Doing some more creatures for my horror pack - got Frankenstein's Monster, the Werewolf, the Mummy and the Gill-man done, so I'm gonna focus on Splatterhouse monsters now.
Got this thing
done - yes, its more or less a boneless baby slug. Not a light-hearted series.
I'm admittedly skipping over some of the enemies - spectral enemies, possessed stuff (chairs ,etc.), and ones with odd names for otherwise mundane things that are already simulated by DF (i.e the Uddei, which are severed hands - they also flip off the player character in the first game - as tempting as the prospect is it wouldn't make much sense in DF - also I'd like to avoid flip-off spam when a player would encounter a group of them). Still leaves a plethora of other horrors, though.
I also got another idea for a more light-hearted part of the horror pack - gonna do three hostile invader "civs" - skeletons with several variants, all of which make bad puns (don't know what the variants would be yet though besides regular-sized ones and giant skeletons); inbred yet mechanically adept cannibals that lack metal armor and utilize tools or primitive weapons - machetes, large cleavers, serrated or overly long knives, claw hammers, woodchopper axes - also chainsaws, which maaay be a tad immersion breaking but I guess you can wave it away as being steampunky chainsaws; and lastly cursed pirates, also with several different variants that have different features - i.e skeletal pirates, ones with features of sea animals, female-only "pirate hags" with magical abilities, etc. etc.