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Author Topic: Bloody Bay: Customized Blood Bowl on forums. Ready to start!  (Read 16893 times)

Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #60 on: October 26, 2017, 04:26:08 pm »

as a note, if there's anyone lurking who thinks they'd want to play but can't think up a team to use, you can use my Uruk team when I'm done making it.
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #61 on: October 26, 2017, 05:30:53 pm »

The rough draft of the Ethereal team is now up. Its... Going to take some time before we are ready to actually play blood bowl. I did not expect this many team submissions.
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piratejoe

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #62 on: October 26, 2017, 05:35:22 pm »

I like the Nihon Youkai team, seems to have a lot of versatility, also, we need a Nihon team since normal warhamer fantasy (And blood bowl), while having a not china and not japan, never really ever did anything with them.
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #63 on: October 26, 2017, 05:39:05 pm »

The Ethereals are basically exactly what I was hoping for them to be when I made them and I'm completely satisfied with them, which probably means they are disgustingly op.

 :P

Out of phase is a very interesting ability if I managed to parse it correctly, it's a double edged trait, it'll sometime be good, sometimes be bad. It probably makes them slightly easier to surf into the crowd, so maybe a small negative trait overall?
« Last Edit: October 26, 2017, 05:44:48 pm by Criptfeind »
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Emral282

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #64 on: October 26, 2017, 05:51:24 pm »

One suggestion to out of phase I'd have is perhaps if someone without OoP is shoved into a player with OoP they go straight through instead of the OoP player being pushed as well?
I like the Nihon Youkai team, seems to have a lot of versatility, also, we need a Nihon team since normal warhamer fantasy (And blood bowl), while having a not china and not japan, never really ever did anything with them.
Thanks. It started as a generic samurai-ish team but I kept getting ideas for Youkai players so I decided to just go all in on that idea. A rejected idea I thought of in case someone else wants it was pretty much a Spider Youkai that could attempt to pull distant players to their location as their action but the Kitsune won out as the trickstery specialist in the end.
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Shadowclaw777

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #65 on: October 26, 2017, 05:52:32 pm »

Your ethereal stat-wise seem completely off the comb, their basically better dark elves, actually just potentially better than high elves. It seems weird that they have so much AC, I would imagine a "gaseous" entity maybe deserves less AC. My main problem is your people are basically High Elves, but just have free trait called Out of Phase. The High Elf lineman shares the same stat line, has no abilities, and cost the same compared to a Lineman that the Ethereal has, but the Ethereal gets free Fend and Out of Phase. Maybe reduce all of the AC values to 6, and than 7 for the Blitzer, would give the other races actually possibly with contesting this race. Again their a superior version of another race, the high elves, since they get free perks, have the same stat distribution, and cost the same.

Most of the player races are already weaker than the base races, your race is already better than a already top-performing base race in both expense and power-potential wise. It seems a little ridiculous. Even if you don't have a Big Guy, the high elves, don't ;) and their still top-performing. This is what seems like power creep

Edit; I think Out of Phase isn't inherently bad, but starting out it will potentially cause some usefulness, the Lineman already have 7 Stats and a free innate ability of Fend. The high elves lineman with their 7 stats and 70k cost don't have an innate ability.
« Last Edit: October 26, 2017, 06:01:59 pm by Shadowclaw777 »
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #66 on: October 26, 2017, 06:10:29 pm »

I disagree with the Shadowclaw777 analysis. First of all, AV7 is by no means high. The only players in regular Blood Bowl with less than 7AV are halflings with 6AV and snotlings with 5AV. Also, the high elf linemen have 8AV. (At least according to the rulebook that I am using as the baseline for this game). The Ethereal team also has slower blitzers, less reliable throwers, and expensive rerolls.

If I would do anything to nerf them, I would probably take away sidestep from the catchers.
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Shadowclaw777

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #67 on: October 26, 2017, 06:27:59 pm »

Ehh I was joking and being satirical about the AC value anyways, but the Ethereal seems really strong and just flat-line versatile compared to the other player races. All of the player races seem a little weak on the competitive viability when compared to the other base races, all of them except the Ethereals. Have some form of a niche unit, that has to perform a correct strategy. Which is alright, as many of the underperforming base race has it a lot of niche strategies they need to fill, as well. I'd imagine every other race is going to have difficulty competing with the Ethereals, their is no viable 4 strength unit that can challenge them and turn them not a notch, they all have to use their big guys to stay in the game. The Ethereals are going to be the 50%+ winrate race in this Bay12 race selection, since really the only race that can out-bash them is the Golems if they can get their mobility in line. ;) take criticism with a grain of salt here, only multiple sample sizes will actually provide fruitful results of this theoretical "balance".
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Emral282

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #68 on: October 26, 2017, 06:52:23 pm »

Added in the icons for the Youkai.

i regret nothing
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piratejoe

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #69 on: October 26, 2017, 07:22:41 pm »

Eh, wait until all teams are stated before starting to say this team is best or what not, after all, I don't think the basic races like dwarfs or orks are going to be in this.

If thats what is called poor pixel art icons Emral, well, I should just never make any pixel art again.
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #70 on: October 26, 2017, 07:38:34 pm »

struggling to resist making a second extra sheet. Probably not going to resist at all.
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Failbird105

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #71 on: October 26, 2017, 08:03:23 pm »

Also, I think we should do things like design our teams personal stadiums. It would all be fluff of course, but it would be fun to see.
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Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #72 on: October 26, 2017, 09:06:38 pm »

In my personal opinion I think out of phase is going to be somewhere been a wash and negative, so I sorta disregarded it when thinking about the balance of the dudes in my extended thoughts below:

I do agree that, compared to high elves, the linemen are probably better. 7av means that roughly 14% (~17% vs mb and 0% vs claw) of blocks on them that would have previously not broken armor will do, however fend is a good secondary skill for them, and a free secondary is... Probably. Worth that extra armor. The catchers also seem better, +10k for another good secondary.

Throwers are worse, -10k for -1av and -1 primary skill makes the etherals significantly less good. Blitzers are worse as well. -10k for -1mov.

So about half the players are better, half the players are worse.... But I sorta agree with the end point of your analysis. The other teams do seem weak compared to the top vanilla factions (although they are so weird it's hard to tell for sure), and although high elves might not be the best elf team (probably the wood elves?) no elf can be discounted. So I think the Ethereal will be top tier but very fragile team. And potentially need to be nerffed, or other teams buffed. Maybe (it's hard to tell with how weird the teams are). Although in a long league they are simply going to loose a lot of dudes to injuries, and will really struggle paying for replacements as well as keeping up with other teams on levels, so in that environment I think they'll be a little bit weaker.

Although I do think you're overestimating them in how much they will want to punch. Assuming the other players coaches are good at the punching game, very expensive and very fragile isn't a mix I would want to have when wading in. The low armor is going to mean loosing a lot of guys very fast if they accept any punching game that they don't dominate in, and with the expense of their players they won't have a bench (or even an Apothecary at first) to keep in the game. I don't think the Ethereals want to punch in against any of the other teams shown so far. Maybe the gnomes.
« Last Edit: October 26, 2017, 09:08:59 pm by Criptfeind »
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Supernerd

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #73 on: October 27, 2017, 06:40:20 pm »

The rough draft of the Nar-Sie cult has been completed. The strange teams do not stop coming.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Criptfeind

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Re: Bloody Bay: Customized Blood Bowl on forums.
« Reply #74 on: October 27, 2017, 06:45:18 pm »

Spookes. Looks very fun though. Fast and fragile, with some bashing put in and really weird movement... The force walls might be a little too strong, especially against bashing teams (there's not really any way for the golem team to break though their cage if you put force walls around it.). Although that's a bit of a one trick pony I guess since from what I can tell you can't move and place them?
« Last Edit: October 27, 2017, 06:48:36 pm by Criptfeind »
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