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Author Topic: Gridhood: Aspects of the Divine!  (Read 138808 times)

helmacon

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Re: Gridhood: Aspects of the Divine!
« Reply #1455 on: July 25, 2018, 09:51:08 pm »

Amastay stretches, and his bones and joints pop and crackle with disuse. I'ts time to get back to work!

He creates the hoe of bounty at E4 for 5 fp. Harvesting with this tool will increase the yield when farming.
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Science is Meta gaming IRL. Humans are cheating fucks.

DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1456 on: July 25, 2018, 10:53:16 pm »

"Ok, well that didn't work"
Keerim rests for a turn

"That sounds interesting Farsky, maybe we can work on that after your current project."

"By the way, would it be possible for you to control the spread of the probes? If so I'll help with it in exchange for a specific area being searched."
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1457 on: July 25, 2018, 11:29:36 pm »

The People
Action 1:
3 workers harvest at H4 with 3 crude tools
Action 2:
3 workers hunt at I4 with 3 crude spears
Action 3:
3 workers forage for wood at I4
Action 4:
4 workers make 4 crude spears

1 new worker is created for 3 food
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http://www.bay12forums.com/smf/index.php?topic=177472.0
Roll to Multitask, seeking new players.
Yeah sorry, someone blew up a street in my state and took the internet down for multiple days with it.
This really happened. 2020 was wild.

dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1458 on: July 25, 2018, 11:30:34 pm »

farsky discusses with Keerim
We could probably just zap them to tell them where to go, or I could make another artifact to control them.
I lie in wait, seeing as I lack the power to do much of anything
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Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
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Lenglon

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Re: Gridhood: Aspects of the Divine!
« Reply #1459 on: July 26, 2018, 12:21:01 am »

Mabel
no action
still need to re-gather myself.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Prismatic

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Re: Gridhood: Aspects of the Divine!
« Reply #1460 on: July 26, 2018, 12:52:18 am »

Aglejo

5 workers research Bronze Age Farming.
3 workers farm at B6 using 2 crude tools.
4 workers construct a stone age orchard at B6 using 4 crude tools.
(remember Engineer's Mindset bonuses).
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #1461 on: July 26, 2018, 01:12:55 am »

Delta dwellers
Create 2 workers with 6 food
3 workers fish with 3 crude spears at E7
2 workers forage for food with 2 crude tools at E8
2 workers forage for reagents with 2 crude tools at E8
Worker build boat with crude tool
2 workers reaserch net fishing
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Nakéen

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Re: Gridhood: Aspects of the Divine!
« Reply #1462 on: July 26, 2018, 04:43:44 am »

Dipnoi Republic

2 Workers pray to Nagas
3 Workers forage for Food at H7 with 3 Crude Tools
3 Workers start construction of a Stone Age Farm at I7 with 3 Crude Tools
2 Workers and 3 Pygmy Workers research Exploration
Create 1 Worker using 3 Food
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1463 on: July 26, 2018, 06:32:51 am »

Blarg starts a divine project a physical body for himself, it shall be the size of a regular person and shall look like him, (this is the part where he reveals that he's been a zebra man the whole time, not like that fact matters) and it shall appear at G7 he puts 2FP towards it, then he tries to see if he can find his wagon.
« Last Edit: July 26, 2018, 07:28:25 am by King Zultan »
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but anyway, if you'll excuse me, I need to commit sebbaku.
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Iris

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Re: Gridhood: Aspects of the Divine!
« Reply #1464 on: July 26, 2018, 12:58:23 pm »

Can I join?

Name: Kel
Aspect: Craftsmanship
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Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #1465 on: July 26, 2018, 10:19:48 pm »

Hidden Monastery

3 workers with 3 crude tools forage food on K10
6 workers create 6 crude tools
1 cobra MMA (meditated) with quaterstaff researches Deep Meditation (upgrade of Meditation)
Create 3 workers
« Last Edit: July 26, 2018, 10:24:09 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #1466 on: July 27, 2018, 09:15:53 am »

Disci takes a bath at E7.
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1467 on: July 27, 2018, 09:12:19 pm »

Turn 48 - The Bronze Age


Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Locations:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Godly actions of note:
Amastay creates the Hoe of Bounty at E4 for 5 FP.  The artifact becomes lost somewhere in the unexplored tile.
Blarg begins the divine project "Blarg's Zebraman Avatar" and puts 2 FP into it.  (Since no power level was specified, I assumed it is as strong as an average mortal and thus costs only 5 FP to finish.)
Kel, god of Craftmanship, arises!

Civilization actions:

Cait Sith
4 workers finish creating the farm (at K2).  Amastay gets 1 FP.
3 workers pick up their spears and attempt to fish at J-1, but are forced to flee from 6 skeletal swordsmen!!
1 worker forages at K-2 and gets 2 food.  Another worker that was not given orders decides to help out, getting another 3 food.
1 apprentice casts the Book-Making Harvest spell.  She creates 3 generic book-making materials.
Spoiler (click to show/hide)

The Jotun Oligarchy
7 workers begin construction on a stone age farm at E4 and complete the stone age farm.  Amastay gets 1 FP.
3 workers using 3 crude tools forage for food at E4 and get 9 food.

The People
3 workers harvest at H4 with 3 crude tools and get 8 food.
3 workers hunt at I4 with 3 crude spears and get 6 food.
3 workers forage for wood at I4 and get 6 wood.  1 worker contracts a tropical disease!
4 workers make 4 crude spears.  Kel gets 1 FP.
1 new worker is created for 3 food.

Aglejo
5 workers research Bronze Age Farming.
3 workers farm at B6 using 2 crude tools.  They get 14 food.
4 workers construct a stone age orchard at B6 using 4 crude tools.   The stone age orchard was completed.  Amastay gets 1 FP.
A winged being with the head of a seagull and the torso of a man, armed with a bow, is seen observing your settlement from the sky.  Keerim gets 1 FP.  Mabel gets 1 FP.

Delta Dwellers
3 workers fish with 3 crude spears at E7 and get 13 food.
2 workers forage for food with 2 crude tools at E8 and get 4 food.
2 workers forage for reagents with 2 crude tools at E8 and get 3 reagents.
1 Worker builds boat with 1 crude tool.  Kel gets 1 FP.
2 workers researches net fishing.
1 worker dies from a tropical disease!
Created 2 workers with 6 food.

Dipnoi Republic
2 Workers pray to Nagas.
3 Workers forage for Food at H7 with 3 Crude Tools and get 11 food.  Blarg gets 1 FP.
3 Workers start construction of a Stone Age Farm at I7 with 3 Crude Tools.
2 Workers and 3 Pygmy Workers research Exploration.
Create 1 Worker using 3 Food.

Hidden Monastery
3 workers with 3 crude tools forage food on K10 and get 8 food.
6 workers create 6 crude tools.  Kel gets 2 FP!
1 cobra MMA (meditated) with quarterstaff researches Deep Meditation.
Created 3 workers for 9 food.
1 worker starves to death!
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1468 on: July 27, 2018, 09:12:35 pm »

Turn 48 continued

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: July 28, 2018, 01:12:06 am by Zazmio »
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Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #1469 on: July 27, 2018, 09:21:46 pm »

Nagas creates artefact: The Serpent's Egg at I7 for 5FP, hopefully! This shiny ovate gemstone reduces the cost of creating new life by however much 5FP gets me. Purely in lore terms, it must be touched by expectant mothers to work. If this is going to cost more than 5FP, though, make it a Divine Project, okay?
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