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Author Topic: Council Of Villains: Deployment Phase  (Read 18187 times)

bloop_bleep

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #120 on: March 19, 2018, 07:52:26 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
Quote from: votebox
Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal

I dunno about you, but I'd rather not have someone who a third of the time completely fails to follow instructions, instead choosing to do some random other thing which can compromise our operations, this early on in the game.  :P
Would you rather have a physically weak recruit who gets ganked up very early on by the heroes, thereby either dying or being permanently deformed and acquiring an even nastier negative trait? At least the Rat is fairly predictable in his betrayal, unlike Dark Hand.
She's not a weak recruit; her telekinesis greatly increases hit chance. Plus I don't think the heroes know about her yet.

And the Rat is the opposite of predictable. He's essentially 2/3 as effective, we don't know when he's going to be effective or not, and when he isn't effective, he could very well destroy our entire operation. Not to mention that he'll squeal on us the first chance he gets.
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thatroleplayerGal

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #121 on: March 19, 2018, 07:54:11 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
Quote from: votebox
Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal

I dunno about you, but I'd rather not have someone who a third of the time completely fails to follow instructions, instead choosing to do some random other thing which can compromise our operations, this early on in the game.  :P
Would you rather have a physically weak recruit who gets ganked up very early on by the heroes, thereby either dying or being permanently deformed and acquiring an even nastier negative trait? At least the Rat is fairly predictable in his betrayal, unlike Dark Hand.
She's not a weak recruit; her telekinesis greatly increases hit chance. Plus I don't think the heroes know about her yet.

And the Rat is the opposite of predictable. He's essentially 2/3 as effective, we don't know when he's going to be effective or not, and when he isn't effective, he could very well destroy our entire operation. Not to mention that he'll squeal on us the first chance he gets.
Doesn't matter if the heroes know about her yet or not (they obviously don't), if she's encountered during a mission, she'll be attacked and she does not have enough health to support that yet!
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

TamerVirus

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #122 on: March 19, 2018, 07:56:01 pm »

Better to be dead than to be a rat
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bloop_bleep

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #123 on: March 19, 2018, 07:56:11 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
Quote from: votebox
Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal

I dunno about you, but I'd rather not have someone who a third of the time completely fails to follow instructions, instead choosing to do some random other thing which can compromise our operations, this early on in the game.  :P
Would you rather have a physically weak recruit who gets ganked up very early on by the heroes, thereby either dying or being permanently deformed and acquiring an even nastier negative trait? At least the Rat is fairly predictable in his betrayal, unlike Dark Hand.
She's not a weak recruit; her telekinesis greatly increases hit chance. Plus I don't think the heroes know about her yet.

And the Rat is the opposite of predictable. He's essentially 2/3 as effective, we don't know when he's going to be effective or not, and when he isn't effective, he could very well destroy our entire operation. Not to mention that he'll squeal on us the first chance he gets.
Doesn't matter if the heroes know about her yet or not (they obviously don't), if she's encountered during a mission, she'll be attacked and she does not have enough health to support that yet!
Then we keep her inside and make her do research, while at the same time making her stronger until she's ready to go out in combat.
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The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
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The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Taricus

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #124 on: March 19, 2018, 07:56:56 pm »

Only if we do something stupid and actually try to fight the heroes on even ground. The rat is at the same disadvantage; we don't yet have the heroes to go toe to toe with theirs in combat.
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thatroleplayerGal

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #125 on: March 19, 2018, 07:57:34 pm »

So I suppose I'm one of the few people interested in The Rat right now? He'll be less likely to be caught this early on than Dark Hand will be, thereby making him ratting us out impossible for the time being, and we can get significant more yield from him on the off-chance he stumbles into a hero recruit while robbing banks, considering it's unlikely that the heroes will send P-Man or John Maxwell out into the field this early.
Quote from: votebox
Recruit Dark Hand: (6) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep
Recruit The Rat: (2) UristMcRiley, thatroleplayerGal

I dunno about you, but I'd rather not have someone who a third of the time completely fails to follow instructions, instead choosing to do some random other thing which can compromise our operations, this early on in the game.  :P
Would you rather have a physically weak recruit who gets ganked up very early on by the heroes, thereby either dying or being permanently deformed and acquiring an even nastier negative trait? At least the Rat is fairly predictable in his betrayal, unlike Dark Hand.
She's not a weak recruit; her telekinesis greatly increases hit chance. Plus I don't think the heroes know about her yet.

And the Rat is the opposite of predictable. He's essentially 2/3 as effective, we don't know when he's going to be effective or not, and when he isn't effective, he could very well destroy our entire operation. Not to mention that he'll squeal on us the first chance he gets.
Doesn't matter if the heroes know about her yet or not (they obviously don't), if she's encountered during a mission, she'll be attacked and she does not have enough health to support that yet!
Then we keep her inside and make her do research, while at the same time making her stronger until she's ready to go out in combat.
But Brian is more efficient at research and the whole point of getting a recruit right now is so that Brian can focus on the research while the recruit can acquire influence from robbing banks!
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

thatroleplayerGal

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #126 on: March 19, 2018, 07:58:40 pm »

Only if we do something stupid and actually try to fight the heroes on even ground. The rat is at the same disadvantage; we don't yet have the heroes to go toe to toe with theirs in combat.
The rat has decent combat skills. He could survive an encounter with John and definitely take down any hero recruit that he encounters. The only fear we have with him is if the heroes chose P-Man instead, in-which the Rat could die, but Dark Hand is at an even greater risk of dying to P-Man anyways.
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

Taricus

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #127 on: March 19, 2018, 08:01:38 pm »

A: Please don't do quote pyramids, those are pretty unreadable. B: Decent isn't good enough, and reliability is a far more prized trait. We are going to need more reliable villains than we need capable ones; we can train villains, but we can't make them reliable in loyalty.
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thatroleplayerGal

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Re: Council Of Villains: Deployment, phase 1 - 2
« Reply #128 on: March 19, 2018, 08:04:42 pm »

A: Please don't do quote pyramids, those are pretty unreadable. B: Decent isn't good enough, and reliability is a far more prized trait. We are going to need more reliable villains than we need capable ones; we can train villains, but we can't make them reliable in loyalty.
I suppose that's true. Brian's whole schtick is character-specific equipment, so to outfit each one of our villains with individual power-strengthening tech wouldn't actually be all that expensive. I mean, even the Neural Enhancer is surprisingly cheap, though beyond our current resources.

Quote
Recruit Dark Hand: (7) NRDL, K, Rockeater, Piratejoe, TamerVirus, Leodanny, detoxicated, bloop_bleep, thatroleplayerGal
Recruit The Rat: (1) UristMcRiley
Logged
It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

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Re: Council Of Villains
« Reply #129 on: March 19, 2018, 08:37:36 pm »

The Outside World
The world at large continues on much as it ever has this year. There is still crime and poverty in the world, but dedicated members of government and law enforcement continue to tackle these problems head on. Relief efforts to the northern mountains of the red nation continue as the refugees of the red yellow war attempt to return to a normal life. The Blue nation announces a new 4-year plan to grow the economy and reduce the unemployment rate in the south. Of growing public interest is the phenomenon of super humans. People who display incredible, and often seemingly impossible abilities are appearing at an increasing rate, and quietly both governments have been investing resources into investigating these people. Many feel that the world is on the brink of a new era altogether, but opinion is divided on if this is a good thing. Only time will tell how the world will change.

You have recruited Melissa Aniya, a failed government psychic to your team.

Matters.inc performs better than expected this year, and you gain 3 million $ and 3 favors.


It is currently the Project and Research phase.

You may describe one project or research project you would like to perform. You will receive a quote for the baseline cost of the action in money and influence. If it is a project you may receive some details about the end effects, but the full effect will be dependent on the project rolls upon completion. Example: Your new Headquarters will increase the total Villain cap for the Council. (Rolling a (1) in effect might increase the cap by just 1. Rolling a (6) might increase the cap by (3)). The project will then become available for work during the deployment phase. *Do note that you do not have to assign anyone to work the project, and it will stay open indefinitely. There is no maximum number to the amount of projects or research you can have active at once.


State of the Council:
Spoiler (click to show/hide)

Villian List:
Spoiler: Brian Matter (click to show/hide)
Current Reputation - 100
Location - Dagos

Current Reputation - 0
Location - Dagos

Current Projects:
Spoiler: Projects List (click to show/hide)

((You guys are outnumbered on the discord, fyi))
« Last Edit: March 19, 2018, 08:39:55 pm by helmacon »
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thatroleplayerGal

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Re: Council Of Villains: Projects Phase
« Reply #130 on: March 19, 2018, 08:41:41 pm »

Question. What phase is moving Brian allowed?
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

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Re: Council Of Villains: Projects Phase
« Reply #131 on: March 19, 2018, 08:42:29 pm »

Question. What phase is moving Brian allowed?

Movement takes place during the deployment phase.
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thatroleplayerGal

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Re: Council Of Villains: Projects Phase
« Reply #132 on: March 19, 2018, 08:43:03 pm »

Question. What phase is moving Brian allowed?

Movement takes place during the deployment phase.
As does robbing banks and other such actions, correct?
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.

helmacon

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Re: Council Of Villains: Projects Phase
« Reply #133 on: March 19, 2018, 08:44:58 pm »

Question. What phase is moving Brian allowed?

Movement takes place during the deployment phase.
As does robbing banks and other such actions, correct?
That is correct. The first deployment phase post details the 4 actions you can take during deployment. Research, Recruitment, Engagement and Movement.
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thatroleplayerGal

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Re: Council Of Villains: Projects Phase
« Reply #134 on: March 19, 2018, 08:51:49 pm »

Let's take things simple. A custom set of gear for Dark Hand this early might be risky, especially when she's so untrained. Brian will concentrate instead on appearing open and curious about superhumans to the public. With a clever ad program and a little bit of propaganda, Brian will lure superhumans into Matters. Inc for "standard research" to learn about their conditions. While there is no particular ulterior motive, and Brian is doing to them exactly what he says he's doing, research on the biology of superhumans will prove vital to our cause and hopefully grant the burgeoning League of Villains greater insight onto what makes superpowers so unique.

The purpose of this project is to, hopefully, provide some sort of bonus modifier to equipment designed to increase damage against a specific hero, rather than just bonuses that increase stats for equipment made for a specific hero. An example would be Lex Luthor's kryptonite gauntlets. Anyone can wield them, it doesn't increase how much damage they inflict just because a different guy is using them, but against Superman the gauntlets will always inflict a higher amount of damage than against any other hero.

Does that make sense? I hope it does.

Quote
Research into Metahuman Physiology (1): thatroleplayerGal
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It's really easy to get into Coc; trust me, all you need is one taste of Coc and you'll be begging for more! I wasn't even sure I would like Coc until after I got a taste, and now I'm all about Coc!

Y'know, there should really be a better abbreviation for Call of Cthulhu.
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