Spend one EP token on plasma rifles. Use Month End point on EP.
Mission 1:
Craft: Medium Scout (3 VP), Light Fighter (1 VP)
Units: Sectoid x2 (2 UP), Scout Drone (1 UP)
Equipment: Elder's Scorn (0.25 EP), 2x AAA missile (light fighter) (2 EP)
Destination: India
Mission Type: Harvest + Investigate Signal
Mission 2:
Craft: Small Scout (1 VP)
Units: Skin Crawlers (free), Sectoid (1 UP)
Equipment: Elder's Scorn (0.25 EP), Plasma Rifle (free)
Destination: Argentina
Mission Type: Recruit Collaborators + Investigate Signal
Mission 3:
Craft: Small Scout (1 VP)
Units: Skin Crawlers (1 UP), Sectoid (1 UP)
Equipment: Elder's Scorn (0.25 EP), Plasma Rifle (1 VP)
Destination: Nigeria
Mission Type: Recruit Collaborators + Investigate Signal
Mission 4:
Craft: Small Scout (free); Masquerading as medium scout.
Units: Sectoid (free)
Equipment: Elder's Scorn (0.25 EP)
Destination: Canada
Mission Type: Harvest
Original thinking:
X-com has, at best guess, 6 VP, or 7 if they spend the month end token on it. Assuming they see through the masquerade (worst-case), that's 1 craft against each small scout, giving enough for 1 Talon and 1 or 2 Skyrangers against the large scout.
The masquerade craft is lost if targeted on the ground; all three small have adequate odds in the air and the infiltrating two have good chances against a single squad on the ground. For the medium, a total of 4 missiles should be enough to see off the Talon even if they bring in countermeasures, and the mortar should give us enough support on the ground to beat one or two squads of infantry.