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Author Topic: Gridhood: Aspects of the Divine!  (Read 138815 times)

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1425 on: July 24, 2018, 12:02:03 am »

Turn 46 - The Bronze Age


1000 years after the Wrath of Amastay, the gods awaken from their long slumber.

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

New rule!  When creating things, gods can now message me instead of posting in thread to do it in secret for no extra cost!
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1426 on: July 24, 2018, 12:02:33 am »

Turn 46 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 24, 2018, 09:09:39 pm by Zazmio »
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1427 on: July 24, 2018, 12:06:02 am »

Some players have expressed the desire to change to a different god, or to go from playing god to playing civ.  Now is the time to do so if you want to do that!

Hopefully the titangate survived. Though without me there to act as its power source/source of the titans, it likely hasn't been spitting out too many titans, maybe one or two either emerged and/or survived since the event, hopefully though I should be able to power it back up, and get some new colossi wandering around killing things and being a challenge for civs to overcome, or get crushed by, either one works for me...
Actually since both the end of the stone age, and the dawn of this new age were both really huge events, the titangate may have produced a really strong colossus, or two.
Did either of those give Me us a colossus @Zazimo?
You'll just have to see...
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #1428 on: July 24, 2018, 12:35:28 am »

Jotun Oligarchy

The Jotun Oligarchy... Appears to have not fully recovered from the era of entropy even after a thousand years. Their first order of business is to make sure that they can collect enough food to survive.

Spoiler: Doublecheck (click to show/hide)
Spoiler: Action Post (click to show/hide)
Spoiler: Passive Tech Effects (click to show/hide)
« Last Edit: July 24, 2018, 12:37:31 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1429 on: July 24, 2018, 12:36:55 am »

"Well that was a nice nap. Where did everyone go?"

Keerim checks G9 to see if the zebras are still there
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1430 on: July 24, 2018, 12:42:02 am »

*yaawwn* well what did I miss, oh wait, NOOOOOOO, MY COLOSSI!!! WHY? no not the titangate as well! what the actual heck happened, I went to take a nap for a few months and bam, next thing I know I'm 1000 years into the future. Wait, amastay.... you did this. My rage is directed mostly at you, I had 28 FP by gosh, 28!! enough to make all kinds of new stuff, now I am back to square one. Well, time to make a new thing to act as our eyes in this new world.
I start a project, the godeye probe, a small rock thing with the power to replicate itself, and reveal the status of tiles it is on it will spawn on D4. I put my measely one FP into it. I then weep for the fallen hero Ymar, swearing to make him a monument in his honor. hey jotun, if you pray to me. I'll make you an artifact, a new tile for your tile, whatever you want, just has to be non-food related. Also you should look for that lost grove of moonblood flowers, they should still be around, somewhere, I hope. and if they weren't completely destroyed by the thousand year time period without much magic, then they are probably still just as powerful as they used to be (not that you EVER foraged them, or even looked for them I don't think.) They are probably still on your tile (d4), which is now only 50% explored.
Keerim, want to form an alliance of sorts, I can make Titanic birds if you want, in fact, I kinda want to make a bird that is basically a giant wandering flying Island at some point.
« Last Edit: July 24, 2018, 12:55:20 am by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1431 on: July 24, 2018, 03:01:58 am »

Dipnoi Republic

Alas, the elder of the Republic has left this world... And before breathing his last, he recounted us the tale of our people of yore, of the great monuments they erected and the tragedy that befell them. Someday, it would be great to encover our history, and understood who we once were.

But first, sustenance. There is nothing done with an empty stomach.


3 Workers forage for Food at I6 using 3 Crude Tools
3 Pygmy Workers hunt at J7 using 3 Blowdarts
3 Workers make 3 Crude Tools
1 Worker researches Exploration
Create 3 Workers using 9 Food.
Choose Cuneiform for the writing tech.
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1432 on: July 24, 2018, 07:06:53 am »

Mabel
wait.
« Last Edit: July 24, 2018, 12:50:48 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1433 on: July 24, 2018, 07:25:06 am »

Nagas looks, sniffs, then rests.
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Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1434 on: July 24, 2018, 07:51:44 am »

Disci yawns. She also farts but hopefully nobody heard that.
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helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1435 on: July 24, 2018, 07:59:56 am »

Amastay considers the state of the world. There is much to build and repair, but not yet. For now, he will wait and watch.
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Science is Meta gaming IRL. Humans are cheating fucks.

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1436 on: July 24, 2018, 08:47:30 am »

Did uncompleted research not make it to the next age? Metulurgy is gone.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1437 on: July 24, 2018, 10:21:06 am »

Today is the day, today we start our journey for the waves
  Delta dwellers
2 workers forage wood at D8 with 2 crude tools
3 workers fish at E7 if possible or E8 otherwise with 3 crude spears
3 workers reaserch net fishing
A worker build crude spears with a crude tool
A worker build a crude tools
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1438 on: July 24, 2018, 10:23:48 am »

Allow me to say that the statue is awesome.

The People
Action 1:
3 workers harvest at H4 with 3 crude tools
Action 2:
3 workers hunt at H4 with 3 crude spears
Action 3:
3 workers forage for food at G3
Action 4:
1 worker forages for food at H4

3 new workers created for 9 food
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1439 on: July 24, 2018, 12:28:41 pm »

Tellus wakes up.

"It has been a long time... even without my guidance they have found the way to smelt metals it seems. The smell of copper fills the world."

Then, he remembers the last things that happened in the last era, and descends on the Aglejo islands to check if Stymphalo has kept faifthful to its post during this long time. And Phoenix, there was? he can't quite remember if he had time to create it.

Tellus checks the status of his creatures, then rests.
« Last Edit: July 24, 2018, 12:32:59 pm by andrea »
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