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Author Topic: Wizard Princess RTD [Turn 15: Sideshow]  (Read 47045 times)

ZBridges

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Re: Wizard Princess RTD [Turn 11: True Calling]
« Reply #405 on: March 06, 2018, 12:00:18 am »

Quote from: ninjas
Just burn down the damn tower already: (4) Dolosus, Glass, Doomblade, ZBridges
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Maximum Spin

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Re: Wizard Princess RTD [Turn 11: True Calling]
« Reply #406 on: March 07, 2018, 10:44:07 am »

Quote from: ninjas
Just burn down the damn tower already: (5) Dolosus, Glass, Doomblade, ZBridges, Maximum Spin
all burn
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randomgenericusername

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Re: Wizard Princess RTD [Turn 11: True Calling]
« Reply #407 on: March 07, 2018, 11:23:53 am »

Quote from: ninjas
Just burn down the damn tower already: (6) Dolosus, Glass, Doomblade, ZBridges, Maximum Spin, RGU
I support this plan.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

IronyOwl

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Re: Wizard Princess RTD [Turn 11: True Calling]
« Reply #408 on: March 08, 2018, 10:41:24 pm »

Turn 12: Suggested Relocation


Stupid exotic mages. And then they quit on us too. Stupid power disparity. (because HECK DID CONSOLING DO ANYTHING rather than NETHERWORLD PRINCESS WOOOOW) -_-

Seeing her useless skills and stats-
There were fewer now in the tower. Cio could feel it. Other than the residual waste of magic floating about, there was also a lack of other people within the week that had occurred. Where were the people responsible for this? They were not here. Not the doom-mage, or Maxime.

Wondering what to do now given the utter betrayal of the exotic magi, Cio had to be creative...to do something of even relative importance.

Get out of the tower; utilize the dreamscape (alongside illusion to at least level SOMETHING), to reach out to the populace nearby and warn of a disaster occurring; with the concise message to evacuate the area.
Also boop Nallihan because things just got stoooopid horrible.

Because wow did those +1 skills of those exotic mages create this HORROR AND STUPIDLY NEEDLESS INSANITY
[2] You slip out and try to use your illusion powers to warn the populace of an impending disaster. Unfortunately this just scares them into taking cover in their houses. You doubt that will be helpful when the princess does... whatever she plans to do.

"She's not truly adept at the eldritch art of Dagon yet, Enoch. She still needs to learn. She has incredible power and potential, but no skill or grace."
This "Nightmare Channel" could be useful. Enoch has to bring the princess to these cosmic locations out of our reality across the corridors to continue teaching her there with the help of the eldritch inhabitants.
[5] Your face melts off.

...because everything succeeded! You manage to lure the... the... whatever that the princess (or her subconscious or something? you're in eldritch dreamland sort of) has become into the channel linking you, and there... there you both bask in the timeless chatter of things mortal man cannot comprehend.

Which of course melts your face off, but also the princess keens in understanding.

Both: +2 Dagon
You: Faceless Mien
Princess: Whispers In The Dark


Jenkins storms into the tower, beard-of-many-colours flowing wildly around him as he makes his way towards the inhuman figure of the Princess, bypassing the multitude of tasteful refurbishments with a look of mad determination in his eyes.

"You! Empress-child! The abyss grows ever closer, the void unfurling! Come, let us exhume your spoors from the halls of fate!"

Gaze upon the Princess' future and disgorge a prophecy inspired by the oracular vision.
[4] When the eye of the mind awakens, the eye of the sky shall shut. A single crown shall rest upon the earth, and the rivers will run thick with worms.

You suspect this is bad, but the princess' ghost-thing just keens in agreement.

Both: +1 Prophecy


Send the council a letter about our progress.
Have my Kilnsticker Guard help with the evacuations.

[6] You deliver a gallant speech to your guards and the general populace regarding the DOOM, DOOM HAS COME, ALL IS LOST RUN FOR YOU LIIIIIIIIIIVES! It's a little less formal than you're used to, but it's difficult to describe the resulting panicked exodus as excessive given the looming circumstances.

Oh yes, and you give the council a quick note to sort of let them know the broad strokes of what you your comrades the madmen they forced you to share a tower with have wrought.

+2 Public Speaking

Nji will shape a massive jigsaw puzzle out of fungus into the shape of a castle, assuming his new spongy and superior form allows this. The inner fungus pieces would be assembled from rapidly spinning clubs, saws, lunging spikes, snapping jaws, hooks, drills, garrotes and just generally things designed for horrible maiming and/or murder. The outer fungus pieces would be hands, feet, tentacles, hooks, claws, harpoons, lassos, badly decorated and damaged tomes, hugs and other general tools used for dragging things into the depths. Everything will, of course, be designed to harm neither him nor the princess. Safety first.
[4] As they say- when held at bone spearpoint by strange extraplanar seafood, do as they do. So you go ahead and warp yourself (your shell? your dream-self?) into an eternally rotating castle of pain.

Both: +1 Mycomancy
Both: Nightmare Fungal Armor->Nightmare Fungal Castle


Start combining random ingrediants around the tower and stuff them into a potion, and then drink it, becuse in the name of !!SCIENCE!!
[3] You vomit all your intestines out, then slowly regrow them over the course of several hallucination-filled hours. You also seem to now be connected to some kind of weird subconscious gestalt.

In summary, this place and its ingredients are weird.

+1 Alchemy
Dreamwalker


"Come on, can't you do better than that? On the bright side, you are creamier so stop screaming! Many polymorphing students would kill to have your consistency!" Nallihen shouted over the screaming.

Try help the suicidal volunteer rebuild himself properly. Again.
[6] You can rebuild him. Better. Stronger. Larger. More xenophobically adamant of the inferiority of the common race of man, of the inevitable rise of perfection.

Anyway your nine foot tall crocodile man is back to normal. He was always a hulking reptile right?

You and Volunteer: +2 Polymorphing
Volunteer: Superior Being



Ninjas:
Quote from: ninjas
Just burn down the damn tower already: (6) Dolosus, Glass, Doomblade, ZBridges, Maximum Spin, RGU
I support this plan.
[5] Nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope

!!Tower is now on fire!!

Quote from: Sally
More fire!
[1] AUGH CRAP CRAP CRAP WHO COULD HAVE GUESSED FIRE MIGHT EVER BE A BAD THING

Firelord->Immolated Firelord

Quote from: The Cabal
Subdue and absorb Citadel
[2] The Cabal fails to get a gasp on the roughed up but not yet beaten Citadel.

Quote from: Citadel
Expand underground
[2] The Citadel attempts to expand underneath the Cabal's influence, but finds little purchase.

Quote from: Guard
DEATH COMES FOR THE LUCKY GET THESE CIVILIANS OUT
[2] The Kilnsticker Guard fails to evacuate any more civilians via bludgeoning suspected bakers. In fact, that might be slowing things down! Who knew.

Quote from: The Hunters
Nice n slow, he ain't goin anywhere
[3] The hunters give Enoch a few more scrapes. He scarcely notices, ranting as he is about the rents IN HIS MIND!


Quote from: Your Empress
Test
[5] Not far from the tower, the ground shifts, as though a great tentacle were unfurling beneath it. Those dwelling upon said ground shift as well, their bodies and minds, indeed their very souls, little more than patches of colored water to the caress of a waking leviathan.

It begins.


Spoiler (click to show/hide)
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Glass

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #409 on: March 08, 2018, 10:58:00 pm »

Quote from: Ninja Vote
Evacuate Sally, finally: (1) Glass
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Tiruin

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #410 on: March 09, 2018, 12:18:47 am »

((I only mentioned a few people because Archeaux/OceanSoul seems inactive the past weeks, so IC, Cio has no idea about them))

Do that illusion warning again, but this time direct people in an evacuation--alongside writing a STRONGLY WORDED LETTER TO THE COUNCIL for the stupidity of allowing exotic mages as 'TUTORS' to a scion of the throne.

Spoiler (click to show/hide)
Spoiler: To Nallihen (click to show/hide)
Spoiler: To Mordred (click to show/hide)

Write messages to the council and other original mages; we are evacuating, that is the theme of my actions this WEEK.

If I ever meet Sally on the way, do a bit of casual conversation in meeting a child for some reason, then evacuate her with self.

Illusion+Dreamscape to guide and warn the populace to nearby safer zones. If I can utilize illusion to peer through the surrounding areas for a better tower or place where we can find refuge, please make my way there alongside any other pertinent people (like the mages mentioned, Sally whom I probably don't know much of, and other folks)

If I can use my wind magic to help transport everything or at least important things in the evacuation, please do so, mostly as flavor text because why can't I IN A WEEK OF ACTIONS but only restrained by the game mechanics for 'practicality' which somehow weakens the utility mages and bolsters those who just do one thing like exotically mess up people -_- Also using my Consoling to make one final message to the Princess of nice things and not killing people and not going along the abusive timeline due to stoopid exotic mages but augh.


Now if only the guild floorplan had fire or red-square with lined matrix warning zones... :P
« Last Edit: March 09, 2018, 12:31:06 am by Tiruin »
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Maximum Spin

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #411 on: March 09, 2018, 08:58:31 am »

Quote from: Ninja Vote
Evacuate Sally, finally: (1) Glass
Transfer our souls to Sally's eternal pyre so she may Ascend: (1) Maximum Spin
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ziizo

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #412 on: March 09, 2018, 09:12:19 am »


Quote from: Ninja Vote
Evacuate Sally, finally: (1) Glass
Transfer our souls to Sally's eternal pyre so she may Ascend: (2) Maximum Spin, ziizo
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GG, Ziizo. May my spirit live on in your boobs.

Glass

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #413 on: March 09, 2018, 09:29:18 am »

...
*facepalm*
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

randomgenericusername

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #414 on: March 09, 2018, 09:35:15 am »

Quote
Princess Marcille
ASCENDED
-
+2 Apprentice Dagon Priest (7/8)
Almost there. Enoch would probably say something if he had a mouth to talk with.
Teach the Empress how to summon Father Dagon himself and finish her training.
« Last Edit: March 09, 2018, 09:45:26 am by randomgenericusername »
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Maximum Spin

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #415 on: March 09, 2018, 09:55:29 am »

...
*facepalm*
Glass, our job is to rescue Sally.
Right now, the biggest threat to Sally, along with everything else, is the Tentacle Princess.
Therefore, we must make Sally powerful enough to defeat the Tentacle Princess!
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Glass

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #416 on: March 09, 2018, 10:05:55 am »

*meanwhile, Erin Quill is on the other side of the planet, blissfully unaware of all the madness occurring back at home base*
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

randomgenericusername

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #417 on: March 09, 2018, 11:52:38 am »

(I don't know if players are actually able to vote but whatever.)
Quote from: Ninja Vote
Evacuate Sally, finally: (2) Glass, RGU
Transfer our souls to Sally's eternal pyre so she may Ascend: (2) Maximum Spin, ziizo
Ninjas gotta do their job and save Sally, not turn her into a fire abomination.
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Secheral

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #418 on: March 09, 2018, 01:27:47 pm »

Sing a soothing mushroom song to the princess.
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ZBridges

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Re: Wizard Princess RTD [Turn 12: Suggested Relocation]
« Reply #419 on: March 09, 2018, 03:52:00 pm »

Quote from: Ninja Vote
Evacuate Sally, finally: (2) Glass, RGU
Transfer our souls to Sally's eternal pyre so she may Ascend: (3) Maximum Spin, ziizo, ZBridges
Logged
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