i have questions about the cavern dwellers!
1) there seems to be an odd dissonance between the type of creature that some cavern dwellers are versus the rest of the animal people, for example there are rat men and simultaneously "rodent men" in the caves that are not supposed to be rat men per se. And there are "amphibian men", "serpent men", or "reptile men" again its this nonspecific thing amongst dozens of specific equivalents. but then theres bat men instead of "flying mammal man" and ant men instead of "insect man" haha, so im curious, why are cavern dwellers like this?
2) also, rodent people portraits are drawn with fake clothing instead of real clothing like on dwarves, does this imply anything negative about the prospect of them getting to have equipment graphics? and on that note, what is to be made about the fake clothing on animal peoples unit sprites in general, considering their portraits are drawn naked?
3) on the topic of graphical parity in general i would also like to ask: biomes are far more visually distinct on the world map than on the actual playing field, has the team ever considered the logistics of a minecraft-esque localized grass-color or something like that? im also interested still in what the state of palletized stone/soil floors is!
apologizes for all the questions, and thank you so much for such an amazing game!