Map:Year 2 - Action PhaseShalesbury IslandsNobles:
Duke Arnold P. Drauningshire of the Shalesbury Islands [Ace-o-Clubs]
(Master = King of Bestland) (Home = Shalesbury Castle) (Trait 1 = Defender) (Trait 2 = Land Manager) (Personality = Null) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty) (Food Slot 1 = Empty) (Food Slot 2 = Empty)
Count Reginald Salyss of the Bubbling Coast [Two-o-Clubs]
(Master = Duke of Shalesbury Islands) (Home = Coral Keep) (Trait = Land Manager) (Personality = Lawful) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty) (Food Slot 1 = Empty) (Food Slot 2 = Empty)
Count Count Mary L. Astname of Steward's Island [8-o-Spades]
(Master = Duke of Shalesbury Islands) (Home = The Iron Fortress) (Trait = Defender) (Personality = Selfish) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Sites:
Shalesbury Castle [Hits on King, Ace, or 2-o-Clubs]
(Owner = Duke of Shalesbury Islands) (Location = Duke's Island) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Coral Keep [Hits on Ace, 2, or 3-o-Clubs]
(Owner = Count of Bubbling Coast) (Location = Bubbling Coast) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Iron Fortress [Hits on 7, 8, or 9-o-Spades]
(Owner = Count of Steward's Island) (Location = Steward's Island) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Shalesbury Quarry [Hits on 2-9-o-Clubs]
(Owner = Duke of Shalesbury Islands) (Location = Groundling's Island) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Material Slot 1 = Empty) (Material Slot 2 = Empty) (Material Slot 3 = Empty)
Village Construction Site [Planned with 9-o-Clubs] [0/2 Materials on Site]
(Location = South Dune Island)
Work Quarry = 5 + 1 (Time Bonus)
Positive Random Event (Friendly Location) = King-o-Diamonds
...Duke Drauningshire spends his entire year organizing labor at the quarry, slowly and carefully extracting enough stone to count as a single unit of Material.
...During the late summer, Duke Drauningshire has a vivid dream, in which a mighty stone figure appears before him and introduces itself as Klunp, the Dwarven God of Alchemy and Stout Labor. The God offers to teach the enterprising duke his arts, and so Arnold spends what feels like years studdying and praticing the arcane manipulation of earth and minerals. This dream re-occurs every night for the rest of the year, at which point The Duke is a skilled Geomancer in even the waking world!
+1 Material added to Arnold P. Drauningshire's inventory
+Arnold P. Drauningshire has gained the Geomancer Magical Talent! Arnold P. Drauningshire may now treat a joker as the Ace-o-Clubs when extracting resources at a Quarry. Arnold P. Drauningshire may now shuffle a joker back into the deck to preform any freeform action related to earth magic for any legal amount of time. Arnold P. Drauningshire may now shuffle any diamond back into the deck to try to transmute a unit of chemicals into a unit of material or vice-versa.
Explore for 11 Months = 3, 2, 1, 1, 2 (0 Discoveries, 2 Negative Random Events)
Negative Random Event (Wilds) = 5-o-Clubs
Negative Random Event (Wilds) = 4-o-Hearts
...Countess Astname sets off to explore for 11 months!
...In the mid summer, the adventure party of Countess Astname is set upon by Kobold Brigands seeking material with which to build yet another camp. Mary is smart enough not to reveal her identity to the trouble makers, and after the Kobolds are satisfied that she has no building stone with her, they allow her to pass unmolested.
...In the late autumn, the ground gives way beneath Countess Astname, causing her to fall a great distance and injure her leg!
+Mary L. Astname has suffered a leg injury and now travels slower! Until she successfully recovers from her injuries with an action, she suffers -2 to all rolls made to conduct travel-heavy actions!
Kobold Diplomacy = 5 - 1 (Hostile Target)
Explore for 8 Months = 3, 4, 6, 5 (2 Discoveries, 0 Negative Random Events)
Discovery = 3-o-Hearts
Discovery = 9-o-Spades
...Count Salyss sets out to deliver his Duke's message to the Kobolds. The intellectual appeal to peace goes over surprisingly well. Surely the Masked Kobold will now face some issues marshaling the local Kobold population to arms!
...Count Salyss sets out to explore the Northeast!
...In the late fall,
at the coordinates WX-4, Count Salyss discovers some quiet hills upon which it would be possible to build something!
...In the mid winter,
at the coordinates OP-7, Count Salyss discovers some cliffs upon which construction would be possible. The locals in this area speak of a potentially dangerous colony of moody drugar nearby. Only time and effort will tell if these deep dwarves will prove to be a boon or a bane to your efforts!
+
The Masked Kobold is now suffering a Social Debuff! Until he clears this debuff with an action, he will suffer -1 to his rolls made to extract might from Kobold Camps and/or conduct military action against targets belonging to The Shalesburry Islands!
Duchy of TalisNobles:
Duchess Sybille Emanchild of Talis [King-o-Hearts]
(Master = King of Bestland) (Home = Stahlheim) (Trait = Administrator) (Personality = Null) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Unnamed Count of North Talis [10-o-Clubs]
(Master = Duke of Talis) (Home = Castle Talis) (Trait = Warmonger) (Personality = Lawful) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Unnamed Count of Diamondbluff [7-o-Diamonds]
(Master = Duke of Talis) (Home = Grandgem Keep) (Trait = Explorer) (Personality = Adventurous) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty) (Inv Slot 3 = Empty)
Sites:
Stahlheim Keep [Hits on Queen, King, or Ace-o-Hearts]
(Owner = Duke of Talis) (Location = Talis) (Storage Slot 1 = Empty) (Storage Slot 2 = Youthful Heir) (Storage Slot 3 = Empty) (Storage Slot 4 = Empty) (Storage Slot 5 = Empty) (Storage Slot 6 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Castle Talis [Hits on 9, 10, or Jack-o-Clubs]
(Owner = Count of North Talis) (Location = Talis) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Grandgem Keep [Hits on 6, 7, or 8-o-Diamonds]
(Owner = Count of Diamondbluff) (Location = Diamondbluff) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Talis Quarry [Hits on 2-9-o-Clubs]
(Owner = Duke of Talis) (Location = Stahlheim Hills) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Material Slot 1 = Empty) (Material Slot 2 = Empty) (Material Slot 3 = Empty)
Village Construction Site [Planned with 4-o-Clubs] [1/2 Materials on Site]
(Location = Stahlheim River)
Camp Construction Site [Planned with 4-o-Spades] [0/2 Materials on Site]
(Location = Diamond Caverns)
No Rolls Required
...The Duchess arranges for Material to be transported from her castle to the village construction site without incident!
Explore for 10 Months = 6, 5, 4 + 1 (Explorer), 5, 2 (5 Discoveries, 0 Negative Random Events)
Discovery = 8-o-Diamonds
Discovery = King-o-Clubs
Discovery = 10-o-Hearts
Discovery = King-o-Diamonds
...The Count sets out to explore!
...In the early spring,
at the coordinates M-26, The Count discovers some cliffs suitable to build upon! Coal and other interesting minerals can be found here, so surely educated guildsmen would love to set up shop in the area! Any guild planned at this location will require only one Material to build!
...In the late spring,
at the coordinates P-28, The Count discovers some hills which might easily be the future home of one of his Duchess's construction projects! The locals speak of a primitive giant tribe that lives in the area, which is generally peaceful unless one disturbs the elephants they keep.
...In the early summer,
at the coordinates R-25, The Count discovers a suitable building site nestled in with some truly impressive ancient trees. What other secrets might this old growth forest be hiding?
...In the middle of autumn,
at the coordinates S-32, The Count discovers some wide open plains that would be ideal to build upon. The locals in this area report that a wealthy population of nomadic goat herders lives nearby.
Duchy of StrognarNobles:
Duke Samuel Strognar [Eight-o-Clubs]
(Master = King of Bestland) (Home = Granite Fortress) (Trait = Defender) (Personality = Null) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Countess Monica of the Strognar Lowlands [Queen-o-Diamonds] (Played by piratejoe)
(Master = Duke of Strognar) (Home = Pinehall Keep) (Trait = Verile) (Personality = Adventurous) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Count Kristov of Equine Meadows [King-o-Spades]
(Master = Duke of Strognar) (Home = Mane Manor) (Trait = Administrator) (Personality = Selfish) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Sites:
Granite Fortress [Hits on 7, 8, or 9-o-Clubs]
(Owner = Duke of Strognar) (Location = Strognar Hills) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Pinehall Keep [Hits on Jack, Queen, or King-o-Diamonds]
(Owner = Count of Strognar Lowlands) (Location = Strognar Lowlands) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Mane Manor [Hits on Queen, King, or Ace-o-Spades]
(Owner = Count of Equine Meadows) (Location = Equine Meadows) (Storage Slot 1 = Material) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Storage Slot 4 = Empty) (Storage Slot 5 = Empty) (Storage Slot 6 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Strognar Quarry [Hits on 2-9-o-Clubs]
(Owner = Duke of Strognar) (Location = Granite Hills) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Material Slot 1 = Empty) (Material Slot 2 = Empty) (Material Slot 3 = Empty)
Camp Construction Site [Planned with 9-o-Spades] [0/4 Materials on Site]
(Location = Upper Granite River)
Village Construction Site [Planned with 3-o-Spades] [0/2 Materials on Site]
(Location = Lower Granite River)
Pratice Fencing for 2 Months = 4
...Count Kristov spends a couple months partaking in Fencing drills each morning. By the time it is finished, he feels inspired!
+Count Kristov is now enjoying an inspiration buff! The next time he engages in combat to which neither side brings any might, he will take a +2 bonus to his combat roll!
Kobold Diplomacy = 2 - 1 (Hostile Target)
Explore for 2 Months = 2 (0 Discoveries, 0 Negative Random Events)
...Countess Monica attempts to negoiate an alliance with the Kobolds. Unfortunately her efforts only manage to anger the tiny bastards further! Kobold warriors, intent on purging the wicked Strognar Duchy from the land, flock to the cause of Rebel Leader Puck!
...Countess Monica sets off to explore!
...But fails to find anything of interest in the two months allotted to her.
+1 Might to Rebel Leader Puck's Inventory!Babymaking! = 1
Negative Random Event (Home) = 10-o-Diamonds
...Duke Strognar spends most of the year at home with his wife, trying to have a baby!
...Sadly the Duchess miscarries!
Duchy of ObosonNobles:
Duke Robert of Oboson [King-o-Diamonds]
(Master = King of Bestland) (Home = Hilltop Manor) (Trait = Administrator) (Personality = Null) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Count Ryan Oboson of The Vale [5-o-Hearts]
(Master = Duke of Oboson) (Home = Castle upon the Vale) (Trait = Commander) (Personality = Benevolent) (Inv Slot 1 = Youthful Heir) (Inv Slot 2 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty) [Played by Spin]
Countess Regina Oboson of The Upper Slopes [8-o-Diamonds]
(Master = Duke of Talis) (Home = Hightop Manor) (Trait = Defender) (Personality = Adventurous) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty) (Inv Slot 3 = Empty)
Sites:
Hilltop Manor [Hits on Queen, King, or Ace-o-Diamonds]
(Owner = Duke of Oboson) (Location = Greater Oboson) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Storage Slot 4 = Empty) (Storage Slot 5 = Empty) (Storage Slot 6 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Castle upon the Vale [Hits on 4, 5, or 6-o-Hearts]
(Owner = Count of The Vale) (Location = The Vale) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Hightop Manor [Hits on 7, 8, or 9-o-Diamonds]
(Owner = Count of the Upper Slopes) (Location = Upper Slopes) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Might Slot 1 = Empty) (Might Slot 2 = Empty)
Oboson Quarry [Hits on 2-9-o-Clubs]
(Owner = Duke of Oboson) (Location = Lower Oboson) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Material Slot 1 = Empty) (Material Slot 2 = Empty) (Material Slot 3 = Empty)
Camp Construction Site [Planned with Jack-o-Spades] [0/6 Materials on Site]
(Location = Fire Valley)
Mill Construction Site [Planned with 9-o-Hearts] [0/4 Materials on Site]
(Location = Olde Valley)
Work Quarry = 3 + 1 (Time Bonus)
Organize Joust/Festival = 4 + 1 (Administrator) - 1 (Time Penalty)
...Duke Oboson spends much of his year year organizing labor at the quarry, slowly and carefully extracting enough stone to count as a single unit of Material.
...Duke Oboson then proceeds to organize and host a jousting tournament, getting to know some of the finest warriors in the land along the way.
+1 Material added to Duke Oboson's inventory!
+Duke Oboson is now enjoying an inspiration buff! The next time he attempts to extract resources from a camp, he will take a +2 on his roll to do so!
Convert Kobold Camp = 3 + 2 (Commander working at Camp) - 1 (Time Penalty)
...Count Ryan Oboson ventures forth to the Kobold Camp located near the Shalesbury Islands, intent on incorporating them into the Duchy! His long meeting with the Kobolds is eventually productive, and eventually a path towards gaining the trust of the camp emerges! Most of the Kobolds at the camp are followers of The Masked Kobold, and as such you must first gain the enigmatic rebel's blessing if you wish to control his forces. A handful of those living at the camp however, are loyal to Jacktooth, the Kobold Rebel who is most vehemently opposed to Oboson bloodline; He must be destroyed before the camp can be yours. Lastly, the Kobolds need to know that you are committed to their well being, so you must fill up the camp's inventory either by donating resources directly, or ensuring cards that allow the camp to hit are discarded!
+Duchywide Quest: Kobold PoliticsGain the Blessing of The Masked Kobold - 0/1
Eliminate Jacktooth - 0/1
Fill the Might Slots of the Kobold Camp - 1/3
Fill the Storage Slots of the Kobold Camp - 0/2
Explore for 7 Months = 5, 3, 6, 6 (3 Discoveries, 0 Negative Random Events)
Discovery = Jack-o-Diamonds
Discovery = King-o-Clubs
Discovery = Ace-o-Clubs
...Regina Oboson sets out to explore!
...In the early spring, at the coordinates KK-13, Regina Oboson discovers some hills which are suitable for building upon. Locals speak of elfish ruins nearby. Are you brave or foolhardy enough plunder them?
...In the late spring, at the coordinates NN-14, Regina Oboson discovers some plains which can be built upon. Locals speak of a giant clan that lives in the area; They raise dire zebras for meat and skins and are peaceful unless disturbed.
...In the mid summer, at the coordinates QQ-17, Regina Oboson re-discovers The Screaming Inversion, a one hundred story tower built upside-down into the earth itself! The bottom floor is said to house a portal to hell, guarded by The Ageless Mummy, a loyal minion of the The Evil Sorceress Maudiven. There is room to build nearby... if you dare.
Year 2 - Reaction PhaseThree events happen during the reaction phase. First, characters have the chance to react to the events of the action phase. Second, dukes have the chance to bank cards in their hand as wealth. Third, all remaining cards held by dukes are discarded.
Reactions -Various outcomes from the action phase will invite characters with the right combination of spare time, resources, cards, and traits to respond appropriately. (No such outcome happened this year) In addition to these reactions, each character with the time to spare may attempt one of the following:
-Perform an Inventory Management action without having to spend a card
-Perform a Caravan Action that takes two or fewer months without having to spend a card
-Attempt to Break a Siege in the minimum amount of time, by spending any spade
To break a siege, a character targets any other character who is attempting a siege with a challenge action. If the challenger succeeds, and wins the resulting battle, the siege is immediately broken.
Banking Wealth -You can bank a card as wealth, removing it from the game until you lose it or recall it to your hand during the preparation phase of a future turn. This provides three main benefits: First, you can store an important card for a rainy day. Second, wealth can attract, enhance, and mitigate random events. Third, it can keep a dangerous card away from other players and out of the discard pile.
To bank a card, you must pay five units of the same resource stored anywhere in your duchy, or three units of the same resource stored in the same construction. Wealth banked from the resources of one construction is placed within that construction. Wealth banked from across the duchy is placed in the Duke’s inventory, any bank, or any castle.
Discard -After wealth is banked, all cards remaining in the hands of a player are placed in a single discard pile. Then, each player who had no cards to discard draws and discards a single card from the deck.
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Post any Reaction Phase Actions you wish to preform, as well as your Duchy Spoilers updated to reflect any new resources, buffs, debuffs, injuries, and/or traits gained during the Action Phase! Once that is done, we will proceed to the Fallout Phase!
NPC AffairsCharacters:
Rebel Leader Puck [Three-o-Hearts]
(Master = None) (Home = Wandering) (Trait = Kobold Alchemist) (Personality = Hostile Towards Strongnar) (Inv Slot 1 = Might) (Inv Slot 2 = Empty) (Chemicals Slot 1 = Empty) (Chemicals Slot 2 = Empty)
The Masked Kobold [10-o-Spades] (Played by UristMcChladni)
(Master = None) (Home = Wandering) (Trait = Flighty Kobold) (Personality = Hostile Towards the Shalesbury Islands) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty)
Rebel Leader Jacktooth [2-o-Spades] (Played by IronyOwl)
(Master = None) (Home = Wandering) (Trait = Kobold Land Manager) (Personality = Hostile Towards Oboson) (Inv Slot 1 = Empty) (Inv Slot 2 = Empty) (Food Slot 1 = Empty) (Food Slot 2 = Empty)
Sites:
Rebel Kobold Camp [Hits on 2-9-o-Spades]
(Owner = Kobold Rebellion) (Location = North Dune Island) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Might Slot 1 = Might) (Might Slot 2 = Empty) (Might Slot 3 = Empty)
Run Down Guild Hall [n/a]
(Owner = Quest Building) (Location = Central Heartland) (Storage Slot 1 = Empty) (Storage Slot 2 = Empty) (Storage Slot 3 = Empty) (Storage Slot 4 = Empty) (Storage Slot 5 = Empty)