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Author Topic: What's going on in your modding?  (Read 273093 times)

blapnk

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Re: What's going on in your modding?
« Reply #105 on: September 07, 2017, 01:12:17 pm »

Ok, did something that's making my game crash in ways that are hard to track down and I haven't been keeping proper back ups. Last two major things I made without full testing was a new civilization and new necromancy powers. Time to track down the problem.
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overseer05-15

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Re: What's going on in your modding?
« Reply #106 on: September 07, 2017, 08:31:39 pm »

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Asin

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Re: What's going on in your modding?
« Reply #107 on: September 07, 2017, 11:31:36 pm »

No. Just no. Only way to accept that would be a joke mod, my friend.

ZM5

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Re: What's going on in your modding?
« Reply #108 on: September 08, 2017, 01:55:38 am »

overseer05-15

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Re: What's going on in your modding?
« Reply #109 on: September 08, 2017, 06:54:29 am »

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KittyTac

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Re: What's going on in your modding?
« Reply #110 on: September 08, 2017, 07:20:48 am »

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overseer05-15

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Re: What's going on in your modding?
« Reply #111 on: September 08, 2017, 07:26:54 am »

I'm also wondering what I should rename the vanilla DF ogres to


sherk
Yeah I'm gonna pass on adding swamp ogres.
No they'd live in the cave LAYERS

You deserve a gold medal.


And thusly the medal is claimed by its rightful owner.
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ZM5

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Re: What's going on in your modding?
« Reply #112 on: September 08, 2017, 07:48:06 am »

Well this is freaky, as I was looking at the latest replies to this thread I got a minor ogre siege in my current fort.

IT 000

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Re: What's going on in your modding?
« Reply #113 on: September 08, 2017, 09:57:11 am »

(Pertaining to my mod Corrosion)
Biggest hurdle I'm facing is creating materials for weapons in a low resource environment. I've added plastic bullet cases. I've added more wood weapons but due to the mechanics of wood they barely break skin. I have a rock hammer but even with buffed weapon stats they aren't the best ::) I've added Baddylite (to make ceramic) which works quite well but requires an extremely specific environment so not reliable. Basically the natural stats of wood and stone make them an unreliable weapon, I might try making 'combat wood/stone/whatever' material that has significantly better stats.

Armor has been a little easier. I've added tire armor that you can scavenge from most environments. Making skin yield 3 leather a piece has made the endeavor easier as well. Beyond that however I'm going to add clay armor like Samurais had as well as plastic armor.

Otherwise I'm trying to branch out Corrosion into a general apocalypse mod. I've been adding some stuff inspired by Fallout such as Super Mutants and associated weaponry as well as turning the Good environments into radiation zones. It's a grind because it doesn't use any creativity, but I feel it will be nice to have in the end.
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

overseer05-15

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Re: What's going on in your modding?
« Reply #114 on: September 08, 2017, 10:16:19 am »

Well this is freaky, as I was looking at the latest replies to this thread I got a minor ogre siege in my current fort.
Sherk ogercomes all obstacles to bring love to you
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peasant cretin

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Re: What's going on in your modding?
« Reply #115 on: September 08, 2017, 12:09:49 pm »

Thinking about adding in bedding/bed rolls. Actual DF beds are furniture installations, but it's a bit weird to have your adventurer walking around with a wooden bed (only did that once). Plus there aren't any covers or blankets.

Have been messing around with fermented milk products. I vaguely remember someone here was modding in animal alcohol. For the P&F mod, it's just making fermented yak/horse milk show up in tavern barrels. Likely need to change the color scheme in the material template file. IIRC it's set to brown, when I guess it should veer towards white.
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ZM5

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Re: What's going on in your modding?
« Reply #116 on: September 08, 2017, 12:49:32 pm »

(Pertaining to my mod Corrosion)
Biggest hurdle I'm facing is creating materials for weapons in a low resource environment. I've added plastic bullet cases. I've added more wood weapons but due to the mechanics of wood they barely break skin. I have a rock hammer but even with buffed weapon stats they aren't the best ::) I've added Baddylite (to make ceramic) which works quite well but requires an extremely specific environment so not reliable. Basically the natural stats of wood and stone make them an unreliable weapon, I might try making 'combat wood/stone/whatever' material that has significantly better stats.

Armor has been a little easier. I've added tire armor that you can scavenge from most environments. Making skin yield 3 leather a piece has made the endeavor easier as well. Beyond that however I'm going to add clay armor like Samurais had as well as plastic armor.

Otherwise I'm trying to branch out Corrosion into a general apocalypse mod. I've been adding some stuff inspired by Fallout such as Super Mutants and associated weaponry as well as turning the Good environments into radiation zones. It's a grind because it doesn't use any creativity, but I feel it will be nice to have in the end.
Wouldn't evil biomes be better suited for radiation zones?

Ngl I was thinking myself of doing a Fallout total conversion mod - my gf's obsessed with the west coast Fallout games and would love that. Got plenty of other projects I gotta work on first, though.

Waterline

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Re: What's going on in your modding?
« Reply #117 on: September 08, 2017, 05:01:53 pm »

https://youtu.be/OIYlpFl5zk4 - Boiling sea, evaporating rivers, igniting everything with exotic body material, performing atrocities in human town and elf forest retreat (more undead plague). In a nutshell.
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Shonai_Dweller

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Re: What's going on in your modding?
« Reply #118 on: September 08, 2017, 11:50:28 pm »

The Dark Elf Poets in the tavern are reciting poetry in the form of 'The Fatal Fates, a light poetic form intended to express pleasure with death'. So they're working just fine then...
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Baffler

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Re: What's going on in your modding?
« Reply #119 on: September 09, 2017, 02:35:32 pm »

Been working on first-round playtesting for an east asian conversion mod I've been working on and off on. The only civ that's playable right now is China, and my inexperience with modding is really showing through. Basic things like the civ-specific weapons and apparel work correctly, but there's a lot of weirdness too. Merchants arrive with some of their barrels made from brocade, the syndrome attached to tea is much too strong, the gunsmithing reactions are completely broken, and the few large predators I've added so far are more aggressive and dangerous than I would like on top of having messed up body plans. It'll get there eventually.
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