Turn 12: Suggested RelocationStupid exotic mages. And then they quit on us too. Stupid power disparity. (because HECK DID CONSOLING DO ANYTHING rather than NETHERWORLD PRINCESS WOOOOW) -_-
Seeing her useless skills and stats-
There were fewer now in the tower. Cio could feel it. Other than the residual waste of magic floating about, there was also a lack of other people within the week that had occurred. Where were the people responsible for this? They were not here. Not the doom-mage, or Maxime.
Wondering what to do now given the utter betrayal of the exotic magi, Cio had to be creative...to do something of even relative importance.
Get out of the tower; utilize the dreamscape (alongside illusion to at least level SOMETHING), to reach out to the populace nearby and warn of a disaster occurring; with the concise message to evacuate the area.
Also boop Nallihan because things just got stoooopid horrible.
Because wow did those +1 skills of those exotic mages create this HORROR AND STUPIDLY NEEDLESS INSANITY
[2] You slip out and try to use your illusion powers to warn the populace of an impending disaster. Unfortunately this just scares them into taking cover in their houses. You doubt that will be helpful when the princess does... whatever she plans to do.
"She's not truly adept at the eldritch art of Dagon yet, Enoch. She still needs to learn. She has incredible power and potential, but no skill or grace."
This "Nightmare Channel" could be useful. Enoch has to bring the princess to these cosmic locations out of our reality across the corridors to continue teaching her there with the help of the eldritch inhabitants.
[5] Your face melts off.
...because everything succeeded! You manage to lure the... the...
whatever that the princess (or her subconscious or something? you're in eldritch dreamland sort of) has become into the channel linking you, and there... there you both bask in the timeless chatter of things mortal man cannot comprehend.
Which of course melts your face off, but also the princess keens in understanding.
Both: +2 Dagon
You: Faceless Mien
Princess: Whispers In The DarkJenkins storms into the tower, beard-of-many-colours flowing wildly around him as he makes his way towards the inhuman figure of the Princess, bypassing the multitude of tasteful refurbishments with a look of mad determination in his eyes.
"You! Empress-child! The abyss grows ever closer, the void unfurling! Come, let us exhume your spoors from the halls of fate!"
Gaze upon the Princess' future and disgorge a prophecy inspired by the oracular vision.
[4] When the eye of the mind awakens, the eye of the sky shall shut. A single crown shall rest upon the earth, and the rivers will run thick with worms.
You suspect this is bad, but the princess' ghost-thing just keens in agreement.
Both: +1 ProphecyMost Boring and Mundane Councilmen,
My esteemed self and (mostly) my peers have grievously succeeded in our task.
The princess has transcended from her role as princess, and ascended into her role as uncontestable ruler of this world (and most others she would cast her gaze upon).
I write to inform you probably don't need to do your counciloring anymore, but the princess probably appreciates your services.
Send the council a letter about our progress.
Have my Kilnsticker Guard help with the evacuations.
[6] You deliver a gallant speech to your guards and the general populace regarding the DOOM, DOOM HAS COME, ALL IS LOST RUN FOR YOU LIIIIIIIIIIVES! It's a little less formal than you're used to, but it's difficult to describe the resulting panicked exodus as excessive given the looming circumstances.
Oh yes, and you give the council a quick note to sort of let them know the broad strokes of what
you your comrades the madmen they forced you to share a tower with have wrought.
+2 Public SpeakingNji will shape a massive jigsaw puzzle out of fungus into the shape of a castle, assuming his new spongy and superior form allows this. The inner fungus pieces would be assembled from rapidly spinning clubs, saws, lunging spikes, snapping jaws, hooks, drills, garrotes and just generally things designed for horrible maiming and/or murder. The outer fungus pieces would be hands, feet, tentacles, hooks, claws, harpoons, lassos, badly decorated and damaged tomes, hugs and other general tools used for dragging things into the depths. Everything will, of course, be designed to harm neither him nor the princess. Safety first.
[4] As they say- when held at bone spearpoint by strange extraplanar seafood, do as they do. So you go ahead and warp yourself (your shell? your dream-self?) into an eternally rotating castle of pain.
Both: +1 Mycomancy
Both: Nightmare Fungal Armor->Nightmare Fungal CastleStart combining random ingrediants around the tower and stuff them into a potion, and then drink it, becuse in the name of !!SCIENCE!!
[3] You vomit all your intestines out, then slowly regrow them over the course of several hallucination-filled hours. You also seem to now be connected to some kind of weird subconscious gestalt.
In summary, this place and its ingredients are weird.
+1 Alchemy
Dreamwalker"Come on, can't you do better than that? On the bright side, you are creamier so stop screaming! Many polymorphing students would kill to have your consistency!" Nallihen shouted over the screaming.
Try help the suicidal volunteer rebuild himself properly. Again.
[6] You can rebuild him. Better. Stronger. Larger. More xenophobically adamant of the inferiority of the common race of man, of the inevitable rise of perfection.
Anyway your nine foot tall crocodile man is back to normal. He was always a hulking reptile right?
You and Volunteer: +2 Polymorphing
Volunteer: Superior BeingNinjas:Just burn down the damn tower already: (6) Dolosus, Glass, Doomblade, ZBridges, Maximum Spin, RGU
I support this plan.
[5] Nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope nope
!!Tower is now on fire!!More fire!
[1] AUGH CRAP CRAP CRAP WHO COULD HAVE GUESSED FIRE MIGHT EVER BE A BAD THING
Firelord->Immolated FirelordSubdue and absorb Citadel
[2] The Cabal fails to get a gasp on the roughed up but not yet beaten Citadel.
Expand underground
[2] The Citadel attempts to expand underneath the Cabal's influence, but finds little purchase.
DEATH COMES FOR THE LUCKY GET THESE CIVILIANS OUT
[2] The Kilnsticker Guard fails to evacuate any more civilians via bludgeoning suspected bakers. In fact, that might be slowing things down! Who knew.
Nice n slow, he ain't goin anywhere
[3] The hunters give Enoch a few more scrapes. He scarcely notices, ranting as he is about the rents IN HIS MIND!
Test
[5] Not far from the tower, the ground shifts, as though a great tentacle were unfurling beneath it. Those dwelling upon said ground shift as well, their bodies and minds, indeed their very souls, little more than patches of colored water to the caress of a waking leviathan.
It begins.
Princess Marcille
ASCENDED
-
+2 Apprentice Dagon Priest (7/8)
+1 Novice Consoler (2/4)
+1 Novice Sea Cucumber Mage (1/4)
+1 Novice Magical Theorist (0/4)
+1 Novice Mycomancer (1/4)
+0 Dabbling Vitamancer (0/2)
+0 Dabbling Public Speaker (0/2)
+0 Dabbling Sea Cucumber Carer (0/2)
+0 Dabbling Illusionist (0/2)
-1 Incompetent Sacrificer (1/2)
-1 Incompetent Air Mage (1/2)
-1 Incompetent History Mage (1/2)
-1 Incompetent Prophet (1/2)
-
Scorn For Life Magics: Life magic, Vitamancy, Mutationsim... none of it works, none of it helps, NONE OF IT IS WORTHY!
Enthusiastic Magical Theory: You don't have to be a sea cucumber when you love your classes!
Noodle Armed: Poor Marcy is not very martially inclined, tending to quake and quail at calls to valorous combat.
Fear of the Dark: The Princess gets nervous when she can't see things, such as in the dark or behind a veil of illusion.
Humanoid Graft: Has a long and branching mass of tentacles protruding from mouth. The tentacles are extremely vibrant and healthy, while her actual body is sickly and frail. Understandably swearing eternal vengeance against all of you over this.
YAK NAK VAR AIE: Ashul'adan ok'phur man'or u'k ver'fal'fal'mroa tshu'mar mor'ai ko'vak ko'vak ko'vak ab'tul mo'ka.
IT COMES: The princess seems rather distraught about something?
Nightmare Channel: You are connected to deep pathways that cannot exist, yet do. Are there voices within, or merely the echoes of your own fraying mind?
Gentle Caress: The princess knows the things between worlds have plans for her. They have assured her all will be as it should be.
Cute Puppy!: Who's a good boy? Who's a good boy who S E E S A L L ?
Hankering: Really could do with a good ol' fashioned sacrifice...
Crying Wreck: The princess is having a breakdown on account of regaining her humanity while all these terrible things are happening. Maybe this is the first step to getting better?
Doubtful Hope: The Princess isn't entirely convinced all is beyond salvation. Also she'd rather not be a world-shattering terror, all else being equal.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Trifold Empress Ascendant: Lo! Behold your Empress, The Ever-Dreamer Ascendant, bound not by rules of the material! Lo! Behold your Salvation, The Writhing In The Dark, bound not by shackles of form. Lo! Behold your Ruin, The Weaver Of Fate, bound not by doubts of humanity.
Nightmare Fungal Castle: The Princess' terrible dreamform bears a crude castle of angry ever-gnashing mushrooms, the manifestation of Nji in the dreamworld.
Whispers In The Dark: The Princess hears the silent chatter of a thousand thousand writhing secrets.
Nallihen Talandr (Caellath)
Healthy and Goo-Free!
-
+3 Adept Polymorpher (6/16)
+2 Apprentice Vitamancer (2/8)
+1 Novice Resilient (0/4)
+1 Novice Charismatic (0/4)
-
The Great Crab: Worshiped by a nearby cult of terrified peasants who occasionally leave offerings to The Briny One. Attempts to explain that he is an evil and fearsome dragon rather than an arctic crab have failed.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Suicidal Volunteer
Hulking and Healthy
-
+2 Apprentice Polymorpher (0/8)
Superior Being: Others are beneath you. Let them know fear.
High Priests
Incompetent
-
+0 Dabbling Polymorphers (0/2)
Sally
FIRE WHY HAVE YOU BETRAYED ME
-
+2 Apprentice Fire Mage (0/8)
+1 Novice Accountant (0/4)
+0 Dabbling Researcher (0/2)
+0 Dabbling Medic (0/2)
+0 Dabbling Psychoarthropodist (0/2)
-
Lightly Melting Walls: You keep seeing things that should not be, cannot be, and by all subsequent investigation are not. However, lately they've seemed more frequent and less exploitable in arcane magic.
Cabal Possessed: You're infested with nightmare lice, nightmare spiders, and their mysterious overlord. From their towering citadel within your own nightmares, they plot and scheme for ever greater power...
Citadel Possessed: You're infested with nightmare parasitic wasps. From their mighty citadel, they plot their dominion over all things, and of infinite fields of spiders to consume...
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Immolated Firelord: SETTING THINGS ON FIRE SOLVES EVERYTHING EXCEPT BEING SET ON FIRE!
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Paladin of Fire: Sally is a valiant crusder of justice and righteousness! Which is to say she gets to roast the hell out of anything that sneaks into the tower, like ninjas!
The Cabal
Fine/Fine
-
Deep Schism: The entity known as The Cabal is actually two rival factions with similar methods and goals. While they are not above working together, they are similarly not above directly opposing each other's aims.
Ninja Shells: The Cabal controls a few ninja fools who attempted to mindrape their betters.
The Citadel
Stifled!
Nji (Secheral)
grrr imma castle
-
+3 Adept Mycomancer (6/16)
+2 Apprentice Dagon Priest (7/8)
+2 Apprentice Life Mage (0/8)
-
Above the Law: Your reckless disregard for civility and law has earned you a fearsome reputation as a ruthless outlaw, not to be lightly crossed.
Nagging Feeling: You feel like you're being watched all the time. Presumably by your all-seeing puppy whose gaze knows barriers of neither stone nor time.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Nightmare Fungal Castle: The Princess' terrible dreamform bears a crude castle of angry ever-gnashing mushrooms, the manifestation of Nji in the dreamworld.
Enoch (randomgenericusername)
No Face, No Problem
-
+3 Adept Dagon Priest (10/16)
+2 Apprentice Archarus Priest (0/8)
+2 Apprentice Hag Magic (0/8)
-
Starsucker: Has a knack for sucking nightmarish abominations into the world. Does not have a knack for controlling nightmarish abominations.
Nightmare Channel: You are connected to deep pathways that cannot exist, yet do. Are there voices within, or merely the echoes of your own fraying mind?
Chitinous Hunt: Humanoid bugs are hunting you in your dreams, including the waking ones you have all the time due to the link-thingy. That makes your day very exciting!
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Very Slightly Carved: You've had some slight disagreements with crude stone weapons and horrifying nightmares intent on hunting you for sport.
Faceless Mien: Your tampering with forces outside your comprehension has slightly melted you, but also granted you intolerable insights into things nobody has words for.
Archeux "Archie" Venison (OceanSoul)
Healthy
-
+3 Adept Academic (0/16)
+2 Apprentice History Mage (1/8)
+1 Novice Enchanter (0/4)
+1 Novice Polymorpher (0/4)
+1 Novice Magical Theorist (0/4)
-1 Incompetent Sealer (1/2)
-
Arkanikon: Has glimpsed the terrible truths of basic magic and recorded these unspeakable secrets into a blasphemous tome, available at most book shops and read widely by children. Has more familiarity with basic and intermagic principles, and haunted by swarms of living and ghostly children wanting autographs and deeper fell knowledge.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Best Idea: There's a Sealing Mage you could summon from beyond, if you had the right components. Dark, ruinous components, not needed save for the vilest of sorceries... and this, which would turn out great!
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Cio Cioae (Tiruin)
Healthy
-
+3 Adept Air Mage (1/16)
+2 Apprentice Prophet (0/8)
+1 Novice Life Mage (0/4)
+1 Novice Illusionist (2/4)
+1 Novice Consoler (2/4)
-
Philosopher: Renowned as a guru and philosopher, granting improved understanding of foreign, sometimes downright alien and inexplicable, psychology and conditions.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Mordred (Nirur)
Healthy
-
+3 Adept Public Speaker (8/16)
+2 Apprentice Poll Mage (4/8)
+1 Novice Tactician (0/4)
+1 Novice Sacrificer (1/4)
+0 Dabbling Dagon Priest (0/2)
-
Noble Hero: Celebrated as a noble hero, especially by the vile aristrocracy and hungry wraiths of the Untouchable Wastes.
Cracked Mirror: You've glimpsed the terrible truths lurking beyond... and within.
Mild Grumbles: Your colleagues keep accidentally hiding your keys and unscrewing the specimen jars. Or maybe the specimens are unscrewing the specimen jars.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Drowsy And Full: You feel sleepy and content, which might hamper your attempts to light everything on fire.
Pyro Debt: You owe Sally something. Hopefully something you can provide or she'll probably light you on fire.
Kilnsticker Guard
Zealous and Reasonable
-
+3 Apprentice Pitchforkers (0/8)
+0 Dabbling Fire Mages (0/2)
-
Doughy Hatred: You refuse to let these treacherous maggots infest your kingdom any longer. Let all who wield a rolling pin or wear an apron beware!
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.
Fiery Reclaimers: The secrets of Fire must be retaken from the vile Bakers who have hoarded them for themselves!
Jenkins (Atomic)
Healthy
-
+3 Adept Prophet (1/16)
+2 Apprentice Polymorpher (0/8)
+2 Apprentice Illusionist (0/8)
-
Seventh Eye of the Effulgent: You have a madman's insight into the cosmic whims of glistening boneless horrors.
El'Liger (PaPaj)
Healthy
-
+3 Adept Wrestler (0/16)
+2 Apprentice Lumomancer (0/8)
+2 Apprentice Alchemist (1/8)
-
Lucha: Despite not wearing a mask, you possess the superhuman strength and asinine common sense of the mystic demons known as Lucha.
Dreamwalker: Your mind is linked up with everyone else's, resulting in a sort of closely shared dreamscape that sometimes manifests even for those not part of the link.