"Raven ain't kidding, kid. Her ma was terrifyin, had a yuge axe, once sah 'er cut three men in half, with one slash." Corven pats Raven on the shoulder and grins wide "She takes more after me, tho! Got a good head on your shoulders, doncha girlie? Just gotta remember to use it."
((@Radio Yeah, I'm keeping track of things. Keeping the RR spoiler in the same file as Corven's sheet, so it should be updated and visible frequently. No promises that I'll catch everything, though.
...Like those extra two knives, yeah. The spares go to Kay and... Sarge, I guess.))
I'm here, I'm here, yesterday was just busy... Corven's leveling Vit to d6, and his prep spell is "Repair AffectUser MarkCaster'sEyes".
Can't say much in terms of commanding without seeing the map, but parley would indeed be ideal. Corven's also going to quietly tell Kay to stay close to Raven, as he's being appointed as her bodyguard, along with a suitably subtle threat if Kay tries anything.
Gang: Roncal Roth
Health: Shot in the left bicep; entire arm limp. The pain is dull and half numb for the moment, but the bleeding has been bandaged.
Hand: Cloud, Wall, FireForward, Crow, MarkCaster'sEyes, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
WhitePhosphorus, Coal
Potency: d10
Memory: d6
Strength: d2
Dexterity: d6
Speed: d4
Vitality: d6 (L1)
Endurance: d8
Intelligence: d8
Awareness: d6
Description: An older man past his prime, Corven still carries himself with the intimidating aura you'd expect from a crime boss... except when he's dealing with his daughter, who he's completely incapable of saying "No" to. That usually works out better than you'd expect, since he managed to get her the formal education he never had, though he still has wisdom on her. Has something of an unhealthy obsession with birds, though not nearly as much so as his daughter.
Symbol:
Headquarters: (12,10) "Impromptu Mines"
Words:
- LightSource (Radio)
- WhitePhosphorous (syvarris)
heavy
- darkness (Egan)
- chisel (Nikitian)
- Coal (syvarris)
Pickax
- Gold (Egan)
- Iron (Radio)
Diamond
Members: syvarris (Leader), Egan_BW (Second in command), Pancaek (Gruff Grunt Wrangler), Radio_Controlled (Mook), Nikitian (Space Marine), ATHATH (A Totally Human Assassin That Helps)
Equipment:
- 12 rifles (6 given to members; 6 left with slaves at HQ)
- 48 nonmagical rifle rounds (26 left at HQ; 2 given to each member, except Abu who gets 12.)
- Eight knives, one for each member, two for Kay, two for Sarge.
- Twelve bloodied slaver uniforms... left with the slaves, unless someone wants one for some reason.
[8]
A tattoo of rolling multicolor lines covers your eyeballs and makes them look vaguely like windows into a high speed lava lamp.
"God damn, this thing is ridiculous. We're going to need to brace this thing against something, no way is anyone shooting this from the shoulder and getting out unscathed."
Can we try to jury rig some kind of tripod or brace to put the gun down onto, to take the brunt of the recoil? Shooting this thing without something like that seems like a bad idea.
Name: Gunnery Sergeant James Murphy
Description: A big bull of a man, with a square jaw and a patriotic twinkle in his eye. He enjoys swearing and giving people under his command a hard time.
Somehow managed to catch the second plane to 'Nam to fight the commies, even though he was aiming to be on the first. This left him slightly bitter. Then he got teleported to this world of mystery and magic. This doesn't change matters much, Charlie just a look a little different 'round these parts.
Gang: Ridiculous Rhomboid
Health: Great.
Magic jazz hands: Cloud, Wall, FireForward, Crow, AffectUser, LargeFirearm, Ammunition, Clockwork, Repair, Many
Potency: d6
Memory: d4
Strength: d6
Dexterity: d10
Speed: d6
Vitality: d6
Endurance: d8
Intelligence: d2
Awareness: d8
Inventory:
1 looted guard rifles
1 guard's knife
13 rounds for the rifle + 20 summoned bullets (used first)
1 Spiffy Uniform
1 monstroust gun + 6 monstrous bullets.
Sure, you can try to do that NOW
You all walk up to the Dreamer Gate in a clump, trying to look as non-treatening as you can with all your weapons and synchronized raven uniforms. Luckily your gang is so new that basically no one has heard of you yet.
The Dreamer Gate is a massive thing, a wall five stories tall and made of dense reddish ironwood. The gate itself is two stories tall and massively thick, a solid slab of iron with steel cables affixed to it leading to winches on the top floor. Its less a gate and more a solid wall of metal they can lift out of the way. On the second and fourth stories of the wall there are barred windows looking down on you. Men with rifles stand at those windows, half hidden by the bars, but watching. Directly in front of you is a row of wooden barricades and two men on guard. They aren't soldiers; they wear the unofficial dreamer uniform of a long coat with ragged weathered clothing, wrappings of cloth that cover their hands and face, and thick protective goggles. Both have rifles in their hands and long sabres at their sides.
The one nearest the gate lifts a hand and beckons you forward.
"Do you seek entrance to the Unreal?" He asks, with the dry disinterest of an act he's performed many times.