Team Designation: Pirates/Privateers
Species Description: From the edges of civilization to the west, where lands of milk and honey lay untapped and ripe, full of riches, there will always be those whom seek their fortune in unlawful (or lawful if two nations have it out for eachother) means. Be they here to get easy gold for a new ship, getting out of execution, or simply because they felt like changing their way of life to an extent, these ruffian sailors fight in the greatest sport in the world, blood bowl.
Extraordinary Abilities:
Flintlock: A flintlock pistol ready to be fired at some poor sod who made the bad decision of getting in the holders way.
Boarding Hook: A hook designed for embedding in the wood railing of ships, now used to embed itself into the unfortunate people on the other team.
Apothecary Type: A normal human apothecary who is quite happy to be doing something other then twiddling their thumbs or shoving fruit into sailors mouths.
Lineman (0-16):
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Lineman name: Crewmen
Lineman species/appearance: A crewman with rugged and ripped clothing, usually ordered to do menial labor onboard and mostly there to put the meat in meatshield.
Lineman characteristics: Bog standard movement, agility and strength, below average armour, has dodge. Nothing else
Specialist (0-2):
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Specialist name: Barrelman
Specialist species/appearance: Naturally, every ship setting sail needs a good Barrelman to look out for other ships in the crows nest, equiped with a spyglass, and a good eye, their observation and the agility required to get to the top of a mast helps them in other ways when off the high seas.
Specialist characteristics: A fast and agile but weak runner who can see the ball coming and catch it unlike particular other races.
Specialist limit: 2
Specialist (0-2):
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Specialist name: Gunnery Officer
Specialist species/appearance: The Gunnery Officer is a man who, as the name implies, orders the gunners who man the cannons. Due to how they deal with boarding operations, along with their long time experience with handling cannonballs and powder all day, they where considered the best man for the job of tossing the ball across the pitch
Specialist characteristics: Average strength, somewhat slower speed then the rest and low agility, average AV, and can throw things gud.
Specialist limit: 2
Specialist (0-1):
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Specialist name: First Mate
Specialist species/appearance: The First Mate is the one who looks the fanciest and is the most likely to try and show off and brag about it. They are wearing a coat one would expect to see a officer of some sort wear, and they just so happen to have a flintlock pistol, a loaded one.
Specialist characteristics: Average strength, armour value, and agility, lower speed. Should have frenzy.
Specialist limit: 1
Big guy (0-1):
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Big guy name: Boarder
Big guy species/appearance: Scared, large, and armed only with their fists and a hook, the Boarder is the man who has their fists deal with anything close, and their hook to bring anything not close to them so they can use their fists to deal with them. Naturally, a man like this would be very useful for the team.
Big guy characteristics: Stronk and unlikely to go down with legs going at the blisteringly fast speed of a racing snail. They are the Wall.