Well, I think Rau's team is still missing a person but I'll post their map anyways.
Green are civs, nonhostile. Red are potentially hostile members of the Last Word.
From the outside the building you can see that it is a solid square monolith, utterly windowless, that rises a good 5 stories high. It looks like it might have once been a military building, but the original sign has been torn away and replaced with two words painted in thick, ragged red: LAST WORD.
The one nearest the gate lifts a hand and beckons you forward.
"Do you seek entrance to the Unreal?" He asks, with the dry disinterest of an act he's performed many times.
"Well hello there friendo!" Abu said, approaching him while flashing his best toothpaste-commercial smile and sticking his hand out like a proselytizing door to door vacuum salesman. "What a nice day it is indeed. Say, have you got a moment to talk about free market enterprise?"
Surely, once these men had seen the light of capitalism they would jump at the chance to join the hottest club in town!
Derplomacy!
Also finally decided to upgrade Vit after last mission.
Name: Rifleman first class Abu Hajaar
Description: A scrawny enlistee of vaguely Middle Eastern descent. Permanently in over his head, slightly confused and wondering just how he got into this mess. Will reluctantly but reliably follow orders from his commanding officers and do his best however.
Somehow managed to end up far away from home in 'Nam to fight the commies. This left him confused. Then he got teleported to this world of mystery and magic. This did not help matters.
Gang: Ridiculous Rhomboid
Health: Fabulous.
Magic jazzhands:
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Temporary: LightSource, Iron
Current Inventory
1 X Guard's rifle
8 X rounds for guard's rifle + 30 X summoned rounds for guard's rifle (use these first)
1 X Spiffy Uniform (formerly bloody guard garb)
1 X Monstrous gun Given to Sarge.
6 X monstrous gun bullets (more like cannonballs) Given to Sarge.
Stats
Potency: d10
Memory: d6
Strength: d2
Dexterity: d8
Speed: d4
Vitality: d6
Endurance: d6
Intelligence: d6
Awareness: d8
ARMORY
12 X Guard's rifle
48 X Rounds for guard's rifle
8 X Guard's knife, a big curvy slightly phallic thing
6 X guard's uniform
6 X Spiffy Uniform (formerly bloddy guard garb)
The man stares at you levelly and remains silent but you can see him shifting his weight and the grip on his rifle ever so slightly.
"Abu, please let my dad do the talking."
[Ammunition / Many / Clockwork / Crow]. Aiming to make cannonballs.
Description: Raven is a VERY RAVENY GIRL. She has black hair, dark blue eyes, and looks all edgy and shit. She's really too young to lead a wizard gang, but carries herself with confidence and Murder. She is deadly intelligent, but is lacking in common sense, as normal for teenagers. Also she is obsessed with birds.
Potency: d8
Memory: d6
Strength: d2
Dexterity: d6
Speed: d6
Vitality: d4
Endurance: d6
Intelligence: d10
Awareness: d8
Health: "Healthy"
Inventory: Raven Armor, Riflecannon [Pot+7]
Marks: None
Permanent: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Available: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, Ammunition, Clockwork, Repair, Many, Gold, Darkness
[9] [Pot+5]
You move to the back of the cluster and whisper a few words while crouched down, shielded from view by the bulk of the rest of the gang.
10 shells materialize in a bronze shimmer, like sunlight condensing out of the air itself. They're interesting looking things, like massive bullets but with ornate crow heads, like some sort of bizarre figure head, dominating the front half of the bullet itself while the shell casing looks like a pair of crow wings and a fanned tail. Despite being so fancy, they appear to be ordinary shells, albeit quite large. But when you pick one up you hear something inside it shifting, gears settling.
Kay has been entrusted with an important mission: Guarding lady Feathra. And so he stood motionless, two feet to the side from her, staying his own enthusiasm and initiative while dutifully gazing around for threats.
Guard Raven Feathra. Don't provoke violence, but be ready to shield her if any starts coming her way.
Assist her and her father with parley talks as appropriate, if appropriate. Don't meddle or interfere if my speechifying assistance is clearly not needed.
Name: Kay Vagner
Gang: Roncal-thol Rotheleaod
Health: Pretty good overall.
Hand (9/10): Chisel, Cloud, Wall, Crow, Mark_Caster's_Eyes, Large_Firearm, Ammunition,
Clockwork, Repair, Many
Marked spells: none.
Eyeballs: both.
Inventory:
Chain'Gram (clockwork monstrosity re-enchanted blade),
Spiffy R-Raven Uniform (armor), backup combat knife
(like this one) Stats:
Potency: d8
Memory: d4
Strength: d8
Dexterity: d2
Speed: d10
Vitality: d6
Endurance: d4
Intelligence: d8 (+)
Awareness: d6
Progression:
+Description: A grand-grand-grand-grandson of a forgotten composer of ages past, Kay thinks he is enamored with the music of his ancestor and that his legacy is to live up to those heroic stories of old. Sadly, he doesn't know that most of it is presently misattributed, and the rest is utterly mangled by vagaries of time, not to mention that he isn't really cut out for that kind of life. Still, he has one sick guitar solo.
Total kills: 3 (+1 assist)
Notable kills:
Decapitated slaver guard Trepanated slaver guard
You stand at attention, keeping a close eye on the situation as it unfolds.
While Abu tries diplomacy, Sarge will stand nearby, trying to look casual while leaning on what is effectively a small cannon. He will scope out places to take cover nearby, and be ready to drag himself and Abu into cover if this situation goes tits up.
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazz hands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d6
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
1 looted guard rifles
1 guard's knife
13 rounds for the rifle + 20 summoned bullets (used first)
1 Spiffy Uniform
1 monstroust gun + 6 monstrous bullets.
You look around for cover and find yourself becoming more nervous. The wooden barricades around here are sloped towards the wall, meaning that from the fourth floor at least the shooters could still hit you just fine even if you stood in front of them. Or behind them. The only real cover would be to run straight to the wall and press yourself up against it. The Shooters can't lean out to shoot down at you with the bars in the way so you'd be safe from aimed shots at least. Blind fire might still get you though.
Corven butts ahead of Abu, raising his one good arm in front of the man, before speaking sternly to the guards "Wha my funny lil friend here means is that yeah, we want passage, but we also wanna talk some. Business, and info, yah know? We're ready fer darn near everything, way I see it, but some talk about what's tha what. Plus, I see this place, and I know I gotta talk to the man in charge, thinkin we don't even need to go into the crazy zone to get ahead, y'know? How's about it?"
Push aside Abu, and ask to be provided information about the Unreal, and audience with their leader. Or, at least, I think that's what he's asking for.
Gang: Roncal Roth
Health: Shot in the left bicep; entire arm limp. The pain is dull and half numb for the moment, but the bleeding has been bandaged.
Tattoos: Eyes tattoo'd with 8-strength "Repair AffectUser"
Inventory:
- A slaver rifle, with two shots.
- A Roncal Roth crow uniform, armored with metal plates and thick leather.
- Some decently-sized pebbles he picked up somewhere, for throwing and enchanting.
Hand: Cloud, Wall, FireForward, Crow,
MarkCaster'sEyes,
AffectUser, LargeFirearm, Ammunition, Clockwork,
Repair, Many
WhitePhosphorus, Coal
Potency: d10
Memory: d6
Strength: d2
Dexterity: d6
Speed: d4
Vitality: d6
Endurance: d8
Intelligence: d8
Awareness: d6
Description: An older man past his prime, Corven still carries himself with the intimidating aura you'd expect from a crime boss... except when he's dealing with his daughter, who he's completely incapable of saying "No" to. That usually works out better than you'd expect, since he managed to get her the formal education he never had, though he still has wisdom on her. Has something of an unhealthy obsession with birds, though not nearly as much so as his daughter.
Symbol:
Headquarters: (12,10) "Impromptu Mines"
Words:
- LightSource (Radio)
- WhitePhosphorous (syvarris)
heavy
- darkness (Egan)
- chisel (Nikitian)
- Coal (syvarris)
Pickax
- Gold (Egan)
- Iron (Radio)
Diamond
Members: syvarris (Leader), Egan_BW (Second in command), Pancaek (Gruff Grunt Wrangler), Radio_Controlled (Mook), Nikitian (Space Marine), ATHATH (A Totally Human Assassin That Helps)
Equipment:
- 12 rifles (6 given to members; 6 left with slaves at HQ)
- 48 nonmagical rifle rounds (26 left at HQ; 2 given to each member, except Abu who got 12.)
- Eight knives, one for each member, two for Kay, two for Sarge.
- Twelve bloodied slaver uniforms... left with the slaves, unless someone wants one for some reason.
- Six corvid themed gang uniforms, armored with metal plates and thick leather, distributed among the team members.
"You wanna speak to the watch captain?" The man says, slowly, like he's trying to think through the consequences of such a thing. After a moment he walks over to the door and hits it hard with the butt of his rifle, causing it to ring with a very low "THUNNNNNN" sound. One of the men on the fourth floor answers by striking the metal of the bars in front of his window.
"Catch it?" The first man shouts up.
"Yeah" comes the reply and then a second hit on the bars.
There's a long moment and then the man above shouts down, "If they surrender their weapons, He'll come and talk."
The man at the gate looks back at you with an unreadable expression. "You heard the man."