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Author Topic: Gods Battle: Turn 8: Grendabarian humans have a bad day (12/10)  (Read 12963 times)

sprinkled chariot

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Re: Gods Battle: Turn 2
« Reply #30 on: December 13, 2017, 08:03:43 am »

I Instruct my Dwarves to wage war against the trees of the forest.
You hear somewhat disconnected approving laughter from distance
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Imic

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Re: Gods Battle: Turn 2
« Reply #31 on: December 13, 2017, 08:18:28 am »

I Instruct my Dwarves to wage war against the trees of the forest.
Now now, it's too early for that!
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Ardent Debater

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Re: Gods Battle: Turn 2
« Reply #32 on: December 13, 2017, 09:20:09 am »

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Secheral

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Re: Gods Battle: Turn 2
« Reply #33 on: December 13, 2017, 09:50:34 am »

Gerbil raises a giant volcano. He grants his worshippers a boon of unfaltering lungs so that they never tire in their rage, never drown, don't collapse under the fumes of noxious gas and can yell for longer periods of time.
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FallacyofUrist

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Re: Gods Battle: Turn 2
« Reply #34 on: December 13, 2017, 10:34:55 am »

Order my people not to build a shrine to me.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Yottawhat

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Re: Gods Battle: Turn 2
« Reply #35 on: December 13, 2017, 03:12:25 pm »

Oberon gifts his followers the gift of woodshaping, allowing them to twist and contort wood into beautiful clothing and tools.

He then orders them to start constructing a massive wooden cathedral where they shall live, train and create art.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

johiah

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #36 on: December 13, 2017, 06:15:20 pm »

Turn 3: Elves don't grow quickly
Reverion again attempts to genetically modify the dwarves to enable them to withstand the beauty through sheer processing power! (4)
Reverion's dwarves are now very resilient against disoreintation or mental meddling of any kind that they do not wish to happen. This also has the side affect of making them more observant in general. Every turn you do not advance in technology, get +2 instead of +1 to next turn. 1.05 multiplier in combat, +1 to perception checks.
Reverion orders the dwarves to improve their metallurgy of copper. (3)
It is mostly successfull. +1 to tech advancement checks until next level, 1.05 multiplier in combat until next level, halved once leveled up.
(14+1+1)
Your people successfully advance in technology, and now use bronze, an alloy of tin and copper! 21 new dwarves are born.

MonkeyLord names his people. They are the H'verand. He bestows the boon to lay bare rocks. (5)
The boon is very effective, allowing his people to more easily refine metals by cleaning out most impurities. Advancement rolls are now 1/15 instead of 1/20.
His people try to build beautiful, massive altars to him. (1)
Many of the altars topple, suffocating nearby babies. There is now a number of rubble piles around the H'verandian oasis. 6 people die.
(6+1)
His people continue to use stone tools. 37 people are born.

Typhus attempts to repair his previous boon. (6)
It is a massive success! People can remove their spirits from their bodies for a period of time, and can even interact with the physical world while in their spirit forms! Their bodies are put in stasis while disconnected, so they don't need to worry about their bodies dying. When they are close to death, they leave their bodies as spirits to continue working in the community for a time. +1 to perception checks, birthrate increased by 10% (Because people no longer die), every turn you do not advance in technology, get +2 instead of +1 to next turn.
Unfortunately, this act tires him out for the remainder of the 30 years.
Typhus sends the concept of writing things down to a select few of his people. (3)
The idea is mostly adapted, allowing past knowledge to be written down. Every turn you do not advance in technology, get +3 instead of +2 to next turn.
(13)
His people continue to use stone tools, but the knowledge of new discoveries being written down should allow them to upgrade within 100 years. 52 new people are born. Roughly 16 people do not die, instead becoming physical spirits.

Grendabar attempts to grant the concept or written language, and curses via written language, to his people. (5)
The attempt is a resounding success. Nearly all his people can write now, and his druids can perform rather powerful spells via writing words down. Can perform a large spell ritual once per battle. Every turn you do not advance in technology, get +2 instead of +1 to next turn.
(5)
His people apologize for the misunderstanding, and the stines are now known as "stones".
(19+1)
His people have advanced in technology to the chalcolithic era! They now use copper tools instead of stone ones! 39 people are born.

Asmodius continues to not have an appearance.
He instructs his dwarves to cut down as many trees as possible.
(3)
They barely make a dent in the forest, due to the zone of beauty surrounding it, through which there are few safe paths.
(4)
His people continue to use copper tools. 20 dwarves are born.

((Come on in, Ardent, join the party.))
Bozhur the Brash, god of the fight, as well as 100 human followers, form to the East of the forest, North of Gerbil.

Gerbil attempts to spawn a volcano from nothingness, but that is both an action way to large considering how large his powerbase is currently, and does not apply to his aspect, so the attempt fails. Much to his displeasure. Several beatings are in order.
Despite that failure, he attempts to bestow the boon of powerful lungs to his people. (5)
The attempt is a resounding success. Magic lungs allow his people to breathe underwater, in a near vacuum, never use anaerobic muscle work, filter out toxins, bellow for five minutes, or hold their breath for thirty. Essentially lactic acid is a thing of the past, allowing them to work easier for longer. Travel speed is doubled. Extra resilience in harsh conditions. 1.1 multiplier to combat.
(6+1)
His people do not advance in technology. 24 dwarves are born.

Antangonten orders his people to not build a shrine to him. (2)
They fail to build a shrine to him. ((I had to think about what happens here, just to make sure logical sense ensued))
(12)
His people continue to use their new copper tools. 39 people are born.

Oberon attempts to grant the boon of woodshaping. (3)
The attempt is a partial success. His people can now shape wood in a somewhat limited manner while working on it. This ability grows with age and practice. 1.05 multiplier to combat.
He orders his people to construct a massive wooden cathedral where they all will live. (1)
The attempt is a massive failure, and 7 elves die in the collapse.
(2+1)
His people do not advance in technology this turn. 10 new elves are born.
Spoiler: God/Kingdom List (click to show/hide)

Discord link, for those who didn't get it before the link expired. This time, its permanent.
« Last Edit: December 13, 2017, 06:17:20 pm by johiah »
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

crazyabe

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #37 on: December 13, 2017, 06:30:46 pm »

Appearance: A Dwarf with two faces and three pairs of arms. His Front face is always smiling madly, the back one angry at everything.
I Inspire a Dwarf to craft an artifact by drowning him in a mix of shifting emotions.
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nothing here.

Shadowclaw777

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #38 on: December 13, 2017, 06:34:40 pm »

-More fun with genetics!; givingly through genetics the Queen Ant will create and modify the DNA code of the Dwarves so a huge gland of adrenaline right adjacent to the heart of the Dwarves exist, when they are in battle or generally pissed off they get a enhanced adrenaline rush making them much more brutal and deadly in melee combat.

-Its time for fun!, Commandingly, tell the Dwarves to raid those pesky beauty elves in the forest and take as many as prisoners!. Consider it justice for death of Dwarves because of too much beauty.
« Last Edit: December 15, 2017, 07:10:07 am by Shadowclaw777 »
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johiah

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #39 on: December 13, 2017, 06:52:38 pm »

I have a feeling that through a combination of many enemies and a slow population growth, Oberon is going to be quickly kicked out of the game.
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Yottawhat

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #40 on: December 13, 2017, 07:03:29 pm »

I have a feeling that through a combination of many enemies and a slow population growth, Oberon is going to be quickly kicked out of the game.

Psst, I'll be fine

Give my elves the boon of beauty, making them all so beautiful that the other races will be in awe from just seeing them.

Have my elves learn the way of stealth and camouflage by hiding in the leaves and art pieces inside my dazzling forest.
« Last Edit: December 13, 2017, 07:32:54 pm by Yottawhat »
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

MonkeyMarkMario

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #41 on: December 13, 2017, 07:31:38 pm »

I am keeping a History of my people in Google Docs here is the link:
History of MonkeyLord's people: https://docs.google.com/document/d/1hZHQ-wgTG3bHzl8T67l3907PZ8gszWM33CeWwazGGSc/edit?usp=sharing

Give my people the ability to chisel stone with their minds to keep records of whatever they want.
Have my people send teams of explorers, max of 5 people per team, and establish peaceful relations with anyone they meet.


Also if it is not to much trouble can we have a map? Nothing fancy just something to see relative distance and location.
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

johiah

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #42 on: December 13, 2017, 08:22:42 pm »

Do you mind a map on google sheets? I can't draw.
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

MonkeyMarkMario

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #43 on: December 14, 2017, 12:19:42 am »

Ya that is fine, just what I was thinking.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

helmacon

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Re: Gods Battle: Turn 3: Elves don't grow quickly
« Reply #44 on: December 14, 2017, 06:35:13 am »

Application to join or waitlist.

Quote
Name: Grogar
Appearance: Last of kings, ender of days. Grogar is found strongest in the last breath of dying men, in the finality of death. In times such as these he is depicted as a charcoal black man with piercing blue eyes, astride a great beast with a wake of fire after him. In less serious times he is celebrated in last harvest, shown with a scythe, or with the last snows of winter as the earth begins to thaw with fire in his hands. No matter how he is seen; with fire or scythe or sword and beast, he is always a tall man, charcoal black, with piercing blue eyes, silent as fresh fallen snow. They say that when he truly speaks the end of days will be upon the world. Whether he is the shepherd of such destruction, a mere harbinger of greater forces, or the last stand against it is unknown.
Aspect: Last
Race: Humans
Technology level: 0

For his first action he shall teach his people to write and keep record, that their history and knowledge might last.

He orders his people to build a great city (maybe more of a village given the current pop) to live within.
« Last Edit: December 15, 2017, 12:09:41 pm by helmacon »
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Science is Meta gaming IRL. Humans are cheating fucks.
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