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Author Topic: What's going on in your modding?  (Read 267580 times)

ShinyandKittens

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  • Armok can’t really be much different from Arceus..
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Re: What's going on in your modding?
« Reply #525 on: April 24, 2018, 10:13:30 pm »

I always thought the good and evil tags were mutually exclusive. Does it actually show up in both in play?

Apparently it only is for plants.

But no, I haven’t tried it in gameplay.
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No amount of mods is too much

Kyubee

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Re: What's going on in your modding?
« Reply #526 on: April 25, 2018, 12:08:32 am »

Getting back into modding again with an apocalypse project.
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My (long abandoned) mod: http://www.bay12forums.com/smf/index.php?topic=176501.0
The litten is wandering around the dump now, occasionally exploding.

ZM5

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Re: What's going on in your modding?
« Reply #527 on: April 25, 2018, 03:52:21 am »

You’re really loving the Mirthful and Joyous regions of DF, aren’t you?
Heh, I think I'll like them a lot more now. My issue with them in vanilla is that they were kinda boring, with not much going for them - no weather types and few unique creatures, none of which (aside from unicorns) were much of a danger. I maaaay have gone a bit overboard with the latter since I have a total of 238 creatures made for the good biomes. I should probably add more vermin types since I only have 1 that appears in tundras, taigas and glaciers - maybe I'll do that once I'm done with the evil biome creatures, for which I have an equally large number to do.

TomiTapio

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Re: What's going on in your modding?
« Reply #528 on: April 26, 2018, 01:18:30 pm »

*bursts in thorough the wall*
Did someone say unicorns?!?

Unicorns can have fun like:
   [NATURAL_SKILL:WRESTLING:7]
   [NATURAL_SKILL:DODGING:9] elite
   [NATURAL_SKILL:BITE:5]
   [NATURAL_SKILL:GRASP_STRIKE:2]
   [NATURAL_SKILL:STANCE_STRIKE:6] elite kick
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:7] forest master
  [SOUND:ALERT:100:2000:VOCALIZATION:whinny:whinnies:a hollow echoing snort]
  [SOUND:PEACEFUL_INTERMITTENT:40:2000:VOCALIZATION:shuffle:steps forward:quiet rustling]
 [APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:300:200:100:1900:2900] 87+ kph
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

ShinyandKittens

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Re: What's going on in your modding?
« Reply #529 on: April 27, 2018, 09:06:45 pm »

*bursts in thorough the wall*

I can’t believe there is another human (or possibly a tree) other than me who finds that funny
« Last Edit: April 27, 2018, 09:12:06 pm by ShinyandKittens »
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Warlord255

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Re: What's going on in your modding?
« Reply #530 on: April 28, 2018, 05:55:41 pm »

*bursts in thorough the wall*
Did someone say unicorns?!?

Unicorns can have fun like:
   [NATURAL_SKILL:WRESTLING:7]
   [NATURAL_SKILL:DODGING:9] elite
   [NATURAL_SKILL:BITE:5]
   [NATURAL_SKILL:GRASP_STRIKE:2]
   [NATURAL_SKILL:STANCE_STRIKE:6] elite kick
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:7] forest master
  [SOUND:ALERT:100:2000:VOCALIZATION:whinny:whinnies:a hollow echoing snort]
  [SOUND:PEACEFUL_INTERMITTENT:40:2000:VOCALIZATION:shuffle:steps forward:quiet rustling]
 [APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:900:300:200:100:1900:2900] 87+ kph

That's nifty - but why not some !!magic!!, eh?

Part 1: Unicorn blood transforms livestock into (murderous) unicorns.

Code: [Select]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[SYNDROME]
[SYN_NAME:unicorn transformation]
[SYN_AFFECTED_CREATURE:HORSE:ALL]
[SYN_AFFECTED_CREATURE:MULE:ALL]
[SYN_AFFECTED_CREATURE:DONKEY:ALL]
[SYN_INGESTED][SYN_CONTACT]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:UNICORN:FEMALE]
[CE_ADD_TAG:CRAZED:START:2:END:500:ABRUPT_START:ABRUPT_END]

Part 2: Butchering a unicorn grants regeneration!

Code: [Select]
[USE_MATERIAL_TEMPLATE:GLITTER:STONE_TEMPLATE]
[DISPLAY_COLOR:5:1:0]
[STATE_NAME:ALL_SOLID:unicorn glitter]
[STATE_ADJ:ALL_SOLID:unicorn glitter]
[STATE_NAME:LIQUID:unicorn glitter]
[STATE_ADJ:LIQUID:unicorn glitter]
[STATE_NAME:GAS:unicorn glitter]
[STATE_ADJ:GAS:unicorn glitter]
[BOILING_POINT:9000]
[MAT_FIXED_TEMP:9001]
[NO_STONE_STOCKPILE]
[PREFIX:NONE]

[SYNDROME]
[SYN_NAME:unicorn glitter]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:UNICORN:ALL]
[SYN_INHALED]
[CE_BODY_TRANSFORMATION:START:0:END:1:ABRUPT_START:ABRUPT_END]
[CE:CREATURE:REVITALIZED:DEFAULT]    <-- "Dwarf has transformed into a revitalized creature!"
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GUTS]
[EBO_ITEM:BOULDER:NONE:LOCAL_CREATURE_MAT:GLITTER]

regeneration dummy creature, which I also use for eating hydra hearts:
Spoiler (click to show/hide)
« Last Edit: April 28, 2018, 05:57:28 pm by Warlord255 »
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DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

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Eric Blank

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Re: What's going on in your modding?
« Reply #531 on: April 29, 2018, 12:26:17 am »

You know i actually have a bunch of good/evil interactions and stuff. Would you like me to upload them so you can use them in your mod?

I would love to see them myself.

I suppose ill do that, probably tomorrow. None of it is by any means complete or sane, but i checked and everything seems to actually work just fine.

[edit] Here it is: http://dffd.bay12games.com/file.php?id=13714 have fun I guess

I actually added a couple megabeasts ive been thinking about recently. A giant boar ala an ancient greek story i recall about heracles killing a boar or something, a tentacle demon because why not, a fairy king/queen with some magic powers (quite small though) and a leviathan, a nearly-max-size dragon-like creature that breathes ice and water webs instead of fire. Ill probably stuff them in with the regional interactions? I dunno, i like them.
« Last Edit: April 29, 2018, 03:02:20 pm by Eric Blank »
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Kazimuth

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Re: What's going on in your modding?
« Reply #533 on: April 30, 2018, 04:01:37 pm »

I'm working on a mod with giant multi-tile worms / serpents / dragons: https://gfycat.com/HotPerfumedBanteng

It's just a DFHack lua script that teleports a bunch of "segment" creatures around behind a leader, lol. It should be pretty cool once I can get the segments to stop fighting / fleeing each other   :)
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I'm not sure this was a good idea

Enemy post

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Re: What's going on in your modding?
« Reply #534 on: April 30, 2018, 04:32:57 pm »

Wow, that's genuinely brilliant. Good work!
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My mods and forum games.
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thefriendlyhacker

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Re: What's going on in your modding?
« Reply #535 on: May 01, 2018, 03:38:13 am »

I just managed to get a reaction-trigger compatible spawn-liquid ruby script working.

Operations "rocks to magma" and "magical infinite water pump" are a go.
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ShinyandKittens

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Re: What's going on in your modding?
« Reply #536 on: May 01, 2018, 04:43:52 pm »

This is what's going on in my modding, using the caste system to it's absolute limit

These are generic stereotypical slimes, generalized from many other games and inspired partially by Terarria.

I intend to add more castes
Code: [Select]
creature_slime

[OBJECT:CREATURE]

[CREATURE:SLIME]
[DESCRIPTION:A strange, shapeless creature.]
[NAME:slime:slimes:slime]
[CREATURE_TILE:'o'][COLOR:7:0:1]
[CREATURE_CLASS:SLIME]
[PETVALUE:50]
[PET_EXOTIC]
[BIOME:ANY_LAND]
[BIOME:SUBTERRAINEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]

[CASTE:GREEN]
[MALE]
[CASTE_NAME:green slime:green slimes:green slime]
[POP_RATIO:100]
[CASTE_TILE:248][CASTE_COLOR:2:0:1]
[CASTE:BLUE]
[MALE]
[CASTE_NAME:blue slime:blue slimes:blue slime]
[POP_RATIO:50]
[CASTE_TILE:248][CASTE_COLOR:1:0:1]
[CASTE:YELLOW]
[MALE]
[CASTE_NAME:yellow slime:yellow slimes:yellow slime]
[POP_RATIO:25]
[CASTE_TILE:'o'][CASTE_COLOR:6:0:1]
[CASTE:RED]
[MALE]
[CASTE_NAME:red slime:red slimes:red slime]
[POP_RATIO:25]
[CASTE_TILE:'o'][CASTE_COLOR:4:0:0]
[CASTE:PURPLE]
[MALE]
[CASTE_NAME:purple slime:purple slimes:purple slime]
[POP_RATIO:10]
[CASTE_TILE:9][CASTE_COLOR:5:0:0]
[CASTE:ORANGE]
[MALE]
[CASTE_NAME:orange slime:orange slimes:orange slime]
[POP_RATIO:10]
[CASTE_TILE:9][CASTE_COLOR:4:0:1]
[CASTE:PINK]
[FEMALE]
[LITTERSIZE:20:50]
[CASTE_NAME:pink slime:pink slimes:pink slime]
[POP_RATIO:5]
[CASTE_TILE:248][CASTE_COLOR:5:0:1]

[SELECT_CASTE:GREEN]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen green slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen green slime]
[STATE_NAME:LIQUID:green slime]
[STATE_NAME_ADJ:LIQUID:green slime]
[STATE_NAME:GAS:boiling green slime]
[STATE_NAME_ADJ:GAS:boiling green slime]
[STATE_COLOR:ALL:GREEN]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:POUND:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[BODY_SIZE:0:0:1000]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:slime:SINGULAR]

[SELECT_CASTE:BLUE]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen blue slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen blue slime]
[STATE_NAME:LIQUID:blue slime]
[STATE_NAME_ADJ:LIQUID:blue slime]
[STATE_NAME:GAS:boiling blue slime]
[STATE_NAME_ADJ:GAS:boiling blue slime]
[STATE_COLOR:ALL:AZURE]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[SYNDROME]
[SYN_NAME:slime slowing]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:END:8400] (lasts a week)
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:POUND:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SYNDROME]
[SYN_NAME:slime slowing]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0:END:8400]
[BODY_SIZE:0:0:1500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:AZURE:1]
[TLCM_NOUN:slime:SINGULAR]

[SELECT_CASTE:YELLOW]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen yellow slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen yellow slime]
[STATE_NAME:LIQUID:yellow slime]
[STATE_NAME_ADJ:LIQUID:yellow slime]
[STATE_NAME:GAS:boiling yellow slime]
[STATE_NAME_ADJ:GAS:boiling yellow slime]
[STATE_COLOR:ALL:LEMON]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[SYNDROME]
[SYN_NAME:slime calmness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:-20:FACET:VIOLENT:-20:FACET:HATE_PROPENSITY:-20:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:PLEASURE:START:0:END:120]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:POUND:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SYNDROME]
[SYN_NAME:slime calmness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:-20:FACET:VIOLENT:-20:FACET:HATE_PROPENSITY:-20:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:PLEASURE:START:0:END:120]
[BODY_SIZE:0:0:2000]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:LEMON:1]
[TLCM_NOUN:slime:SINGULAR]

[SELECT_CASTE:RED]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen red slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen red slime]
[STATE_NAME:LIQUID:red slime]
[STATE_NAME_ADJ:LIQUID:red slime]
[STATE_NAME:GAS:boiling red slime]
[STATE_NAME_ADJ:GAS:boiling red slime]
[STATE_COLOR:ALL:MAROON]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[SYNDROME]
[SYN_NAME:slime anger]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:20:FACET:VIOLENT:20:FACET:HATE_PROPENSITY:20:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:RAGE:START:0:END:120]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:POUND:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SYNDROME]
[SYN_NAME:slime anger]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_CHANGE_PERSONALITY:FACET:ANGER_PROPENSITY:20:FACET:VIOLENT:20:FACET:HATE_PROPENSITY:20:START:10:PEAK:120:END:480:DWF_STRETCH:4]
[CE_FEEL_EMOTION:EMOTION:RAGE:START:0:END:120]
[BODY_SIZE:0:0:2500]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:MAROON:1]
[TLCM_NOUN:slime:SINGULAR]

[SELECT_CASTE:PURPLE]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen purple slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen purple slime]
[STATE_NAME:LIQUID:purple slime]
[STATE_NAME_ADJ:LIQUID:purple slime]
[STATE_NAME:GAS:boiling purple slime]
[STATE_NAME_ADJ:GAS:boiling purple slime]
[STATE_COLOR:ALL:VIOLET]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[SYNDROME]
[SYN_NAME:slime disorientation]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_DIZZINESS:START:10:PEAK:2400:END:4800]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:POUND:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[SYNDROME]
[SYN_NAME:slime disorientation]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:SLIME:ALL]
[SYN_CONTACT][SYN_INGESTED]
[CE_DIZZINESS:START:10:PEAK:2400:END:4800]
[BODY_SIZE:0:0:3000]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:VIOLET:1]
[TLCM_NOUN:slime:SINGULAR]

[SELECT_CASTE:ORANGE]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen orange slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen orange slime]
[STATE_NAME:LIQUID:orange slime]
[STATE_NAME_ADJ:LIQUID:orange slime]
[STATE_NAME:GAS:boiling orange slime]
[STATE_NAME_ADJ:GAS:boiling orange slime]
[STATE_COLOR:ALL:PUMPKIN]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_LEAKS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:IMPALE:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:impale:impales]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[BODY_SIZE:0:0:3000]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:PUMPKIN:1]
[TLCM_NOUN:slime:SINGULAR]

[SELECT_CASTE:PINK]
[BODY:BASIC_1PARTBODY_THOUGHT]
[USE_MATERIAL_TEMPLATE:SLIME:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen pink slime]
[STATE_NAME_ADJ:ALL_SOLID:frozen pink slime]
[STATE_NAME:LIQUID:pink slime]
[STATE_NAME_ADJ:LIQUID:pink slime]
[STATE_NAME:GAS:boiling pink slime]
[STATE_NAME_ADJ:GAS:boiling pink slime]
[STATE_COLOR:ALL:PINK]
[PREFIX:NONE]
[TISSUE:SLIME]
[TISSUE_NAME:slime:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SLIME]
[TISSUE_MAT_STATE:LIQUID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:100]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SLIME]
[EXTRACT:LOCAL_CREATURE_MAT:SLIME]
[APPLY_CREATURE_VARIATION:STANDARD_WALK_CRAWL_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[ATTACK:POUND:BODYPART:BY_CATEGORY:BASIC_1PARTBODY_THOUGHT]
[ATTACK_SKILL:MELEE_COMBAT]
[ATTACK_VERB:pound:pounds]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[BODY_SIZE:0:0:1000]
[SET_TL_GROUP:BY_CATEGORY:ALL:SLIME]
[TL_COLOR_MODIFIER:PINK:1]
[TLCM_NOUN:slime:SINGULAR]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]

[SELECT_CASTE:ALL]

[NOT_BUTCHERABLE]
[PREFSTRING:squishiness]
[FREQUENCY:20]
[CLUSTER_NUMBER:2:10][LOOSE_CLUSTERS]
[LARGE_ROAMING]
[EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOBONES]
[NATURAL]
[ALL_ACTIVE]
[NO_SLEEP]
[NO_DIZZINESS]
[NO_FEVERS]
Logged
No amount of mods is too much

PlumpHelmetMan

  • Bay Watcher
  • Try me with sauce...
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Re: What's going on in your modding?
« Reply #537 on: May 01, 2018, 04:48:08 pm »

Should probably warn you that you spelled subterranean wrong (obviously the tags will only work if everything is spelled correctly :P).
Logged
It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

ShinyandKittens

  • Bay Watcher
  • Armok can’t really be much different from Arceus..
    • View Profile
Re: What's going on in your modding?
« Reply #538 on: May 01, 2018, 05:24:23 pm »

Should probably warn you that you spelled subterranean wrong (obviously the tags will only work if everything is spelled correctly :P).

Oh thanks lol. That’s what I wanted, constructive criticism.
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No amount of mods is too much

ShinyandKittens

  • Bay Watcher
  • Armok can’t really be much different from Arceus..
    • View Profile
[QUESTION] Re: What's going on in your modding?
« Reply #539 on: May 02, 2018, 03:45:48 pm »

Do negative values work for sphere alignment?

Eg

Code: [Select]
[SPHERE_ALIGNMENT:LAW:-128]

Thanks
Logged
No amount of mods is too much
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