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Author Topic: Quillus Design Bureau - Battle for Aljadid - Strategy SY108  (Read 42484 times)

Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #90 on: November 25, 2017, 03:37:31 pm »

Ersex are gonna be wrecked so bloody hard.

Ajax Power-Armour now that our infantry have some sort of modern weapon it is time for them to have a modern armour. The Ajax is a titanium-ceramic powered suit designed to protect against physical projectiles and energy beams (this is scifi of course they will have lazers at some point if not now). It does not use our Stardust powerdrives rather our older power sources.

This infantry armour will certainly effortlessly stop bullets.
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #91 on: November 25, 2017, 04:20:13 pm »

Time to get this voting thing going I guess.

Quote from: Votebox
Laser Ignited Seeker Rockets
Fluctuating Electromagnetic Area Rockets
QS-IRW-99 'Hayk': (1) Jilladilla
Ultrasonic Rocket Guidance Emitter: (1) Talion
Ajax Power-Armour
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Thanatos Russ

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #92 on: November 25, 2017, 04:42:57 pm »

Quote from: Votebox
Laser Ignited Seeker Rockets
Fluctuating Electromagnetic Area Rockets
QS-IRW-99 'Hayk': (1) Jilladilla
Ultrasonic Rocket Guidance Emitter: (1) Talion
Ajax Power-Armour: (1)Thanatos Russ
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Madman198237

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #93 on: November 25, 2017, 05:31:30 pm »

Quote from: Votebox
Laser Ignited Seeker Rockets
Fluctuating Electromagnetic Area Rockets
QS-IRW-99 'Hayk': (2) Jilladilla, Madman
Ultrasonic Rocket Guidance Emitter: (1) Talion
Ajax Power-Armour: (1)Thanatos Russ
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #94 on: November 26, 2017, 05:57:32 am »

QS-IRW-99 'Hayk'
A further step into the slow developing field of gyrojets, the Hayk seeks to vastly improve the accuracy of the Artemis; mostly through superior design and manufacturing as well as the addition of a set of fins, curved to enhance the spine caused by the angled rockets, that pop out after the round leaves the barrel.
QS-IRW-99 'Hayk' (Trivial): (3+3)+2=8: Unexpected Boon
Oh, this is gonna be good. The Hayk, unlike the Artemis, lives up to its namesake in terms of accuracy. We've moved ammunition manufacturing to a dedicated facility with specialised equipment, which is perfectly capable of making 'bullets' with more tightly aligned rockets (which also burn for slightly longer), as well as pop-out fins that further improve the flight characteristics. Testing reveals a rate of defective rounds of 1/1000- where defective is "inaccurate at Long range". Yes, any problems with accuracy are now the fault of the wielder.
With some leftover time, we took a look at our old idea of making explosive tips for the 'bullets'. And yes, it works, albeit with slightly reduced accuracy, and with slightly more expensive 'bullets'. Our soldiers will have the option of firing explosive rounds accurate to Medium range, although sustained fire will not be possible for most.
We have been informed that exploding bullets are technically :warcrimes: by Old Earth laws. Well... we're not on Earth, are we?



STAND BY FOR THE START OF SY100.
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #95 on: November 26, 2017, 06:21:13 am »

It is the start of SY100.

It is to great fanfare that the brave pioneers selected to go on the D Mission board the shuttles that will take them to the ITC refurbished for said mission. Crowds gather around the launch sites; most everyone else is glued to their tv screens, watching from afar.
Two days later, preparations in orbit are complete, and the ITC "Quillus II" makes her ponderous way out of Quillus's influence, into the grasp of Aljadid.
Then things calm down. Without any way of reliably contacting the ship, all people on Quillus can do is wait for her triumphant return. Speculation as to what wonders they will bring back is the order of the day in the coming weeks and months.
...
Eventually, the Quillus II returns. However, it is not a happy homecoming.
We still don't know exactly what happened. The survivors were loathe to give details. Here's what we know:
The accursed Ertexites sent their own expedition to Planet D, and the two ran into each other on the surface. After some heated words, the meeting descended into violence. Pistols were drawn. Who shot first? We don't know. Probably the Ertexites, it sounds like the sort of thing they would do. Maybe it doesn't matter, though. What matters is, 90% of the expedition never made it back home.
We demanded that Ertex apologise, and send those responsible for the attack to Quillus so that a fair sentence may be imposed. They had the gall to demand that we apologise, and send the surviving members of our expedition to Ertex to face """justice""". Talks broke down after that.

Naturally, this means war. Ertex has no idea what they have awakened. Our superior military will overrun their primitive militia with ease, and we shall put an end to their absurd regime once and for all.
But just to ensure victory, it'd probably be a good idea to keep up weapons development. It is now the Design Phase of SY100. After the Revision Phase of SY100 will be the first Tactics Phase, and following that, the first Battle Report (which will be in the core thread)



Spoiler: Tech List (click to show/hide)

Spoiler: Production (click to show/hide)
« Last Edit: November 26, 2017, 10:27:14 am by NUKE9.13 »
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #96 on: November 26, 2017, 07:36:36 am »

This worked out very nicely. I was expecting an Easy design, not trivial, still, we can all say that this went very very well yeah?

Anyway. Next on the agenda was a light vehicle yes? Now, there's a lot of options to choose from, between an Armored Personnel Carrier to an Infantry Fighting Vehicle to a Light Tank... I'll draft up some proposals.


QS-APC-00 'Ox'
The Ox is aptly named, being built to ferry troops and supplies around hostile battlefields. This tracked vehicle consists of a Ceramics plated Titanium hull, for resistance against a variety of small arms fire, as well as a pair of modified Hayks mounted in a turret. These Hayks are belt fed, and sport a much higher rate of fire than the infantry carried variety. Standard doctrine says that one of the Hayks is to be loaded with standard munitions, and the other with the explosive-tipped variety, to have a ready response to infantry or light vehicles, although of course either Hayk can be loaded with either type of ammunition.
The Ox is expected to be able to carry up to 10 soldiers (or a similar volume of cargo) through any sort of terrain, whether it be swampy, broken, cratered, rivers, sand, and oceans.


QS-LT-00 'Thunder' (Better name requested?)
The Thunder is meant to be a mobile light tank, lightly armored; although lightly armed is debatable, with it's primary armament being a downsized Mjolnir Coilgun, one that only fires a 100mm slug instead of the normal 150mm. Of note, the vehicle's primary source of power generation is a greatly downsized Stardust Reactor, which will likely be the main focus of the project. Said reactor will power both its Mjolnir and its electric engine it uses for mobility. Its hull is ceramic-plated titanium, meant to provide resistance to small-arms fire.


Alright, as per word of GM, neither of these would be able to fit on our current transport shuttle... So uh... Think smaller then. I have one more suggestion, but it may not be the best use of a design?... Unless one of you think that we could try shrinking down a Stardust into a roughly car-sized frame...

QS-AV-00 'Outrider' (Again better name requested)
The Outrider is an armored vehicle, only slightly larger than commercial cars and sized to fit into a shuttle of an ITC. While it's combination titanium/ceramic chassis isn't exactly very thick at all, it should provide the vehicle a great degree of protection against anti-infantry weapons. Offensively, there is a pair of modified, belt-fed Hayks mounted on an open-air turret on the roof of the vehicle, with a bit of physical forwards shielding for the gunner.
Overall, the Outrider is built to be fast, and capable of driving in rough terrain.
« Last Edit: November 26, 2017, 08:57:35 am by Jilladilla »
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #97 on: November 26, 2017, 11:26:18 am »

This dropship would allow us to prepare to make use of heavier equipment. It also provides a number of utility functions to smooth over a number of weaknesses we currently have.

Dropship ‘Fishbowl’
A moderately armoured medium-sized spaceship. A spherical design with a flat underbelly for the main thrusters. The Fishbowl uses three Apollos in a triangle configuration for primary thrust and during liftoff uses a heavier element fuel mix. She relies on five small thrusters for maneuverability. Powered by a Stardust reactor at her heart, most of the rest of the vessel is dedicated two transportation hangars, specialized for carrying equipment. Each hanger unfolds to provide a ramp for easy unloading. A dedicated linkage system allows the fusion generator to be connected to external equipment while landed. The top of the vessel contains a sensor and transmission section. The transmitter relies on the use of the fusion generator to give it the power to reach other planets, the reception dish is relatively small and relies on reception of a strong signal such as that provided by the Fishbowl herself. She is armed with a number of small Hayk equipped turrets to deter infantry assault while she is landed.
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #98 on: November 26, 2017, 12:33:29 pm »

Hey... It's the shuttles that cause the ITC to be unable to carry things larger than 1 TC yeah?... Couldn't we revise a larger, heavier duty shuttle for them? And then go for an actual vehicle for our design? (Sure, it would have two points of failure if we want to deploy the vehicles immediately, though.)
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crazyabe

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #99 on: November 26, 2017, 02:44:33 pm »

PTW
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #100 on: November 26, 2017, 03:44:05 pm »

Right... An idea I had: Hilariously miniaturize the Stardust.

QS-CPP-00 'Dwarf Star'
Various proposals for various vehicles of all types have been written up and processed through the engineering facility, however some of them run into a crucial problem: a lack of power and an incapability of mounting a Stardust Reactor. As such, the 'Dwarf Star' reactor is an effort in miniaturization of the Stardust design, by as much as it feasibly can. Current objectives are to make it able to fit onto a moderately sized ground vehicle.


EDIT: Right, this next design is Roboson's, and I'm copy/pasting it here as he's on his phone and can't access Bay12.

QS-SF-00 'Loki'
The Loki is a relatively small sized craft crewed by a single pilot which is equipped with a even smaller Stardust reactor, Apollo thrusters, and a Mjolnir coil gun. It is designed for speed and recon, capitalizing on our advancements in mobility and reactor design. Used as a forward unit and potential small fighter, the Loki is meant to allow us advanced discovery of enemy forces and quick tactical strikes against them.


Quote from: Votebox
QS-SF-00 'Loki': (2) Roboson, Jilladilla
QS-CPP-00 'Dwarf Star':
QS-AV-00 'Outrider':
Dropship 'Fishbowl':
« Last Edit: November 26, 2017, 04:55:38 pm by Jilladilla »
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Talion

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #101 on: November 26, 2017, 05:04:30 pm »

Quote from: Votebox
QS-SF-00 'Loki': (2) Roboson, Jilladilla, Talion
QS-CPP-00 'Dwarf Star':
QS-AV-00 'Outrider':
Dropship 'Fishbowl':
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NUKE9.13

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #102 on: November 26, 2017, 05:36:40 pm »

QS-SF-00 'Loki'
The Loki is a relatively small sized craft crewed by a single pilot which is equipped with a even smaller Stardust reactor, Apollo thrusters, and a Mjolnir coil gun. It is designed for speed and recon, capitalizing on our advancements in mobility and reactor design. Used as a forward unit and potential small fighter, the Loki is meant to allow us advanced discovery of enemy forces and quick tactical strikes against them.
QS-SF-00 'Loki' (Normal): (3+3)=6: Above Average
The majority of our development time here was spent trying to get the Stardust reactor as small as possible. We think we've done pretty well. Functioning basically as efficiently as the original Stardust (though obviously producing less power), this 3mx3mx2m reactor is... still quite bulky for certain purposes, but small enough for our goals here.
The Apollo thrusters and Mjolnir coilgun were simply a matter of some minor engineering to get them to fit together. Throw in a simple cockpit, with everything a pilot needs to operate independently for several days, and you have yourself a 'fighter'. We threw on some light armour, because why not. A radio allows contact with vessels in the same orbit.
The Loki is Fast, and relatively manoeuvrable on account of its small size. The Mjolnir provides it with reasonable firepower.

1SPP will get you two Lokis. They require an ITC to act as 'mothership', with two Lokis taking up 1TC.



It is now the Revision Phase of SY100.
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NAV

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #103 on: November 26, 2017, 06:04:14 pm »

We still have no ground vehicles at all, not even a jeep or motorcycle equivalent. Can't see a way to revise one.

I think we should revise our printed pistol. Our rifle is very good, but micro-missiles take some time to accelerate to lethal velocities so they are useless in close quarters. Our soldiers will be forced to rely upon their sidearm so we should give them a better sidearm. We already have the Auto-Forge metal 3d-printer, just convert the design to be printed out of metal and have better quality control and it will be good.
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Jilladilla

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Re: Quillus Design Bureau - Battle for Aljadid (An Arms Race Game)
« Reply #104 on: November 26, 2017, 06:27:26 pm »

We still have no ground vehicles at all, not even a jeep or motorcycle equivalent. Can't see a way to revise one.

Well, we can reasonably expect our colony to have cars, and we did revise the gyrojets from scratch and it was only Hard at first. Also, if they get that close that's what the explosive bullets are for.
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