Okay first off, if we do not solely support our aerial this turn we get royally screwed. What happens if they send two-three ravens with maybe improved missiles or something?, we lose our Medium fight and two Small scouts while the enemy gets
free research and we just lost all our crafts, we would of lost all of our progress and the enemy just gains a benefit out of it. Stealth materials are nice and all, but we really need more support for the aerial units this turn. The Medium Fighter can handle 3 Light Fighter, you
could say that a LF could handle a human interceptor, however it's more likely that two light fighters are needed to counter a single interceptor. I just want to note that since we put everything into one basket, if we lose the aerial race this turn; WE get nothing out of it, while the enemy gets free alien resources.
So let you show you an actually effective revision that's suppose to help
guarantee we have aerial dominance this turn. Otherwise guess what? That stealth technology is giving us no help to our egg-in-one-basket mission. The enemy has already showed the effort of having two interceptors, probably three interceptors. There going to send all of there three interceptors at the mission, aren't they because we only have 1 mission. We have to hope that our Medium Fighter can handle three interceptors with some light support from the Scouts?...
Electric Countermeasure (ECM): The enemy utilize outdated guided missiles to destroy our craft, while effective before they will soon realize it has no application and doesn't even work the way they intended. The ECM we as the aliens utilize more of the defensive mind that involves advance means of blip enhancement and missile terminal homers to make sure that their missiles can't get a lock-on our crafts, making them nearly totally useless in the sky. They could always try dumb-firing their missiles in the sky, but how effective would that be? The ECM is meant to be placed in the Navigation system of a UFO that can be activated on any moment, temporarily utilizing some power to make sure that the ECM is active. As noted its is quite effective at creating a "jamming" signal against enemy missiles which means that they can't lock on or be guided to our craft It can also be utilized by our own artificial drone crafts and they activate the ECM at their own discretion.
ECM measures are much optional, and as it is intended to be incorporated into the Navigation system of a UFO, it can be applied to all crafts.
Edit: Your using the logic that a Medium Fighter with Two Scouts can handle three interceptors and come out of top... that is a very large gamble to take. There are so many factors to take in here whether they upgraded their weapons, ship armor, etc. However this mission is really important because if the enemy has the possibility of getting aerial superiority over us, than we probably have two landed UFOs that get taken out by a Skyranger's team of elites and than blown up by a interceptor; and they still get research information out of the UFO salvage. The importance of making sure the enemy doesn't take any technology from us, is crucial. Which will likely happen if we don't try to ensure aerial superiority over the enemy this turn.