Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 53 54 [55] 56 57 ... 63

Author Topic: Ethereals : XCOM Arms Race  (Read 65702 times)

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #810 on: February 23, 2018, 09:46:40 am »

The leap from a light fighter to a medium fighter is more than twice as powerful in a dogfight, I think twice and a half?

Actually here’s why an extra VP will be valuable to tophat’s plan. If he removes the plasma rifle for the Russian infiltration for instance , and than upgrade the light fighter into a medium fighter, that could mean that the medium fighter could harm both talons and put pressure on skyrangers more effectively resulting in less ground troops that the aliens have to deal with, which means their is less need for a plasma pistol. I think that’s a significant enough edge on getting another VP this turn, we also would be even in point generation of +2/+2 for EP and VP which is balanced which is always nice. I think this might be an effective change and would have my vote for it
« Last Edit: February 23, 2018, 10:01:18 am by Shadowclaw777 »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #811 on: February 23, 2018, 10:18:21 am »

We have literally never managed to reduce XCOM's ground troop numbers by shooting down Skyrangers. Last turn, the fluff specifically mentions that we destroyed both Skyrangers with missiles, but it mentions nothing about their numbers being reduced by that.
I'm pretty sure it is borderline impossible unless they have literally no escort.
Logged
Long Live United Forenia!

Shadowclaw777

  • Bay Watcher
  • Resident Wisenheimer
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #812 on: February 23, 2018, 10:24:34 am »

Heesh, I'm still thinking that upgrading the UFOs like the medium fighters and such to perform surface-to-ground bombardment is still a thing we can do, but you still need some sort of infantry force, to have a form of success. Its just that aerial bombardment gives you significant advantage over the invading ground force, but anyways

Quote from: Missions
[] Actually not that spread out :
[] Mars Attacks :
[] A Different Approach :
[] A different Approach MkII :
[] Operation Versatility :
[2] Plan TopHat : NUKE9.13, SC
« Last Edit: February 23, 2018, 11:58:46 am by Shadowclaw777 »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #813 on: February 23, 2018, 11:55:27 am »

10ebbor10, you mention in your battle report that XCom's skyrangers got destroyed. Did we cause infantry casualties from this? We can presumably compare the number of active hostiles to previous engagements to work out if there were less, assuming we couldn't just pick through the wreckage and count bodies.

Further, is it possible to avoid a ground fight with XCom by taking out their skyrangers before they land? I realsie this way circumvent mechanics slightly, but if they are stupid enough to send unescorted skyrangers to intercept we ought to be able to make the most of it.

Quote from: Missions
[] Actually not that spread out :
[] Mars Attacks :
[] A Different Approach :
[] A different Approach MkII :
[] Operation Versatility :
[3] Plan TopHat : NUKE9.13, SC, Kashyyk
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #814 on: February 23, 2018, 11:59:05 am »

Quote from: Missions
[] Actually not that spread out :
[] Mars Attacks :
[] A Different Approach :
[] A different Approach MkII :
[] Operation Versatility :
[4] Plan TopHat : NUKE9.13, SC, Kashyyk, Failbird105
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #815 on: February 23, 2018, 12:18:33 pm »

10ebbor10, you mention in your battle report that XCom's skyrangers got destroyed. Did we cause infantry casualties from this? We can presumably compare the number of active hostiles to previous engagements to work out if there were less, assuming we couldn't just pick through the wreckage and count bodies.
Couod have happened, but didn't.

Quote
Further, is it possible to avoid a ground fight with XCom by taking out their skyrangers before they land? I realsie this way circumvent mechanics slightly, but if they are stupid enough to send unescorted skyrangers to intercept we ought to be able to make the most of it.

It's highly unlikely, but it can happen. They've done it to you.  You'd probably need a dedicated tactic for it to have descent odds of success.
Logged

Failbird105

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #816 on: February 23, 2018, 12:30:15 pm »

Ebbor, there was a question earlier that you didn't seem to see. Namely, would it be possible to have a "Create Outpost" mission that if successful gives a bonus to making a base in that area?
Logged

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #817 on: February 23, 2018, 02:18:09 pm »

Quote from: Missions
[] Actually not that spread out :
[] Mars Attacks :
[] A Different Approach :
[] A different Approach MkII :
[] Operation Versatility :
[5] Plan TopHat : NUKE9.13, SC, Kashyyk, Failbird105, Puppyguard.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #818 on: February 23, 2018, 03:40:01 pm »

Ebbor, there was a question earlier that you didn't seem to see. Namely, would it be possible to have a "Create Outpost" mission that if successful gives a bonus to making a base in that area?

Sure.

Driving a country into panic also works for that.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #819 on: February 23, 2018, 05:05:16 pm »

This is likely to be more design tier than revision tier, but here goes:

For the Cause
We have been slowly expanding our influence amongst the less idiotic members of humanity, however as of yet they have been merely keeping a low profile instead of acting in our best interests. As our influence grows, loyalist humans will aid in the procurement of resources for base construction, investigate rumours of XCom and Exalt bases, take up arms for our cause and eventually force the nation to cease backing XCom.
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #820 on: February 23, 2018, 05:21:06 pm »

That seems premature, considering we have only lightly infiltrated a single country.
Logged
Long Live United Forenia!

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #821 on: February 23, 2018, 05:38:19 pm »

I know, but if we have the benefits of recruitment clearly laid out to us we may be more likely to do it.
Logged

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #822 on: February 24, 2018, 04:36:22 am »

Meh, we should make the Meld infect humans it is put on to alter their brains to love our soldiers and hate their enemies.  A start on mutating humanity into the perfect vessel for the gift.  All missions get civilians using traditional human weapons as extra soldiers, and we get a bonus to successful infiltration and harvest missions.

Make the most of the missions and tech we have right now.

Actually, what if we made a small fighter made entirely out of missiles?  It could be a bundle of missiles all working together, then when enemies get nearby it turns into a swarm of dozens of missiles that hit every enemy nearby.

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #823 on: February 24, 2018, 10:40:10 am »

I think if we want a perfect vessel for the 'gift' we should go full on xcom 2, either with the chosen or the avatars...though obviously such a thing is, at least in my opinion, far down the line...That, and I think its hard to make humans just love us and hate Xcom like that without getting something like advent, which we should make once we have a nation or two flipped to our side.
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Ethereals : XCOM Arms Race
« Reply #824 on: February 24, 2018, 02:38:58 pm »

I was thinking less PR campaign and more mutagenic brute brainwashing genetic nanomachines. Once we can get farmers and convenience store clerks on our side we can move on to more important humans like librarians and crossing guards.
Pages: 1 ... 53 54 [55] 56 57 ... 63