:
Primitive Buildings: This allows primitive houses to be built. Each primitive house houses one worker. Primitive houses are made of mud and sticks and require no resources to make. They require only 1 worker to make. This tech also allows research into other primitive building types.