Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 120 121 [122]

Author Topic: What's going on in your modding?  (Read 272998 times)

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your modding?
« Reply #1815 on: November 11, 2024, 05:57:48 pm »

Not sure, but I would double and triple check you got the correct item ID (grab it from the txt file in the vanilla items folder) and no other typos.

Also, the creature and entity questions thread and at least one other questions thread in this board too.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

coleslaw35

  • Bay Watcher
  • A disgusting pile of slop.
    • View Profile
    • My YouTube channel where I shitpost
Re: What's going on in your modding?
« Reply #1816 on: November 11, 2024, 06:03:37 pm »

Not sure, but I would double and triple check you got the correct item ID (grab it from the txt file in the vanilla items folder) and no other typos.

Yeah that's the source of my confusion. I keep checking it to make sure I'm not misreading it but the vanilla item entry is:

[ITEM_PANTS:ITEM_PANTS_BRAIES]

Which by all accounts means it *should* be working. I've been left scratching my head at this. I'll try the other threads as well. I wonder if this is some weird back-end issue that would require changing the game's code. Like, for instance, civilizations have a "clothing limit" that It's reaching or something odd like that.
Logged

SQman

  • Bay Watcher
  • Gnot a gnelf
    • View Profile
Re: What's going on in your modding?
« Reply #1817 on: November 12, 2024, 03:15:11 am »

Feels great to finally finish a project.

Testing the Dredge mod was sort of annoying because I made all the creatures in one batch, so the errorlog was substantial.
There was a few common problems:
-teeth not connected to creatures without heads;
-guts not connected to creatures without lower bodies;
-scales not defined;
-typos off the wazoo; seriously, I managed to misspell adamantine twice despite the fact that the word appears only three times.

The most troublesome error was the issue of the horns in the Cystic Trilobite. Turns out the exoskeleton tissue layer forces shells to be made of chitin, and I wanted the horns (defined as shell) to be made of shell. I just switched to mollusk tissue layers.

Now I'll get to updating the Fortress of the Apes, because it's gonna be the simplest. Would be nice to get Rhenaya's Drow updated as well.
Logged
Pages: 1 ... 120 121 [122]