Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 122

Author Topic: What's going on in your modding?  (Read 273091 times)

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your modding?
« Reply #120 on: September 09, 2017, 03:14:18 pm »

Screaming heads, wriggling tongues and elongated fingers are growing in my topside tomb, so the new cave grass types.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: What's going on in your modding?
« Reply #121 on: September 09, 2017, 09:20:55 pm »

Been working on first-round playtesting for an east asian conversion mod I've been working on and off on. The only civ that's playable right now is China, and my inexperience with modding is really showing through. Basic things like the civ-specific weapons and apparel work correctly, but there's a lot of weirdness too. Merchants arrive with some of their barrels made from brocade, the syndrome attached to tea is much too strong, the gunsmithing reactions are completely broken, and the few large predators I've added so far are more aggressive and dangerous than I would like on top of having messed up body plans. It'll get there eventually.

Use dwarf-portrait to see if bodyplans look good?
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: What's going on in your modding?
« Reply #122 on: September 09, 2017, 10:05:08 pm »

Screaming heads, wriggling tongues and elongated fingers are growing in my topside tomb, so the new cave grass types.
They seem more fitted to be evil biome grass types (wormy tendril, staring eyeball.)
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: What's going on in your modding?
« Reply #123 on: September 09, 2017, 10:52:51 pm »

I made a "cat god" adventurer character, and they appear in dorf hillocks all the time for some reason, with professions.

EDIT:
Spoiler (click to show/hide)
They're glass cannon-ish, but they WILL literally disarm dorfs using an interaction, then melt them with dragonfire and pelt them with slade on a WAIT_TIME of 1.
EDIT2: Night trolls seem to have an unhealthy love for edgy slade. Edgy slade daggers, edgy slade cauldrons, edgy slade mortars... For those who don't know, it has an absurd sharpness. Guess I buffed night trolls.
« Last Edit: September 10, 2017, 02:07:30 am by KittyTac »
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your modding?
« Reply #124 on: September 10, 2017, 05:01:59 am »

Screaming heads, wriggling tongues and elongated fingers are growing in my topside tomb, so the new cave grass types.
They seem more fitted to be evil biome grass types (wormy tendril, staring eyeball.)
They're only in the third layer, fits along with the other creatures I put there. Gave each cave layer a different "theme".

EDIT:
A dwarf just made this, so the "fruit"-bearing plants are working fine as well. Should be ready for a release soon.
« Last Edit: September 10, 2017, 05:44:04 am by ZM5 »
Logged

Lordsservent-san

  • Bay Watcher
    • View Profile
Re: What's going on in your modding?
« Reply #125 on: September 11, 2017, 04:41:03 pm »

Well, I'm having a problem with a creature I made based off of the vinilla Raws with special skin. Namely, that the fat layer existed, but takes no damage from attacks.
Logged

blapnk

  • Bay Watcher
    • View Profile
Re: What's going on in your modding?
« Reply #126 on: September 11, 2017, 08:11:17 pm »

I'm getting way too distracted by side projects. At this point I have heavily customized my own dwarf fortress installation to my liking but very little is polished enough and tested to be released to others. So much is just tweaks appealing to my own personal taste. Got my modified necromancy secrets to the point they don't crash the game but I've yet to test if they actually display their intended behavior and balance. Gave up on a civilisation of dog people just won't work despite nothing wrong with the raws that I could easily notice. Made an ice crafter to make things out of ice but it's pretty much copied from the rest of Masterwork's crafters and I just haven't felt like a glacier embark again for a long time. Prehensile tails just seemed way to finicky when AI controlled creatures wouldn't make full utilization of the ability and adventurers ignore those restrictions anyway. Not to mention the handedness of gloves. At least this is one I got to test out a bit in real gameplay. The conclusion I got is that, gameplay wise, it just didn't add anything while giving you the extra hassle of making sure that body part is protected on your militia.
Logged

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: What's going on in your modding?
« Reply #127 on: September 11, 2017, 08:49:18 pm »

I think I'm finally starting to "get" Fortress mode. Monsters have nearly destroyed my fort twice, and each time it ended with new caged monsters decorating the dining room. So far I have two caged voxyn and a rancor.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: What's going on in your modding?
« Reply #128 on: September 11, 2017, 10:41:27 pm »

Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:40]

My felids have been buffed!
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

overseer05-15

  • Bay Watcher
  • Personal Text
    • View Profile
Re: What's going on in your modding?
« Reply #129 on: September 11, 2017, 10:43:15 pm »

Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[LITTERSIZE:40]

My felids have been buffed!
Calm down there, Oppenheimer.
Logged
adult food like, I presume, steak and potatoes and tax forms,

My game giveaway

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: What's going on in your modding?
« Reply #130 on: September 11, 2017, 10:47:22 pm »

They're also trading with poison rat men... Weird.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your modding?
« Reply #131 on: September 12, 2017, 01:37:54 am »

Doing some more creatures for my horror pack - got Frankenstein's Monster, the Werewolf, the Mummy and the Gill-man done, so I'm gonna focus on Splatterhouse monsters now.
Got this thing done - yes, its more or less a boneless baby slug. Not a light-hearted series.

I'm admittedly skipping over some of the enemies - spectral enemies, possessed stuff (chairs ,etc.), and ones with odd names for otherwise mundane things that are already simulated by DF (i.e the Uddei, which are severed hands - they also flip off the player character in the first game - as tempting as the prospect is it wouldn't make much sense in DF - also I'd like to avoid flip-off spam when a player would encounter a group of them). Still leaves a plethora of other horrors, though.

I also got another idea for a more light-hearted part of the horror pack - gonna do three hostile invader "civs" - skeletons with several variants, all of which make bad puns (don't know what the variants would be yet though besides regular-sized ones and giant skeletons); inbred yet mechanically adept cannibals that lack metal armor and utilize tools or primitive weapons - machetes, large cleavers, serrated or overly long knives, claw hammers, woodchopper axes - also chainsaws, which maaay be a tad immersion breaking but I guess you can wave it away as being steampunky chainsaws; and lastly cursed pirates, also with several different variants that have different features - i.e skeletal pirates, ones with features of sea animals, female-only "pirate hags" with magical abilities, etc. etc.

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile
Re: What's going on in your modding?
« Reply #132 on: September 12, 2017, 01:54:52 am »

NOTE: Felids are still underpowered. Time to make them truly rabbit-like. Or fix ethics.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

ZM5

  • Bay Watcher
  • Accomplished RAW Engineer
    • View Profile
    • Steam
Re: What's going on in your modding?
« Reply #133 on: September 12, 2017, 01:12:24 pm »

Got most Splatterhouse monsters done - only got the third game left to do. That'd be one part of the pack done. Gotta say its pretty convenient how all of the final bosses in these games make for good megabeasts.

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: What's going on in your modding?
« Reply #134 on: September 12, 2017, 01:20:14 pm »

A droid just died of dehydration. Whoops. Apparently I accidentally removed certain immunity tags while redoing the droids.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
Pages: 1 ... 7 8 [9] 10 11 ... 122