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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 41912 times)

Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #75 on: November 23, 2017, 04:46:49 pm »

Essentially revising the same weapon design would be boring, so here is an idea to mix things up a bit.

Gyrojet Dart Gun ‘Ariel’
Our next attempt at a gyrojet design, the Ariel makes use of aerodynamic darts to minimise the amount of propellant needed to provide effective acceleration. The elongated design and slower burning propellant also allow the dart to accelerate for a longer amount of time.

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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #76 on: November 23, 2017, 05:21:26 pm »

QS-IRW-98 'Artemis'
Named after the unequivocally better archer from the same mythology, Artemis is basically Orion, but it doesn't self-destruct or anything unpleasant like that. The self-exploding is the first thing to fix, quickly followed by the firing of the idiot who can't design a straight metal tube to be used as a barrel. Any remaining time is spent attempting to make a second ammunition option for the device, by adding a small shaped-charge explosive at the tip, which will be detonated by contact with a surface.

Quote from: Votebox
QS-GDG-98 'Ariel': (1) Talion
QS-IRW-98 'Artemis': (1) Madman
« Last Edit: November 23, 2017, 11:11:48 pm by Madman198237 »
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #77 on: November 23, 2017, 05:36:33 pm »

Quote from: Votebox
QS-GDG-98 'Ariel': (1) Talion
QS-IRW-98 'Artemis': (2) Madman, Jilladilla
My reasoning here is more a case of keeping it simple.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #78 on: November 23, 2017, 07:20:51 pm »

For any of you who don't frequent the Discord, in the Core Thread there is something to be voted on, please vote for "END of SY100", we need the extra design phase in order to develop some armor for the ground forces.
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #79 on: November 24, 2017, 07:21:32 am »

QS-IRW-98 'Artemis'
Named after the unequivocally better archer from the same mythology, Artemis is basically Orion, but it doesn't self-destruct or anything unpleasant like that. The self-exploding is the first thing to fix, quickly followed by the firing of the idiot who can't design a straight metal tube to be used as a barrel. Any remaining time is spent attempting to make a second ammunition option for the device, by adding a small shaped-charge explosive at the tip, which will be detonated by contact with a surface.
QS-IRW-98 'Artemis' (Normal): (2+2)=4: Below Average
Who needs conventional firearms? The Artemis may be somewhat poorly named, given its, uh, sub-optimal accuracy (very slight manufacturing defects cause the rocket-bullets to move erratically), but it certainly works. We believe that for anything beyond Short range, a "spray-and-pray" approach may work best.
That said, it is a very light weapon, with decent stopping power, and after working out a few details, the manufacturing process for both the gun and the ammunition is rather simple- our soldiers will certainly not be plagued by a shortage of supplies.



Things are coming together. Piece by piece we are building up a respectable acceptable military.
Confidence is high in the D Mission. With all the advances of recent years, what could possibly go wrong?
Better safe than sorry, though. Carry on designing weapons! It is now the design phase of SY99.
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #80 on: November 24, 2017, 08:09:24 am »

Right right, not great, but pretty decent, and workable, at the very least.
So, time to but our LEGOs together and build a ship!
We have the Coilguns.
We have the Engines.
The fantastic success of the engines even gave us an appropriately sized reactor and some shipbuilding experience!

So, a basic ship will likely be easyish, but we can go for a higher standard if we wish.

Either way, I suppose I should start? My opening suggestion will be of the basic and easy-ish variety. The armor of it is really meant to be more of a 'jack-of-all-trades, master of none' type deal, as we don't really know what they will be going for weaponry wise, so trying to combat one threat in particular could end... Badly, if we guess wrong.

I believe we can certainly reach a bit further if we wanted to, but eh, there'll always be a place for a cheap ship to round out any stray SPP yeah?

QS-BCL-99 'Ulysses'
Our first foray into combat spacecraft, the Ulysses-Class Basic Light Cruiser is mostly an assembly of our pre-existing components. Armed with 4 Mjolnir coilguns, mobilized with an Apollo thruster, and powered by the unexpected designs of the miniaturized Stardust Fusion Reactor, the Ulysses is expected to be an affordable, yet dependable vessel. Of course, a military ship should have some measure of protection, and while the Ulysses will primarily rely on the speed of its Apollo thruster, its hull is a composite between titanium sheets and ceramics, to have at least some resistance to whatever may be thrown at it, whether it be missiles, hostile coilguns, more esoteric means such as plasma or lasers, or even the mundane like debris on a very different orbit from the ship.
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #81 on: November 24, 2017, 02:12:08 pm »

QS-CA-99 'Odin'
Developed around three of our inventions, named for the king of the Norse gods and god of foresight, the Odin is the culmination of these long years of work, and our ultimate means of supporting the D Mission. A Stardust reactor sits just forward of the main part of the Apollo drive system, which has nozzles spread across the ship to allow for supreme maneuverability. Forwards of the reactor is an upsized Mjolnir coilgun, which runs the remainder of the length of the ship, fires a standard 150mm projectile at MUCH higher velocities, and is aimed by rotating the ship. Surrounding the spinal coilgun are the (relatively) massive capacitor banks, which power both it and the standard coilguns (On separate circuits, of course), the bridge, and the small marine barracks. The remaining space is filled with ammunition, fuel, food, and crew cabins. There are four standard Mjolnir coilguns in full-rotation mounts, capable of covering slightly more than a full hemisphere, mounted around the widest section of the ship so there are no angles that cannot be fired at with a coilgun turret emplacement. The armor is composed of two layers. The main armor layer is a thick titanium sandwich, with a Faraday shield in between the layers, to protect the crew from all wavelengths of radiation and prevent the magnetic fields from the railguns from damaging people and equipment. The reactor, spinal railgun, and capacitor banks are similarly insulated, protecting the rest of the ship. The second layer of armor is a ceramic-derived material with high-reflectivity (in all wavelengths) coatings to repel lasers and prematurely detonate missiles, as this armor is mounted a full three meters from the hull of the ship itself.

Just realized I didn't specify the shape here, only in Discord. Because I'm now tired as well as unskilled in communications, I'm just going to copy-paste this and hope it is understood!
The ship will have a sort of Star Destroyer look, with a cut-off reverse slope at the back, so there's a "widest point" that happens right around the reactor, which slopes backwards to the engine nozzles, and forwards to a point. There will be more length forwards of the widest point than backwards, but the slopes will be the same, if that makes sense. There will be a large flat region at the back that houses the main nozzle bank, whereas the front will slope down to a point.

Quote from: Votebox
QS-CA-99 'Odin': (1) Madman
« Last Edit: November 24, 2017, 09:43:06 pm by Madman198237 »
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #82 on: November 24, 2017, 06:17:50 pm »


Quote from: Votebox
QS-CA-99 'Odin': (2) Madman, Thanatos Russ
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #83 on: November 25, 2017, 03:09:46 am »

Alright then, let's go with that, yeah?
Quote from: Votebox
QS-CA-99 'Odin': (3) Madman, Thanatos Russ, Jilladilla
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #84 on: November 25, 2017, 05:12:02 am »

QS-CA-99 'Odin'
Developed around three of our inventions, named for the king of the Norse gods and god of foresight, the Odin is the culmination of these long years of work, and our ultimate means of supporting the D Mission. A Stardust reactor sits just forward of the main part of the Apollo drive system, which has nozzles spread across the ship to allow for supreme maneuverability. Forwards of the reactor is an upsized Mjolnir coilgun, which runs the remainder of the length of the ship, fires a standard 150mm projectile at MUCH higher velocities, and is aimed by rotating the ship. Surrounding the spinal coilgun are the (relatively) massive capacitor banks, which power both it and the standard coilguns (On separate circuits, of course), the bridge, and the small marine barracks. The remaining space is filled with ammunition, fuel, food, and crew cabins. There are four standard Mjolnir coilguns in full-rotation mounts, capable of covering slightly more than a full hemisphere, mounted around the widest section of the ship so there are no angles that cannot be fired at with a coilgun turret emplacement. The armor is composed of two layers. The main armor layer is a thick titanium sandwich, with a Faraday shield in between the layers, to protect the crew from all wavelengths of radiation and prevent the magnetic fields from the railguns from damaging people and equipment. The reactor, spinal railgun, and capacitor banks are similarly insulated, protecting the rest of the ship. The second layer of armor is a ceramic-derived material with high-reflectivity (in all wavelengths) coatings to repel lasers and prematurely detonate missiles, as this armor is mounted a full three meters from the hull of the ship itself.

Just realized I didn't specify the shape here, only in Discord. Because I'm now tired as well as unskilled in communications, I'm just going to copy-paste this and hope it is understood!
The ship will have a sort of Star Destroyer look, with a cut-off reverse slope at the back, so there's a "widest point" that happens right around the reactor, which slopes backwards to the engine nozzles, and forwards to a point. There will be more length forwards of the widest point than backwards, but the slopes will be the same, if that makes sense. There will be a large flat region at the back that houses the main nozzle bank, whereas the front will slope down to a point.
QS-CA-99 'Odin' (Normal): (3+4)=7: Superior Craftsmanship
It is with tears of pride that we watch the Odin make its maiden voyage to the moon and back. There are no words to describe her elegance of movement. There isn't an artist alive whose works rival the simple beauty of her angular form. There will be no Ertexite captain who does not shiver in fear when he sees her silhouette appear on his screen.
By far the hardest part of building the Odin was the armour. It all sounds simple enough- surely it would be a cakewalk to those who have mastered fusion? Well, I mean, it was- the armour is, like the rest of the ship, a masterpiece. But it could've been challenging to lesser engineers. Anyway, the ship is clad in Heavy titanium armour with faraday insulation, with secondary armour in the form of Light ceramics mounted some distance away from the main hull. Together, we believe this armour should provide excellent survivability against whatever Ertex throws at it.
Of course, all that armour doesn't weigh nothing, so it slows the ship down somewhat. More specialised armour tailored against a specific threat would be more weight-efficient. Thankfully, the ship's thrusters provide her with a decent lick of speed regardless. Three Apollo thrusters on the back provide primary propulsion. Smaller thrusters pointed in the other five directions provide excellent manoeuvrability, although they do break up the ship's armour somewhat. All in all, the Odin moves at a Moderate pace, and has surprising agility.
Her armaments consist of four Mjolnir turrets and a single spinal-mounted extra-long Mjolnir. Medium banks* of flywheel capacitors give her the ability to fire all weapons whilst manoeuvring at full power, though the capacitors only have enough charge for a few shots before she must slow down so the reactor can recharge them.
Command&Control is taken care of in the bridge, which has video feeds covering every angle, and access to a basic radar system that should help detect foes that get within Medium range, and a smallish radio that allows communication with nearby ships.
Above all, she is simply a masterpiece of engineering. No space is wasted, yet nothing is installed in a cramped and convoluted fashion either. It is easy to access and maintain all vital systems. A small stock of spare armour pieces lets the crew repair minor battle damage.
Altogether, she costs 3SPP.



It is now the revision phase of SY99.
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RoseHeart

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #85 on: November 25, 2017, 06:23:26 am »

There's probably a sig in there somewhere- once this gets DECLASSIFIED- of course. And I'll wait till then.
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #86 on: November 25, 2017, 06:32:09 am »

Excellent. Anyway, next on the plan was going to be getting a better infantry uniform/armor thing, but the gyrojets are underperforming a bit, so fixing those up is another path we could go.
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #87 on: November 25, 2017, 10:20:48 am »

Laser Ignited Seeker Rockets
An upgrade to the gyrojet ammunition currently in use, the LISR system uses an underslung laser on the Artemis to heat control surfaces on the gyrojet rocket, affecting flight characteristics to guide the projectile while it is in flight. The laser is controlled via a built-in computer to automatically align the projectile with what the weapon is aiming at.

Fluctuating Electromagnetic Area Rockets
These rockets carry a payload in the form of an electromagnetic pulse generator. The generator is hardened to survive the impact and immediately start generating persistent interference with electrical systems. In particular, we have focused on ensuring that any conventional speakers within range will generate sounds best described as horrifying alien screams. As the area of effect is quite large, there is no need for a high degree of accuracy.
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #88 on: November 25, 2017, 11:55:35 am »

Well, the weapons are being sub-par as all heck.. So let's fix them? (Note: While Hayk is not a god, legendary Armenian Archer is close enough?)
QS-IRW-99 'Hayk'
A further step into the slow developing field of gyrojets, the Hayk seeks to vastly improve the accuracy of the Artemis; mostly through superior design and manufacturing as well as the addition of a set of fins, curved to enhance the spine caused by the angled rockets, that pop out after the round leaves the barrel.


Quote from: Votebox
Laser Ignited Seeker Rockets
Fluctuating Electromagnetic Area Rockets
QS-IRW-99 'Hayk': (1) Jilladilla
« Last Edit: November 25, 2017, 05:36:19 pm by Jilladilla »
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #89 on: November 25, 2017, 12:41:06 pm »

Ultrasonic Rocket Guidance Emitter
This underslung addition to the Artemis system uses twin ultrasonic emitters designed to interfere with each other, this results in an audible sound that pushes the air in the direction of the beam. Consequently, our gyrojet rockets are able to ride a wave of stable air right to their target. They also generate a deep rumble like thunder. As the URGE can be turned on and off independently of the Artemis, this system may also be used to confuse enemy forces.
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