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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159634 times)

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2385 on: February 07, 2018, 01:57:26 pm »

Quote from: TO VICTORY!
Plan A:
Plan B: (3) Milo, andrea, Madman

Inserted andrea's vote, which wasn't actually present in the box.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2386 on: February 07, 2018, 02:06:53 pm »

Quote from: TO VICTORY!
Plan A:
Plan B: (4) Milo, andrea, Madman, NUKE9.13
Eh, like I said, toss up. I'll go with the flow.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2387 on: February 07, 2018, 05:11:21 pm »

Quote from: TO VICTORY!
Plan A:
Plan B: (6.02x1023) Milo, andrea, Madman, NUKE9.13, Tack
« Last Edit: February 07, 2018, 05:17:15 pm by Tack »
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2388 on: February 07, 2018, 05:13:19 pm »

you forgot the vote, tack

Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2389 on: February 26, 2018, 05:59:10 pm »


The Haze Maze

The maiden battle of the Longlast and the Payoff is not fought at the Three Captains, but rather at the Haze Maze. The encounter is with a group of only three Kasgyrite ships, a Viper and a pair of their upgraded skiffs. Judging by their heading, they were returning from raiding the Miner's Folly demi-spire and were not intending to raid or blockade the Haze Maze itself. Not that their intentions are terribly relevant in the face of the firepower arrayed against them.

Three Windriders and eight Comets outnumber and outgun the Kasgyrite forces to a ludicrous degree. The frontal firepower of the Viper, including its rapid fire frontal cannon, makes little difference as it's overwhelmed by a whirling cloud of SWARM groups and the (mostly) coordinated dogpile of the Windriders. The Viper and its escort doesn't even last out a full minute after the first shots begin flying. The skiffs pop individual, destroyed by comets before they can retreat into the mist, and the Viper herself has her shroud buckled and every timber pounded with aetherfire until there's nothing left of her but drifting ash.

Aside from minor web damage to a couple of skiffs, easily restored from their reserves, the battle was a complete victory- with the Kasgyrite forces eliminated before their counterfire could inflict significant casualties. The Chimera's officer attributes this as to the Kasgyrite fleet being unprepared for combat at a significant scale as much as to Wreth's overwhelming numerical superiority.



Three Captains

There is no report from the skiff at the three captains.

Inside the Spire

The Kasgyrites have finally put in an appearance at the Three Captains, which does much to relive the boredom of endlessly stacking rocks on top other rocks.

The good news, they don't outnumber the Wrethan marines. The bad news, Kasgyre appears to be taking things damn seriously this time. Their marine squads feature shield bearing infantry-men carrying large shields of what appears to be wood, but that crossbow bolts either bounce off of or stick uselessly. Gauntlet blasts are surprisingly ineffective against the material, making craters, but not setting the material alight as expected or blowing it apart as it should. The shield bearers, as well as a portion of their other infantry, are equipped with some form of aetheric hand weapon styled after a pistol. This weapon, while it thankfully lacks the range and penetrating power of their heavy crossbow is considerably more accurate than a gauntlet or a pincushion. And, of course, every one of their soldiers are carrying grenades, which they've modestly upgraded the range of by throwing them from slings.

Even so, the PLACE cannons would be able to either deter or eliminate an assault on the fortification- were it not for the additional mobile shrouds that Kasgyre brought with them. Officers peg it around four of such devices, all of which seem to have been upgraded from the initial variant seen in earlier skirmishes. Their tactics with such devices, sadly, also appear to have undergone advancement. Instead of keeping them up all them time during combat, they create a front of shield bearing marines and usually a pair of shrouds. The mobile shrouds they seem to attempt to save as much as possible to block cannon blasts, and they rotate out shrouds in order to keep their front line fresh.

While Wrethan marines attempt to counter this by similarly rotating cannons, no direct breaches are able to be made- which unfortunately brings it down to a test of infantry weapons. Which reveals that the venerable pincushion and gauntlet combo is now terribly outclassed. Fortifications and rotating cannons to keep the Kasgyrites on their toes make retreat slow, but it's still a retreat. The brunt of the casualties are borne by the fortifications, and infantry officers are confident that they won't actually be forced to abandon their fortifications until next year- but they will have to at this rate. The Kasgyrites have a reasonably effective defense to the PLACE trump card, their shields coldcock the bolts of both the pincushion and the suppressor, and they outrange or outgun the Wrethan Marines in every other category.

Neither side has gained ground at the Three Captains

Confirmed Kills: Approximately half a kasgyrite squad.
Casualties: 25% of squad H



The Unfinished

The skiff at the unfinished makes a mostly uninteresting report. The scribes have largely gotten used to all servicemen stationed around the The Unfinished reporting headaches, trouble sleeping, a constant feeling of being watched, and terrible nightmares. If one cuts out all the sections of the report that deal with that trifling nonsense, the report is basically just 'all is well'.



Spire Wreth

The WOSV Crystalclear is commissioned into service, and two additional comets are produced.



It is now the beginning of the year 375 AR.

Spire Wreth's Production Stands At,
13(+8)/y Crystal, 51/65 Banked
19(+2)/y Ore, 54/95 banked
19(+6)/y Wood, 74/95 banked
10/y Silk, 24/50 banked

It is now the design and project maintenance phase. You have 5 dice to spend.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2390 on: February 26, 2018, 11:08:43 pm »

So I'm of the opinion that we should start fielding matchlocks.
However, we already have the tech and it shouldn't require massive redesigns.

Quote from: Designs
1 Dice to EMERALD: (1) Tack
2 dice to Aether Forge: (1) Tack

Quote from: Revision
Porta-Dragun:
Dragun scaled down for intra-spire usage. Should still be able to blast the enemy with flaming particles from a fair distance, as well as setting shields ablaze
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2391 on: February 26, 2018, 11:18:13 pm »

Quote from: Designs
1 Dice to EMERALD: (2) Tack, Milo
Aether Forge:
 - 2 dice: (1) Tack
 - 0 dice: (1) Milo

I have a feeling we will want lots of revisions.

Quote from: Common Field Dragun
With new portable shrouds being fielded by Kasgyre, a counter is needed.

To this end one of the engineering team proposed a very simple idea: Why not mount a Dragun on a first generation PLACE mount?

The old PLACE mounts needed to land before firing, and the Dragun has too much recoil to fire while floating, so the match is perfect. Simply modify the mount wiring to account for the lack of a weapons crystal, and install slightly heavier timbers to withstand the strain of firing, and the old mounts can be given new life.
(I couldn't resist making it sound like some kind of dragon breed.)

Note: The first gen PLACE was the size of a LAC. We revised it smaller, be there is no reason we can't use the first version if it would work better. Here the extra size of the first gen mount will help support the dragun.
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Rose

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2392 on: February 27, 2018, 01:48:48 am »

Just idly posting to watch.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2393 on: February 27, 2018, 02:24:23 am »

Just idly posting to watch.
You may join in if you wish. The more the merrier after all! Although, if you just want things to read to pass the time, joining does mean you can't look at Kasgyre's thread... (Ok, there's technically nothing stopping you. Just uh... Very much against the spirit of the game.)



Anyway! Team, what are our revision ideas, just to tally up our dice expenditure for this turn.
So far we got... 2? The portable Dragun, and upgraded muskets (nickel plated for more reliability)

Oh, maybe get that revision in for Aether Cables, to allow us more power for our cannons. So 2 dice to spare on projects then?
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2394 on: February 27, 2018, 02:44:20 am »

Maybe try to fix one of our big ship tactics? Not a new tactic, just fix an existing one.
« Last Edit: February 27, 2018, 03:28:19 am by milo christiansen »
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Rose

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2395 on: February 27, 2018, 03:27:29 am »

Just idly posting to watch.
You may join in if you wish. The more the merrier after all! Although, if you just want things to read to pass the time, joining does mean you can't look at Kasgyre's thread... (Ok, there's technically nothing stopping you. Just uh... Very much against the spirit of the game.)
I may join, but there's a lot of reading I'd have to do to get up to speed and understand the rules, etc.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2396 on: February 27, 2018, 03:38:50 am »

I may join, but there's a lot of reading I'd have to do to get up to speed and understand the rules, etc.

Well, you don't have to read the entire thread. General play is more or less making designs and voting on how we're going to allocate our 5 dice per turn. There's a link in the last battle report that showcases everything we have in a decently fancy format (It was getting too long with Bay12's post limits to fit with the reports, and Draignean didn't wanna split it into its own post).

The game cycles between Design Phase; where the team potentially starts up a new major project or makes progress in one of their existing ones, and then there's the Revision Phase; where we can make slight edits to things, sometimes to fix a bug that creeped in, sometimes to improve the performance of a thing some more, and sometimes an edit to produce a variant of a thing that would behave differently; after that is the Production/Tactics Phase; an unusual one for an Arms Race (those are typically abstracted), we decide on what to build and how we're deploying it... And after that? Wait for the Battle Phase to finish, and then the cycle spins once more..

As for conduct rules, it can be summed up as: Don't look in the other team's thread and to try to keep things at least somewhat civil.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2397 on: February 27, 2018, 05:37:20 am »

So, our strategy this turn is going to be "Throw everything at TC and try to sneak in some supplies", right?
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2398 on: February 27, 2018, 06:14:54 am »

pretty much, yes. if we isolate them on the ground, swarming is a valid tactic.

Also, we should spend a dice on sapshot grenades. More portable than the dragun and are a second mean of countering the shields should the portable dragun fail.

That said, I would love if we could spare one die for another project. we are lagging behind on our backlog.

Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2399 on: February 27, 2018, 06:28:03 am »

Common Field Dragun
Alright but if it gets revised I insist it becomes the 'Eastern Cave Dragun'.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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