Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: ORIENT: A Spaceship Design Game  (Read 8401 times)

DAPARROT

  • Bay Watcher
  • More parrots
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #75 on: October 17, 2017, 11:44:00 pm »

Look up schematics for a welder. We can lop off rooms of the ship with the mining laser and just weld them onto our own.

More immediately though, disable farming robot with as little damage to the system as possible.

+1 to disabling bot

you do realize that these rooms are bigger than our ship right?
Logged
I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #76 on: October 17, 2017, 11:48:08 pm »

you do realize that these rooms are bigger than our ship right?

Shh, it's some quantum mechanics thing, don't worry about it.  :P
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #77 on: October 18, 2017, 12:04:30 am »

Quote
you do realize that these rooms are bigger than our ship right?

I fail to see how that means we shouldn't take the rooms.
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #78 on: October 18, 2017, 06:55:00 am »

What's interesting, is that plants can supply us with infinite air AND infinite food, if we somehow get an infinite water source.
Why would we need infinite water? We're in a closed system except for the solar input. If the water:biomass ratio gets too low, combusting some biomass in pure oxygen will resolve the problem.

Anyway, +1 to commandeering the rooms, but it's not clear that the mining laser would be effective for this, given that its purpose is to ablate meteors rather than cut things (and we definitely don't want the surface of our spaceship ablated). So let's research cutting technology too.

If we can avoid dealing with the farmbot by simply leaving, let's just do that. We can worry about it later. If we have to worry about it now, +1 to trying to worry as nondestructively as possible.
Logged

Roboson

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #79 on: October 18, 2017, 09:40:38 am »

Day 9: You decide to disable the farm bot by doing the least amount of damage to it. It doesn't give you a chance to think a whole lot about your plan of attack before it rushes you. Guess its that kind of malfunction. All the while its repeating, Y'all aren't authorized to be in this sector. Leave now. You put a well placed bullet into its side, right through its battery access panel is. It misses the batter itself, you have mixed feelings about saving the battery as opposed to being hurt, but decide to avoid doing further damage to the system.
Darting in close you, it gets bolder, and angrier. It begins battering you with is harvesting appendage as you reach into its battery compartment, grab two fistfuls of wires and yank as hard as you can. The bot does that stereotypical losing power voice where it's speech gets slower and deeper. Y'all aren't authorized to be in this sector. Leave now.

You set about looting the room itself and discover you have a problem. The room is bigger than your teeny pod, and full of stuff. Theres no way that you could fit it in that thing. Plus your pod is cramped already. You manage to find some edible plant matter, a few fruit of some kind, and suck some water out of that water tank. So you've staved of death by starvation for another day. You loot everything else in the room, finding some seeds, a trowel, you find extra dirt, but dont see the need to take that yet. Other than that, you don't see much else you can shove in your pockets.

You spend the rest of the day thinking about a few things and then going to bed early since you've been working so hard. You contemplate using a mining laser to detach parts of this ship to use in your ship. You think that could totally work, it wouldn't look pretty, but with a welder and some excess metal, it would be structurally sound. You think about your situation. These plants, depending on what they are, could be a good source of food, and oxygen. However you think about your current predicament and consider that your recycling process isn't perfectly efficient. You can turn some waste into food, or into water, but theres still excess waste that is completely unusable. As a result, you'll have to increase the water in your system occasionally due to this loss. Its an issue, but its unavoidable without having a large waste processing plant.



Health: 100/100
Inventory:
Spoiler (click to show/hide)

Ship:
Spoiler (click to show/hide)

Schematics:
Spoiler (click to show/hide)

Advanced Schematics:
Spoiler (click to show/hide)
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #80 on: October 18, 2017, 10:04:29 am »

Search the rest of the ship.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #81 on: October 18, 2017, 01:24:03 pm »

Follow the yellow arrow.
This was food production, but hopefully there is an actual mess hall with more food stored in it.

My plan is to acquire the of rooms 1 by 1, and then break down the big room entirely for scrap.
We need more metal for the mining laser though.

Also, did we get a schematic for the welder?
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

TalonisWolf

  • Bay Watcher
  • Wolf Acolyte of the Pack
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #82 on: October 18, 2017, 01:36:12 pm »

Search the rest of the ship.
Cautiously. We found one malfunctioning bot, who's to say there aren't more?
Logged
TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
GENERATION 32:
The first time you see this, copy it i

kopout

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #83 on: October 18, 2017, 02:20:35 pm »

Follow the yellow arrow.
This was food production, but hopefully there is an actual mess hall with more food stored in it.

My plan is to acquire the of rooms 1 by 1, and then break down the big room entirely for scrap.
We need more metal for the mining laser though.

Also, did we get a schematic for the welder?
+1 to this
Search the rest of the ship.
Cautiously. We found one malfunctioning bot, who's to say there aren't more?
..and this. We don't know what's down the yellow arrow path but I want to find out.
For the other two actions we should either save them until we know what's down the hall, splinting the day into two posts.  Or, if that's not possible, use them to research a welder and switch the biorecycler to water production
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #84 on: October 18, 2017, 02:22:47 pm »

Loot at least the water and some of the plants onto our ship, as well as any electronic components we could salvage from the robot.

+1 to searching the rest of the ship.

I agree with helmacon. I think we should break down some of the rooms and then use the metal we get to weld the hydroponics bay (or maybe some other room) onto our ship.
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Roboson

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #85 on: October 18, 2017, 03:17:20 pm »

Day 10: Today is yellow arrow day. After a good night's rest knowing you can start producing food soon, you get ready for the day. Well rested, you're excited for another day of exploring that derelict ship. You gained some water yesterday, and managed to scrounge up little food on the other ship, but today you see you're down to your last MRE. That's a little worrisome. You head over to the other ship and go the way of the yellow arrow. Before you go you consider switching the bio recycler to water, but you lack the + votes motivation to do so.

You head over to the other ship, through the central area, and down a long corridor. This section seems much more damaged than the farm area which seemed basically untouched besides a good shaking during whatever caused this. You pass through an airlock into the yellow section. You don't like what you find.

Spoiler (click to show/hide)

It seems that most of the crew was in this area when it happened. Two of them were sucked out into space, they were probably eating when the hull was breached. Everything in the room except the stools is bolted down, so they and their occupants were the only thing to get sucked out. There's no power in this area, but the fridges seem stocked. There is 15 days worth of food in the fridges, 5 days worth in each. The food seems to be some sort of spiky melon. The outer flesh is orange and hard, through you think edible, and the inside filled with a green jelly-like goop with seeds spread throughout. You may not remember who you are, but you immediately recognize the spiked jelly melon. A cabinet off to the right has 2 days worth of MREs stored beneath a cooking unit of some sort. You remember that jelly melons spoil fast and need to be kept refrigerated.

You continue onward through a door off the kitchen and find yourself in the living quarters. As you enter the room you see beds ahead of you, off to your right you see that one of the crew was in bed when they died, unable to get out before they suffocated. You turn around and inspect the other half of the room and you see blood everywhere... A dead crewman in a spacesuit and a pistol on the floor nearby. Drips of blood floated in the air, suspended in the zero G. You can see from here that their oxygen tank says ".04%".

Somber, you grab two days worth of jelly melons from the fridge, eating some today, and holding onto the others for the morning. You return to your ship to stare at your ceiling pretending to sleep.

Health: 100/100
Inventory:
Spoiler (click to show/hide)

Ship:
Spoiler (click to show/hide)

Schematics:
Spoiler (click to show/hide)

Advanced Schematics:
Spoiler (click to show/hide)
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #86 on: October 18, 2017, 03:22:28 pm »

Explore the final hallway.

Search the ship for as much metal as you can gather.

Build a mining laser.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

helmacon

  • Bay Watcher
  • Just a smol Angel
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #87 on: October 18, 2017, 03:23:31 pm »

Bring the ship around the the crew quarters. Take the dead people and feed them into the biomatter recycler. Use our ship to scout where the red arrow leads at the same time.

Also, switch over to water.
Logged
Science is Meta gaming IRL. Humans are cheating fucks.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #88 on: October 18, 2017, 03:31:27 pm »

Bring the ship around the the crew quarters. Take the dead people and feed them into the biomatter recycler. Use our ship to scout where the red arrow leads at the same time.

Also, switch over to water.
The idea of eating the recycled remains of other people is both disgusting and gruesome.

....

+1.

Also, we want the melons, but we need to take the refrigerators with us, which there might now be enough room for. After we explore the red hallway we need to decide which rooms to salvage and which to weld.
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Madman198237

  • Bay Watcher
    • View Profile
Re: ORIENT: A Spaceship Design Game
« Reply #89 on: October 18, 2017, 03:31:55 pm »

Let's wait on those decisions, alright? We KNOW we're going to need the laser, we KNOW we need to search that area, and it might not be open to space.
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.
Pages: 1 ... 4 5 [6] 7 8 ... 11