Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 12

Author Topic: Gods Battle: Turn 8: Grendabarian humans have a bad day (12/10)  (Read 12871 times)

Secheral

  • Bay Watcher
    • View Profile
Re: Gods Battle: Turn 1
« Reply #15 on: December 12, 2017, 09:38:13 am »

Appearance: An absolute titan in every sense of the word. His massive frame supports bulging muscles clad in scarred skin, his veins and arteries are snakes struggling against their prison of tissue and steam rises from him with every beat of raging heart. A great beard of magma grabs and tears at itself from the front while an equaly fearsome mane of magma descends down his back and does the same. They join in sparks. His crimson and bloodshot eyes constantly twitch along with the rest of his facial features that are set into a permanent snarl. Overall he looks like someone who is a god of Rage yet holds the name Gerbil.


"MAKE ME A HAX. NOW. DON'T KNOW HOW?
TAKE A STICK, SOME METAL, TURN IT INTO A HAMMER, BUT PUT AN AXE BLADE IN THE MIDDLE OF THE HEAD AND VOILA, YOU'VE GOT A HAX. I THINK. NOW MAKE IT TWICE AS BIG AS ME!"

he yelled at his worshippers, making sure to make twitching eye contact with every single one. "AND YOU!" He screamed, pointing at the dwarf he found the most annoying "YOU WILL WORK THE HARDEST OR I SWEAR I WILL THROW YOU DOWN A VOLCANO!"
« Last Edit: December 12, 2017, 10:13:28 am by Secheral »
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Gods Battle: Turn 1
« Reply #16 on: December 12, 2017, 10:10:31 am »

Appearance: A sphere of smoke turning in on itself.
~~~
Appear to my people, give them the command to do exactly the opposite of what I say in my orders, unless I say "Antangonten says" before giving the order.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Gods Battle: Turn 1
« Reply #17 on: December 12, 2017, 10:19:27 am »

Appearance of Grendabar: A wandering old man witha wide brimmed hat covering his face, and a long white beard. Birds flock around him, telling him of all the world's secrets and whispers. When he speaks, the language is one that does not sound like soemthing made of human vocal chords.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

johiah

  • Bay Watcher
    • View Profile
Re: Gods Battle: Turn 1
« Reply #18 on: December 12, 2017, 10:19:38 am »

Appearance: A sphere of smoke turning in on itself.
~~~
Appear to my people, give them the command to do exactly the opposite of what I say in my orders, unless I say "Antangonten says" before giving the order.
Are you aware this is a paradox?
Logged
Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Gods Battle: Turn 1
« Reply #19 on: December 12, 2017, 11:54:20 am »

Name: Asmodius
Appearance: (Leave blank until your receive your aspect)
Aspect: (Also leave blank, this is for ease of copypasting)
Race: dwarves
Technology level: 1
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Gods Battle: Turn 1
« Reply #20 on: December 12, 2017, 12:51:12 pm »

Name: MonkeyLord
Appearance: A human in every appearance except with a massive glow about him.
Aspect: Naked
Kingdom: 100 humans
Technology level: 0

Have my humans start making clothes for themselves, for when they are with strangers. No need to make any strangers uncomfortable at first. Let's convert slowly and with the best possible tactics.
« Last Edit: December 12, 2017, 07:41:44 pm by MonkeyMarkMario »
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Yottawhat

  • Bay Watcher
  • New face, new look.
    • View Profile
Re: Gods Battle: Turn 1
« Reply #21 on: December 12, 2017, 04:33:27 pm »

Appearance: A tall elf, lithe with his features writ wooden, his body made from fine oak with the only article of clothing is a skirt made of overlapping leaves.

Oberon's action is to force the forest to start growing outwards towards the plains forming sculptures of animals, tableaux of elves, and other artistic expressions.

Command my to begin practicing their skills so that they may appear elegant no matter what they are doing. Be it chopping wood or skinning beasts.
« Last Edit: December 12, 2017, 05:11:54 pm by Yottawhat »
Logged
(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Gods Battle: Turn 1
« Reply #22 on: December 12, 2017, 04:52:15 pm »

Appearance: Reverion is a giant queen ant, she is considered the protector of nature and biology, everything organic; and manipulates DNA to her liking; her grasping claws allow her to change and form any being in to her liking. She is the master of evolution and loves to harvest her prey, the more challenging the prey the better the hunt. Her black carapace is voidness and yet filled with acid, her mandibles are disgusting and horrific as they insinuate fear within her prey. And her insect eyes stare down to you at the molecular level, already seeing how... unrefined your DNA is. Everything to her is just biomass, she doesn't see sentience or sapience or what being call "free will"; she only understands your material property and how to assimilate it to its proper form.

Genetically alter a majority of the male Dwarves to have larger and more functional Brains throughout the generations; that allow them to process more information and hold more information within their skulls, making them smarter and wiser. Also make them more cool-tempered and less reliant on puny things like sadness or salty rage.

Instruct the Dwarves of Reverion to make metallic expansion posts towards the forests!, they need a source of wood and need to instigate their hatred of elves; so making expansion is the only right move.
« Last Edit: December 12, 2017, 07:00:33 pm by Shadowclaw777 »
Logged

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Gods Battle: Turn 1
« Reply #23 on: December 12, 2017, 07:31:43 pm »

Appearance: A sphere of smoke turning in on itself.
~~~
Appear to my people, give them the command to do exactly the opposite of what I say in my orders, unless I say "Antangonten says" before giving the order.
Are you aware this is a paradox?
Yes, but since this is the god of inversion, a paradox to him is a not paradox when it needs to be.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

johiah

  • Bay Watcher
    • View Profile
Re: Gods Battle: Turn 2
« Reply #24 on: December 12, 2017, 07:47:00 pm »

Imic
Grendabar bestows a boon upon his people. (3)
The boon is mostly effective, allowing strange minor curses to be laid upon people when druids who had spent much time communing with nature deem it necessary and say the words.
(4)
Your people construct some standing stines to honor you. Whatever stines are.
(16)
Your people continue to use stone tools. 30 new people are born!

sprinkled chariot
Typhus bestows a boon upon his people. (2)
The boon allows people to disconnect their souls from their bodies, but they cannot reconnect. Three people die.
(1)
Your people build sanity defying clay statuettes of you. They are so sanity defying that you are forced to move the village after the area becomes corrupted with chaotic magic. Those who look at the statuettes from a distance walk into the area and never leave. Five more people are lost.
(6)
You do not advance to stone tools. 28 people are born.

Secheral
Gerbil orders his followers to construct a hax, threatening one in particular. (5)
The hax they construct is 1.5 times as large as you, with a finely sharpened copper blade. A lot of heart went into this. You decide not to throw the one dwarf into a volcano, due to there being no volcanoes around.
(13)
Your people do not advance in technology this turn. 20 people are born.

FallacyofUrist
Antangonten appears to his followers and tells them to do exactly the opposite of what he says in his orders, unless he says "Antangonten says" before giving the order. The RNG itself fails to generate a number due to the logical fallacy. (Not even joking. You broke the website. It took 5 minutes to generate a number.)
(20)
Your people advance in technology, and have entered the chalcolithic era! They now use crude copper tools! 30 people have been born.

crazyabe
Asmodius, god of emotion, forms in a mountain on the far side of the forest. 100 dwarves follow him. They use crude copper tools.

MonkeyLord instructs his followers to make clothes for when interacting with strangers. (5)
For the technology level of his followers, the clothes are of exceedingly fine quality, and very impressive.
(6)
His people do not advance in technology. 30 people have been born.

Yottawhat
Oberon instructs the forest to spread outwards towards the plains, using his magic. (6)
The area that forms between the forest and the humans at the base of the mountain is so beautiful that none but your elves can leave once they enter, all others simply becoming trapped in a world of beauty until starving to death.
You also instruct your people to practice their skills until every act is beautiful. (4)
They succeed in every aspect, becoming far more graceful than a human could ever hope to achieve. 1.05 modifier to combat
(18)
Your elves continue to use stone tools. 10 new people are born.

Shadowclaw777
Reverion attempts to alter the dna of her followers to assist them. (1) The modification is a horrific failure, and the death rate among test subjects is 100%. 8 people die.
Reverion's subjects attempt to create metallic expansion posts in the forest. (3)
Their attempts are foiled by the sudden explosion of Oberon's power pushing the border of the forest out, and only manage to build a single outpost without windows, so that those inside do not become entrapped in the beauty of the beauty zone. 5 people become trapped and die happy in the beauty zone.
(2)
Reverion's followers do not advance in technology. 17 people are born.

Please let me know if you think I missed anything. There's a considerable amount of stuff to keep track of.

Spoiler: God/Kingdom List (click to show/hide)
« Last Edit: December 12, 2017, 07:50:50 pm by johiah »
Logged
Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Gods Battle: Turn 2
« Reply #25 on: December 12, 2017, 07:55:18 pm »

-Genetical alter the Dwarves again!, make them have really large brains again that can handle the immense amount of beauty through pure processing power and information storage of there brains, Reverion Dwarves need to be the smartest beings in the entire world!

-Commandingly, have the Reverion Dwarves in the Mountains start with copper metallurgy and start with the ability to build copper mauls and axes for military efforts. The Dwarves need weapons so that they can protect themselves from the incursion of horrible external threats.
Logged

MonkeyMarkMario

  • Bay Watcher
    • View Profile
Re: Gods Battle: Turn 2
« Reply #26 on: December 12, 2017, 08:10:07 pm »

Spoiler: Kingdom (click to show/hide)

My people shall be know as H'verand, and they shall start building alters to worship me.
Also modify them with the ability to strip dirt away from rocks with their minds.
« Last Edit: December 12, 2017, 08:20:24 pm by MonkeyMarkMario »
Logged
My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Gods Battle: Turn 2
« Reply #27 on: December 13, 2017, 04:13:33 am »

Fix total soul disconnection  problem of previous gift and grant  followers ability to shoot  eldritch soul blazing beam once per day


Send  them idea of stone tools and writing down things on clay tablets
Logged

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Gods Battle: Turn 2
« Reply #28 on: December 13, 2017, 04:50:55 am »

Grant my people the ability to use words carved into stones to work spells and to lay strange curses on people.
Order them politely to change the spelling of "Stines" to "Stones"
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: Gods Battle: Turn 2
« Reply #29 on: December 13, 2017, 07:59:07 am »

I Instruct my Dwarves to wage war against the trees of the forest.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.
Pages: 1 [2] 3 4 ... 12