Team Designation: Salmonid
Species Description: Chum - the generic salmonid, very average, very cheap, nothing too special that isn't shared with others of its kind.
Smallfry - Tiny, weak, but fast as all get out.
Cohok - big, tough, and slow, for salmonids at least.
In this field, provide a description of each of the below player types that you select. This field is more about flavor text than mechanical stuff, but it will be factored in to what stats and skills the players will have.
Extraordinary Abilities: Sludge trail - Salmonids are considered highly harmful to many ecosystems for a good reason, they trail a thick inky sludge everywhere they go, even through water, this sludge is hard to move through for non-salmonids, and its a real pain to clean too.
Aquatic - all Salmonids can dive into their own sludge and swim through it as if it was water, but they can't bring most things with them, this means that most salmonid players can't submerge themselves due to their uniforms and needing to hold the ball, but Maws can, and in fact have to as they can't properly move at more than a crawl otherwise.
If you want your players to have some special non-generic abilities, describe what they do in this field. Please exclude any game mechanic stuff from this field and just explain what the ability is intended to be like. The GM will decide the actual mechanics.
Apothecary Type: Spawning pools - Salmonids aren't an advanced enough society to have developed actual medicine, or anything of the sort, as such they don't have any way to heal their players, but for each salmonid there are more than a dozen eggs, meaning they always have more than enough replacements.
Chum (0-16): This will be your most basic kind of player you can field. They will have average or somewhat below average stats, have limited skills and be comparatively inexpensive to your other players.
Lineman icon: A 25x25 pixel image depicting your lineman.
Lineman name: Chum
Lineman species/appearance: Chum Salmonid are your basic salmonids, they have all the traits you'd expect to see in one, but nothing particularly notable they're just very average.
Lineman characteristics: slightly weaker all around than human linemen but just as fast, pretty cheap, leaves sludge trail.
Smallfry (0-2):Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Smallfry
Specialist species/appearance: Smallfry are all of your normal salmonid traits, but small, VERY small. Only barely large enough to hold the ball at all
Specialist characteristics: Smallfry are very weak and fragile, but tiny and quick, making them hard to hit, but useless for hitting things.
Specialist limit: 2
Cohok (0-4): Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: Cohok
Specialist species/appearance: like chums, but a good bit bigger.
Specialist characteristics: about equivalent to human blitzers, but slower and trailing sludge.
Specialist limit: 4
Specialist (0-X): This player is different from your basic players in some manner. They may have better stats, additional skills, or just plain be very different. A specialist can be someone who can handle the ball by passing it or throwing it competently, a bashing specialist that can hit really hard, a little guy who is difficult to hit or who knows what else.
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: (The GM will decide this if you leave the field blank. This is the name of a profession, not of a specific person)
Specialist species/appearance:Specialist characteristics:Specialist limit: The maximum amount of this player that you can get. If the number is high, the specialist will not be especially effective.
Specialist (0-X): This player is different from your basic players in some manner. They may have better stats, additional skills, or just plain be very different. A specialist can be someone who can handle the ball by passing it or throwing it competently, a bashing specialist that can hit really hard, a little guy who is difficult to hit or who knows what else.
Specialist icon: A 25x25 pixel image depicting your Specialist.
Specialist name: (The GM will decide this if you leave the field blank. This is the name of a profession, not of a specific person)
Specialist species/appearance:Specialist characteristics:Specialist limit: The maximum amount of this player that you can get. If the number is high, the specialist will not be especially effective.
Maws (0-1): This player is big and very powerful, but is in some way unreliable. Having a big guy is not mandatory. Typical teams can only have 1 big guy, but exceptions can be made if you really want more.
Big guy icon: A 25x25 pixel image depicting your Big guy.
Big guy name: Maws
Big guy species/appearance:Big guy characteristics: