Plan time.
Spend 2 UP Tokens on Skin Crawlers.
Mission Type: Recruit Collaborators.
Craft(s): 1 Small Scout (Free), 2 Medium fighter (4VP)
Unit loadout: 2 Sectoid (2xPlasma Pistols, 2xElerium Grenade) (2UP, 2EP)
2 Skin Crawlers, Infiltrated (6-2=4UP)
Destination: Australia
This is the simplest, brute-forciest plan. Two Medium Fighters take out any XCOM interceptors, and if we're lucky Skyrangers as well (which presumably is a possibility, otherwise XCOM would never need to send Interceptors at all, since they could just wait for us to land and send in endless Skyrangers). Two squads of grenade-equipped Sectoids take care of any XCOM soldiers who do manage to interfere, whilst our infiltrated Skin Crawlers take care of the actual mission.
Spend 2 UP Tokens on Skin Crawlers.
Mission Type: Harvest
Craft(s): 2 Small Scout (1+0=1VP), 1 Medium fighter (2VP)
Unit loadout: 2 Sectoid (2xPlasma Pistols, 1xElerium Grenade, 1xMeld Container) (2UP, 2EP)
2 Scout Drone (2UP)
Destination: Australia
Mission Type: Recruit Collaborators
Craft(s): 1 Small Scout (1VP)
Unit loadout: 2 Skin Crawler (4xPlasma Pistols) (4-2=2UP)
Destination: Australia
This is a riskier plan, which we should only do if we reckon upgraded ECM will guarantee aerial victory. The single Medium fighter and the three Small Scouts would take out XCOM's aerial presence, as with the first plan. But whereas XCOM will realise that something strange is afoot with Plan A when they receive no reports of increased Panic or missing civilians, with Plan B they will hear all about how we kidnapped people as usual, and Australia's Panic will rise- just a regular Harvest Mission, to their eyes. They would have no reason to suspect that we had also recruited collaborators.
(
ebbor, would the deception of Plan B even work? Would XCOM detect two missions or one?)