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Author Topic: Gridhood: Aspects of the Divine!  (Read 141175 times)

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Re: Gridhood: Aspects of the Divine!
« Reply #1410 on: July 19, 2018, 07:17:08 am »

In a sense  I feel we could need a different faith system. one where the players of civs have little control on who they worship, whilst the gods have to force actions and such on them to gain more followers.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1411 on: July 19, 2018, 07:26:17 am »

I wish to continue as well, the Cait Sith have not yet achieved Flight, and I want to see their growth continue.


As for Gods, pick a tile and create an objective to complete. The tribe that completes it gains a boon from that god, to be decided by them.

To be fair, this is mostly because I want to awaken a few myself.

Amastay's could be re-sanctifying the Temple and Mountain.
And Disci has the Swamp of many challenges. While Blarg has the Zebras hold the clue to his return in the form of his house.
There is also that pillar... Plenty of ways to return them.

Nagas meanwhile has to rely on the Remnants or the old Orca settlement tile. And the Remnants need to choose a new tile to settle on.

And that s not the best, maybe just start with your main gods. We have Mabel, Blarg, Disci, Tellius, Izzith.{Izzith is gone but that's how it is.}

If any god is going to be the first to awaken, it's probably going to be the new one though.
« Last Edit: July 19, 2018, 07:29:00 am by TricMagic »
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1412 on: July 19, 2018, 08:13:38 am »

So Amastay basically nuked the world, that's going to raise everybody's insurance premiums, and I for one can't afford that crap.

The world needed a good nukeing.  >:(
I never said that was bad thing, we really needed it to happen, but I'm just saying that its going to raise the insurance rates.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
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Re: Gridhood: Aspects of the Divine!
« Reply #1413 on: July 19, 2018, 09:37:55 am »

I dont know i wouldnt mind starting as a new god or even a civ.
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1414 on: July 19, 2018, 09:42:44 am »

That would be more evolution.
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #1415 on: July 19, 2018, 10:25:15 am »

I'm not sure what the gods should be, but I definitely want to continue this.

Out of curiosity: Did Ymar die in the blast wave, or later of old age?
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DAPARROT

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Re: Gridhood: Aspects of the Divine!
« Reply #1416 on: July 19, 2018, 11:46:14 am »

I'd like the game to continue
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1417 on: July 20, 2018, 11:35:59 pm »

I think these are going to be the changes for the new age.  Feel free to ask questions.  I'll probably start the new age tomorrow.

Spoiler: The Bronze Age (click to show/hide)
« Last Edit: July 20, 2018, 11:37:35 pm by Zazmio »
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Re: Gridhood: Aspects of the Divine!
« Reply #1418 on: July 21, 2018, 12:17:38 am »

Are the creatures still around? you didn't mention them in your post. I know it's been 1000 years, but a lot of them could live that long
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I should probably introduce the actual plot soon
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Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #1419 on: July 21, 2018, 12:51:33 am »

It's possible that they or their descendants will be around.
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andrea

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Re: Gridhood: Aspects of the Divine!
« Reply #1420 on: July 21, 2018, 04:44:48 am »

Stymphalos (And Phoenix if I managed to create it before apocalypse) don't really age, but their mechanisms will probably fail way before 1000 years without some divine maintenance.
However, since they are made of good strong metal rather than flesh, will they still be visible as statues/relics?

TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #1421 on: July 21, 2018, 09:27:49 am »

They can be repaired. That's going to take some priests and holy magic though.

That and mechanics. A lot of techs needed,
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #1422 on: July 21, 2018, 10:34:39 am »

As long as the Zebras are still alive I'm okay with whatever.

Stymphalos (And Phoenix if I managed to create it before apocalypse) don't really age, but their mechanisms will probably fail way before 1000 years without some divine maintenance.
That's probably what happened to my wagon, unless the world changing age killed it. Hopefully its not broken or if it is I can fix it.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

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Re: Gridhood: Aspects of the Divine!
« Reply #1423 on: July 22, 2018, 09:49:12 am »

Is shashame still alive. I just made him...
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dgr11897

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Re: Gridhood: Aspects of the Divine!
« Reply #1424 on: July 23, 2018, 09:56:11 pm »

Hopefully the titangate survived. Though without me there to act as its power source/source of the titans, it likely hasn't been spitting out too many titans, maybe one or two either emerged and/or survived since the event, hopefully though I should be able to power it back up, and get some new colossi wandering around killing things and being a challenge for civs to overcome, or get crushed by, either one works for me...
Actually since both the end of the stone age, and the dawn of this new age were both really huge events, the titangate may have produced a really strong colossus, or two.
Did either of those give Me us a colossus @Zazimo?
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