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Author Topic: What's going on in your modding?  (Read 273125 times)

Shonai_Dweller

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Re: What's going on in your modding?
« Reply #90 on: September 02, 2017, 04:38:39 pm »

Sorta how I'v been trying to convey Warcraft's Dark Dwarves - though in this case they're baby snatchers instead of thieves, and rather than being insecure they're more violent and prone to anger.
Kinda wish you could have noble positions be also associated with certain knowledge secrets - I'd love for their sorcerer-thanes to always have innate magic knowledge of some kind, preferably pyromancy as they worship fire elementals.

I enabled them for play in fort mode though haven't tried much with them yet - that said they probably should get more tantrums due to being more violent, although the alcohol may negate that. Only got one civ of them in this world too admittedly - they haven't spread out too far from their initial starting mountain.
I see my wild dwarves as less evil than just...misguided? Small splinter groups who disagreed with the monolithic ways of regular dwarven society and wanted to live more freely. Dwarven hippy commune gone wrong...

Evil is saved for dark elves. And even then, it's 'evil from an elf's point of view' since that's the society they're reacting against, so mostly they're interested in twisting trees to their own needs and delighting in torturing nature spirits.
« Last Edit: September 02, 2017, 04:43:01 pm by Shonai_Dweller »
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #91 on: September 02, 2017, 07:47:26 pm »

Aha. The Hobbit caravan has arrived. The plucky little fellas have brought unicorn cheese. Yum!

Oh, and a stray giant sperm whale in a cage.
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KittyTac

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Re: What's going on in your modding?
« Reply #92 on: September 02, 2017, 08:46:37 pm »

Aha. The Hobbit caravan has arrived. The plucky little fellas have brought unicorn cheese. Yum!

Oh, and a stray giant sperm whale in a cage.

Yay, meat for years!
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bloop_bleep

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Re: What's going on in your modding?
« Reply #93 on: September 02, 2017, 11:23:35 pm »

Aha. The Hobbit caravan has arrived. The plucky little fellas have brought unicorn cheese. Yum!

Oh, and a stray giant sperm whale in a cage.

Yay, meat for years!
Get a breeding pair of them and you'll have meat for millenia.
If you can zombify them you'll have the absolute ULTIMATE defense.
"The giant sperm whale corpse pushes the bronze colossus in the head and the injured part explodes into gore!"
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #94 on: September 03, 2017, 12:12:24 am »

Aha. The Hobbit caravan has arrived. The plucky little fellas have brought unicorn cheese. Yum!

Oh, and a stray giant sperm whale in a cage.

Yay, meat for years!
Get a breeding pair of them and you'll have meat for millenia.
If you can zombify them you'll have the absolute ULTIMATE defense.
"The giant sperm whale corpse pushes the bronze colossus in the head and the injured part explodes into gore!"
Would be nice, but I'd need to convert the first cavern layer into a swimming pool to house them first. Might take a while. Hobbits should be back next year though.

In the meantime, whale steak with merperson intestines is on the menu for the foreseeable future. Topped with melted unicorn cheese. Yummy (must add a euphoric syndrome to unicorn cheese sometime).
« Last Edit: September 03, 2017, 12:15:38 am by Shonai_Dweller »
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ZM5

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Re: What's going on in your modding?
« Reply #95 on: September 03, 2017, 06:33:32 am »

Sorta how I'v been trying to convey Warcraft's Dark Dwarves - though in this case they're baby snatchers instead of thieves, and rather than being insecure they're more violent and prone to anger.
Kinda wish you could have noble positions be also associated with certain knowledge secrets - I'd love for their sorcerer-thanes to always have innate magic knowledge of some kind, preferably pyromancy as they worship fire elementals.

I enabled them for play in fort mode though haven't tried much with them yet - that said they probably should get more tantrums due to being more violent, although the alcohol may negate that. Only got one civ of them in this world too admittedly - they haven't spread out too far from their initial starting mountain.
I see my wild dwarves as less evil than just...misguided? Small splinter groups who disagreed with the monolithic ways of regular dwarven society and wanted to live more freely. Dwarven hippy commune gone wrong...

Evil is saved for dark elves. And even then, it's 'evil from an elf's point of view' since that's the society they're reacting against, so mostly they're interested in twisting trees to their own needs and delighting in torturing nature spirits.
Tbh the Dark Dwarves aren't exactly evil per-se. They're really ruthless and don't get along with the normal dwarves - that said the fire elementals who reign over them also serve the old gods for the most part.

KittyTac

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Re: What's going on in your modding?
« Reply #96 on: September 03, 2017, 06:50:46 am »

I decided to make the normal world tank civ have wooden tanks that fire annihilator bullets lifted straight from the diep.io mod. Yes. Don't ask.
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KittyTac

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Re: What's going on in your modding?
« Reply #97 on: September 03, 2017, 08:14:21 am »

Realistic-ish tank bodyplan done. Waiting for answer to my material property maximizing thread to continue.

EDIT: The tanks lay eggs. So do the tanks from the diep.io mod, which is developing at a snail's pace. I wonder, gow do I implement drones, since spawning creatures is impossible? I'm thinking vermin with edgy slade stingers that cause rupturing of the chassis.
« Last Edit: September 03, 2017, 08:26:03 am by KittyTac »
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D_E

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Re: What's going on in your modding?
« Reply #98 on: September 04, 2017, 01:55:08 pm »

...Why is "goddess" not a word?...

...Goron stone-cooking reactions need WORTHLESS_STONE_ONLY...

...Why can't I make stone barrels?...

Also, I got bizarrely few children as immigrants, but they are born in-fort fine and one did come, so....
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Toxicshadow

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Re: What's going on in your modding?
« Reply #99 on: September 04, 2017, 02:02:00 pm »

...Why is "goddess" not a word?...

...Goron stone-cooking reactions need WORTHLESS_STONE_ONLY...

...Why can't I make stone barrels?...

Also, I got bizarrely few children as immigrants, but they are born in-fort fine and one did come, so....
I always get overrun with children in my forts, to the point where I have to set the cap to like 5 children or 2% max. , Consider yourself lucky :P

Also pots function as stone barrels for the most part
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Eric Blank

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Re: What's going on in your modding?
« Reply #100 on: September 05, 2017, 06:34:49 pm »

Smashing my head against writers block and sheer apathy as hard as i can to get something interesting for my reactions. Cannot concentrate on raws.

Still cant get this critter to behave the way i want in terms of what can or cant hurt it either
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Enemy post

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Re: What's going on in your modding?
« Reply #101 on: September 05, 2017, 06:42:44 pm »

Yeah, that feeling does cripple modding. I've found that while I can push through it, I then have no way of knowing if the resulting content is any good.
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #102 on: September 06, 2017, 12:15:06 am »

Almost through testing a regular dwarf fortress in my mod. I can just feel the tramping feet of approaching doom. Whether it'll be at the hands of goblins, dark elves or minotaurs I don't know, but a woeful lack of iron is not going do the military any favours. My only hope is the resident giant sitting primed and ready for action outside in a cage.

Everything seems to be working Ok. No unexpected crashes. Plenty of kobold and tribal wolfman thieves and even the occassional goblin baby-snatcher.

The statue details menu opens with a few pages of nameless humans which is a bit worrying. Each nameless being has named parents. Not sure what might cause this. Didn't see any in Legends Mode.

Only other odd thing in-game is how the hobbit caravans keep bringing free stuff every winter. Not that I'm complaining. Who can possibly understand the minds of the wretched beasts, after all.

Stuff to do for next time, euphoric syndrome attached to unicorn cheese, see what happens if you make hobbit merchants guzzlers, add some more evil to dark elves and see if it's possible to have their grown-steel tools and weapons cause them to slowly age and die (I'm thinking probably not without dfhackery, at least until mythgen corruption comes along).
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ZM5

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Re: What's going on in your modding?
« Reply #103 on: September 06, 2017, 07:54:04 am »

I'm modding in some more mythological creatures, and I have to say - doing this makes me realize just how bizarre some of them are.

Doing these currently - think they'd make for a good tougher version of a skulking kobold-like race.

I'm also wondering what I should rename the vanilla DF ogres to - currently I have them renamed to "oni", gave them a single horn and either red or blue skin, but I'd rather make those a separate creature (could also be a hostile skulking race that occasionally has members migrate to other civs).

Enemy post

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Re: What's going on in your modding?
« Reply #104 on: September 06, 2017, 01:18:36 pm »

I'm also wondering what I should rename the vanilla DF ogres to

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