Crazyabe drowns a dwarf in a mix of emotions in order to inspire him. (2)
The dwarf focuses on the drowning part of that boon, and accomplishes nothing.
(10+1)
His dwarves continue to use copper tools. 24 dwarves are born.
Reverion improves the strength of adrenaline in his dwarves. (6)
His dwarves are now incredibly fast in short bursts, during which they can withstand the loss of limbs and hardly react to it. It essentially makes them more stronger in almost every way for about five minutes, after which they will fall into a due to the stress upon their hearts. The effect of this gland is not consciously controllable.
His people then launch a series of raids against the elves. (1) The elves at the moment of assault happen to be gathered in one area for a meeting. 113 elves, forewarned about 30 seconds ahead, turn when 63 dwarves plunge out of the woods, swinging fierce looking bronze implements of war. The elves charge back as battle commences, hardened wood combating forged metal.
(20*1.05*1.025*1.3*1.2)-(54*1.05*1.05 < 0)
(70*1.05*1.05)-(21*1.05*1.025*0.9 = 57)
Oh, and what a slaughter it is. The dwarves manage to land not. A single. Hit.
The attempted raid turns into a riot, 51 dwarves lying dead on the ground. The remaining dwarves, when they put down their weapons and the fighting ceases, are allowed to take the 6 wounded home.
Due to no one getting injured, the elves are not going to press the issue.
As the Reverionish industry was geared towards producing weapons for the short lived raid, no technological advances were made. It will, however, be easier in the future. 15 new dwarves are born.
After the fighting ends, Oberon gives his elves the boon of beauty. (5)
The elves are now so incredibly beautiful that anyone without previous mental preparation of fortifications will become enthralled to the first elf they see.
He then instructs his elves to practice stealth. (5)
They learn the ways of stealth like they learned to dance. That is, very easily. They can now easily move whole populations around the forest without anyone who is watching ever noticing.
(5, 6+2)
Oberon’s elves continue to use their wooden implements. 11 new elves are born.
MonkeyLord attempts to bestow the ability to lay naked the lower layers of a stone tablet. (2)
The attempt, unfortunately, fails.
The exploration teams go out. (4)
Seven exploration teams of five leave. One dies alone on the massive plain, and one gets trapped in a massive zone of chaotic statuettes, but the other 5 find shelter with other kingdoms.
You have now discovered Antangonten, Reverion, Grendabar, Typhus, and Gerbil. Diplomats are removed from effective breeding population until they return.
((We now have a map))
(2+2)
Your people continue to use stone tools. 36 new people are born.
Grogar, the last, appears on the edge of a river North of the forest, and East of the mountain. 159 humans follow him out of the void.
He teaches his people to read and write. (5)
The attempt is a huge success, and everyone quickly becomes literate. This speeds up technological advancement.
He then commands his people to build a great city. (5)
Despite it going off without a hitch, the city is more of a large town. This makes people happier.
(11)
His people continue to use stone tools. 51 new people are born.
Grogar is the first to 200 population!Typhus attempts to summon shoggoths for his people. (2)
He fails to summon any, which might be a good thing.
He then orders his people to make sanity defying tablets, and send them to Reverion and Asmodius as a sign of friendship. (3)
His people make the tablets, but know not who he speaks of.
Typhus tries to make his people immune to insanity, but is too tired from trying to summon Lovecraftian horrors.
(2+4)
His people continue to use stone tools. 74 new people are born.
Typhus is the second person to reach 200 pops! Grendabar grants the boon of knowledge of crannogs to his people. (6)
They are now kept warm in their overland crannogs, which also provide extra defense! However, they now refuse to live in anything else.
Grendabar tells his people they need to farm more. (5)
His people take to farming with a vengeance, almost completely abandoning hunting and gathering. They now have more food for more babies.
(17)
His people continue to use copper tools, for farming and building. 61 new people are born.
Grendabar is the third person to reach 200 pops!Bozhur increases the size, strength, and toughness of his people. (5)
However, being so large means they eat more food, slowing down the growth rate somewhat.
The boon is very successful, allowing his people to pull trees out of the ground singlehanded. They are twice the size of a normal person, with twice the strength and toughness.
Bozhur begins a eugenics program. (5)
The program is very effective for its level of sophistication, and the next generation of people are stronger, healthier, smarter, and more virile than their predecessors.
(14)
His people continue to use stone tools. 57 new people are born, as generation 1. 30 generation 0 humands die of old age.
Antangonten tells his people to not experiment with agriculture. (4)
Their experiments are not successfull. They do not have more food to go round, and their population does not increase faster. Totally not.
(9+1)
His people do not continue to use copper tools. 56 new people are not born.
Antangonten if the fourth person to reach 200 pops!Gerbil attempts to bestow the boon of rage control, (2) but it fails to do anything.
Rather upset at all the recent failures, he orders his people to take all the earth and stone from the edges of his kingdom and pile them in the middle. (6)
They dig extremely fast, creating a small mountain to live in. However, they are now surroiunded by a massive, shallow lake.
(5+2)
Gerbil's dwarves do not advance in technology this turn. 29 new dwarves are born.
Kuzzk-Harrin appears on the West edge of a large forest, along with 135 dwarven followers.
Right off the bat, he bestows a boon upon them. (4)
The boon allows them to blank their minds and work tirelessly for the community. This improves their ability to hunt, gather, and farm.
He attempts to get the dwarves to read. (2)
The attempt is a complete failure, but not much time is wasted.
(13)
His people continue to use copper tools. 30 new dwarves are born.
Discord link.Now with a map!Name: Reverion (Shadowclaw777)
Appearance: A giant queen ant, she is considered the protector of nature and biology, everything organic; and manipulates DNA to her liking; her grasping claws allow her to change and form any being in to her liking. She is the master of evolution and loves to harvest her prey, the more challenging the prey the better the hunt. Her black carapace is voidness and yet filled with acid, her mandibles are disgusting and horrific as they insinuate fear within her prey. And her insect eyes stare down to you at the molecular level, already seeing how... unrefined your DNA is. Everything to her is just biomass, she doesn't see sentience or sapience or what being call "free will"; she only understands your material property and how to assimilate it to its proper form.
Aspect: Genetics
Kingdom: 89 dwarves
Effects: +2 when not advancing in tech, 1.05 multiplier to combat, 1.025 multiplier to combat until next tech level, +1 to perception checks, Adrenal glands (1.3 modifier to attack in combat, 0.9 modifier to defense rolls, +1 to catching a retreating enemy)
Technology Level: 2 (+2 to next advancement)
Name: Antangonten (FallacyofUrist)
Appearance: A sphere of smoke turning in on itself.
Aspect: Inverse
Kingdom: 225 humans
Effects: Agriculture (10% faster growth rate)
Technology Level: 1 (+2 to next advancement)
Name: Oberon (Yottawhat)
Appearance: A tall elf, lithe with his features writ wooden, his body made from fine oak with the only article of clothing is a skirt made of overlapping leaves.
Aspect: Beauty
Kingdom: 124 elves
Effects: Limited woodsinging (1.05 multiplier to combat), Absurd beautifulness (without previous mental preparation or fortifications, all interactions with Oberon elves leads to enthrallment)
Skills: Absurdly graceful movement (1.05 multiplier to combat), Absurd stealth (+3 to evading notice or performing surprise attacks, 1.1 multiplier to combat)
Technology level: 0 (+3 to next advancement)
Name: MonkeyLord (MonkeyMarkMario)
Appearance: A human in every appearance except with a massive glow about him.
Artifacts: Exceedingly fine diplomat clothes
Aspect: Naked
Kingdom: 187 humans
Effects: 1/15 advancement rolls
Technology level: 0 (+3 to next advancement)
Name : Typhus (sprinkled chariot)
Appearance: A writhing black mass of randomly appearing tentacles, mouths and glowing yellow eyes.
Aspect : Disconnect
Kingdom: 246 humans
Effects: +3 when not advancing in tech, +1 to perception checks, 10% increase in birthrate
Technology level : 0 (+7 to next advancement)
Name: Gerbil (Secheral)
Appearance: An absolute titan in every sense of the word. His massive frame supports bulging muscles clad in scarred skin, his veins and arteries are snakes struggling against their prison of tissue and steam rises from him with every beat of raging heart. A great beard of magma grabs and tears at itself from the front while an equally fearsome mane of magma descends down his back and does the same. They join in sparks. His crimson and bloodshot eyes constantly twitch along with the rest of his facial features that are set into a permanent snarl. Overall he looks like someone who is a god of Rage yet holds the name Gerbil.
Artifacts: Copper hax for Gerbil. Inspires soldiers to attack better next combat phase.
Aspect: Rage
Kingdom: 173 dwarves
Effects: Double travel speed, extra resilience in harsh conditions, 1.1 multiplier to combat
Technology level: 1 (+3 to next advancement)
Name: Grendabar (Imic)
Appearance: A wandering old man with a wide brimmed hat covering his face, and a long white beard. Birds flock around him, telling him of all the world's secrets and whispers. When he speaks, the language is one that does not sound like something made of human vocal chords.
Aspect: Strange
Kingdom: 230 humans
Effects: Crannogs (1.2 multiplier when in a defensive war and not ambushed), commercial farming (20% increase in growth rate)
+2 when not advancing in tech, powerful spell ritual once per battle
Technology level: 1 (+0 to next advancement)
Name: Asmodius (crazyabe)
Appearance: A Dwarf with two faces and three pairs of arms. His Front face is always smiling madly, the back one angry at everything.
Aspect: Emotion
Race: 144 dwarves
Technology level: 1 (+2 to next advancement)
Name: Bozhur the Brash (Ardent Debater)
Appearance: Bozhur the Brash is a colossal goliath forged of bronze and rippling with muscle, he wields a flanged mace the length of two arms, a square shield the size of a man, and wears a suit of cumbersome plate as thick as two handspans, which covers all but his featureless head, which is wreathed in blue flame. His weapons and armor are forged of burnished bronze inlaid with adamantium, and when he speaks, his voice booms through the minds of those present.
Aspect: Fight
Kingdom: 70 gen 0 humans, 57 gen 1 humans (1.1 multiplier in combat, 10% increase to fertility)
Effects: 2 times normal size, strength, and toughness (Growth rate -10%), Eugenics program (Each subsequent generation is 10% stronger, smarter, healthier, and virile. This has diminishing effects.)
Technology level: 0 (+1 to next advancement)
Name: Grogar (helmacon)
Appearance: Last of kings, ender of days. Grogar is found strongest in the last breath of dying men, in the finality of death. In times such as these he is depicted as a charcoal black man with piercing blue eyes, astride a great beast with a wake of fire after him. In less serious times he is celebrated in last harvest, shown with a scythe, or with the last snows of winter as the earth begins to thaw with fire in his hands. No matter how he is seen; with fire or scythe or sword and beast, he is always a tall man, charcoal black, with piercing blue eyes, silent as fresh fallen snow. They say that when he truly speaks the end of days will be upon the world. Whether he is the shepherd of such destruction, a mere harbinger of greater forces, or the last stand against it is unknown.
Aspect: Last
Kingdom: 216 humans
Effects: Lovely town (20% increase in growth rate, up from 30% to 36%)
Skills: Literate (+3 instead of +1 when not advancing in tech)
Technology level: 0 (+3 to next advancement)
Name: Kuzzk-Harrin
Appearance: A void. Not just an emptiness, because that implies a space to be empty. The void is an absence of even that space.
Aspect: Blankness
Kingdom: 165 dwarves
Effects: Mind blank (10% increase to population growth)
Technology level: 1 (+1 to next advancement)