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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159590 times)

milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2370 on: February 05, 2018, 09:15:35 am »

Quote from: Boxed Votes
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (2) NUKE9.13, Milo
  -SWARM + HIVE (2 dice): (1)Tack
Dogpile: (2) NUKE9.13, Milo
ESP Transmitter Size Reduction: (1) Tack
ESP Transmitter Size Reduction (detailed version): (1) Milo
ESP Cannonade Accumulation: (2) NUKE9.13, Tack

Why use a ESP revision that is two lines at best when a properly fluffed version exists?
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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2371 on: February 05, 2018, 09:30:20 am »

You, uh, might want to follow the link there.
Cos I agree, which is why I left my size reduction revision off of the list.
You're voting for the same thing.

Quote from: Boxed Votes
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (2) NUKE9.13, Milo
  -SWARM + HIVE (2 dice): (1)Tack
Dogpile: (2) NUKE9.13, Milo
ESP Transmitter Size Reduction: (2) Tack, Milo
ESP Cannonade Accumulation: (2) NUKE9.13, Tack
PEW Crystals: (1) NUKE9.13
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2372 on: February 05, 2018, 09:32:39 am »

Oooh. I saw the link was different and... Anyway, that brings up the question: Why not use the direct link instead of linking to a post with a link?
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2373 on: February 05, 2018, 09:45:01 am »

Quote
Hierarchically Integrated Vehicular Ensigns
“HIVEs” are an administrative tool to aid in the implementation of improved AGILE tactics. Through this change, the crews of small ships will no longer be “an island alone”, but be barracked and practice together as extended squads. Spotters, Pilots and Gunners will no longer be tied to a single craft, but be assigned via roster across the different crafts in their hive, allowing each crewman to get an instinctual feeling for the capacities of each aeronaut and the vessels they work upon.
Thusly, when working together with other captains, they not only have a greater sense of comraderie and protectiveness, but can also better predict the movements and capabilities of their fleetmates.
No longer attached to SWARM, but able to be used in a two-prong with SWARM for potential refunds.

Also, much as i’d love every design to see action, there is not yet a vote for saving any dice, so we may want to see a vot box more like:
Simply for clarity’s sake.

Quote from: Boxed Votes
[Small Ship Tactics]
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (2) NUKE9.13, Milo
  -SWARM + HIVE (2 dice): (1)Tack
[Medium Ship Tactics]
Dogpile: (2) NUKE9.13, Milo
[ESP]
ESP Transmitter Size Reduction: (2) Tack, Milo
ESP Cannonade Accumulation: (2) NUKE9.13, Tack
[EMERALD]
PEW Crystals: (1) NUKE9.13
« Last Edit: February 05, 2018, 09:51:19 am by Tack »
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2374 on: February 05, 2018, 09:59:48 am »

Quote from: Boxed Votes
[Small Ship Tactics]
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (3) NUKE9.13, Milo, Andrea
  -SWARM + HIVE (2 dice): (1)Tack
[Medium Ship Tactics]
Dogpile: (3) NUKE9.13, Milo, Andrea
 -Rolled at advantage (2 dice): (1) Andrea
[ESP]
ESP Transmitter Size Reduction: (3) Tack, Milo, Andrea
ESP Cannonade Accumulation: (2) NUKE9.13, Tack
[EMERALD]
PEW Crystals: (1) NUKE9.13

I want tactics to be ensured as working. Not sure if we should revise ESP twice.

NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2375 on: February 05, 2018, 10:10:08 am »

Quote from: Boxed Votes
[Small Ship Tactics]
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (3) NUKE9.13, Milo, Andrea
  -SWARM + HIVE (2 dice): (1)Tack
[Medium Ship Tactics]
Dogpile: (3) NUKE9.13, Milo, Andrea
 -Rolled at advantage (2 dice): (1) Andrea
[ESP]
ESP Transmitter Size Reduction: (4) Tack, Milo, Andrea, NUKE9.13
ESP Cannonade Accumulation: (1) Tack
[EMERALD]
PEW Crystals: (1) NUKE9.13
Switching my ESP vote, cos I don't want to do two revisions to it right now. We aren't in a rush to finish it, so we can space out the revisions.

Oooh. I saw the link was different and... Anyway, that brings up the question: Why not use the direct link instead of linking to a post with a link?
I did it primarily for shits and giggles.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2376 on: February 05, 2018, 10:12:11 am »

Quote from: Boxed Votes
[Small Ship Tactics]
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (3) NUKE9.13, Milo, Andrea
  -SWARM + HIVE (2 dice): (1)Tack
[Medium Ship Tactics]
Dogpile: (3) NUKE9.13, Milo, Andrea
 -Rolled at advantage (2 dice): (1) Andrea
[ESP]
ESP Transmitter Size Reduction: (4) Tack, Milo, Andrea, NUKE9.13
ESP Cannonade Accumulation: (1) Tack
[EMERALD]
PEW Crystals: (1) NUKE9.13
Feeder Coils, Take 2: (1) Milo

Don't do any revision with less than two votes: (1) Milo

Quote from: Feeder Coils: Take 2
The feeder coil idea has great potential, it just needs to be developed.

One of the engineers assigned to the first disastrous attempt continued experimenting on his own time, and has come to the conclusion that the problem is actually quite simple. The first coils were too "weak" and not boosting the current enough to matter, while the coil used in the last experiment was too "strong" and literally vaporized the barrel coils.

It appears that the exact ratios of coil sizes and winding can produce vastly different effects, and more testing is required to find one that is strong enough to improve barrel coil performance without overstressing them. Now that the dangers are better known, it should also be possible to test feeder coils without actually using a cannon until after it is know if the barrel coils will hold up.
« Last Edit: February 05, 2018, 10:25:25 am by milo christiansen »
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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2377 on: February 05, 2018, 10:35:06 am »

Quote from: Boxed Votes
[Small Ship Tactics]
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (3) NUKE9.13, Milo, Andrea
  -SWARM + HIVE (2 dice): (1)Tack
[Medium Ship Tactics]
Dogpile: (3) NUKE9.13, Milo, Andrea
 -Rolled at advantage (2 dice): (1) Andrea
[ESP]
ESP Transmitter Size Reduction: (4) Tack, Milo, Andrea, NUKE9.13
ESP Cannonade Accumulation: (1) Tack
[EMERALD]
PEW Crystals:
Feeder Coils, Take 2: (2) Milo, NUKE9.13

Don't do any revision with less than two votes: (2) Milo, NUKE9.13
Sure, that works too.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2378 on: February 05, 2018, 03:57:59 pm »

Can we make that 'Don't do any revision with less than two votes' a Standing Order sort of thing?

Quote from: Boxed Votes
[Small Ship Tactics]
SWARM:
  -One dice
  -Rolled at advantage (ie 2 dice): (4) NUKE9.13, Milo, Andrea, Jilladilla
  -SWARM + HIVE (2 dice): (1)Tack
[Medium Ship Tactics]
Dogpile: (4) NUKE9.13, Milo, Andrea, Jilladilla
 -Rolled at advantage (2 dice): (1) Andrea
[ESP]
ESP Transmitter Size Reduction: (5) Tack, Milo, Andrea, NUKE9.13, Jilladilla
ESP Cannonade Accumulation: (1) Tack
[EMERALD]
PEW Crystals:
Feeder Coils, Take 2: (3) Milo, NUKE9.13, Jilladilla

Don't do any revision with less than two votes: (3) Milo, NUKE9.13, Jilladilla
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2379 on: February 07, 2018, 10:15:07 am »

SWARM
Efficacy: 5 (5,5)
SWARM Tactics are a definite upgrade from AGILE, and a test that shows that skiff captains can actually take on leadership rolls (at least over other skiff captains) without the apocalypse beginning in force. It's still a bit rough around the edges without communication, but sub-groups are generally identified by swatches of colored fabric, and good drilling and focus ensures that the sub-group members aren't likely to get confused and start following someone else in the fray of a large battle. In dry runs, skiff SWARM groups show excellent performance against disarrayed or otherwise separated individuals, and their superior small-group coordination can make them a credible threat to more heavily shrouded targets.

SWARM: AGILE, focused into 3 ship groups with one skiff (or similar vessel) leading the maneuvers. Effective at focusing skiff fire and allowing more skiffs to operate at peak maneuvers without real communication or formal command structure.


Dogpile
Efficacy: 2
Skiff captains are nice to work with. They're men who are cramped into tiny floating tinderboxes and are grateful for any edge that helps them not die. Windrider captains, however, are a different story. It's not that the tactic is overly complex, it's not that the communication is overly strenuous, it's more pervasive culture that each Windrider captain should be able to choose his own targets, and acting as a glorified janitor to a captain who can't finish a vessel himself... it's like being made his tertiary secretary. Captains assigned dogpile will make more of an effort than usual to focus fire on the leader's vessel, but they'll not try terribly hard.


ESP Transmitter Size Reduction
Efficacy: 2
Getting the size of the ESP down is difficult work for the engineers. The technology is new, and the underlying principles are still not fully understood. The lightening of the parts results in frequent fires and shorts in the internal circuitry, and a reduction in wholesale scale frequently results unacceptable drop-offs in range. The resulting transmitter is reduced in size and effective range (to a max of about a mile), but not in effective expense due to the higher quality and precision engineering of the parts needed. It's size is still too cumbersome to fit into a Windrider, though it could be slotted into a transport and take up 4TU.

ESP Mini-Transmitter:  6 Crystal 12 ore | A poorly 'miniaturized' transmitter with a one mile-ish range. Requires 4TU, or a specialized compartment, to mount into a ship.


Feeder Coils Mk. 2
Efficacy: 6
Persistence pays off occasionally, as the engineer who decided to work on the new design of feeder coils learns. Pioneering the field of Transformative Sympathy, his modifications to the EMERALD cannons have striking effects. The most militarily relevant is another 20% increase in range over baseline, giving the cannons a 60% advantage over their standard ancestors. However, he also appears to have discovered a compression limit- a point at which the aether can no longer be compressed without causing it to become chaotic. When the field generated by the barrel coils is too powerful, the compressed projectile loses accuracy at an exponential rate, and, peculiarly, the barrel circuit begins to gain heat much more quickly than anticipated as though receiving feedback from the projectile.



Spire Wreth's Production Stands At,
13(+8)/y Crystal, 30/65 Banked
19(+2)/y Ore, 33/95 banked
19(+6)/y Wood, 49/95 banked
10/y Silk, 14/50 banked

It is now the production, deployment, and tactics phase.

Spoiler: Projects (click to show/hide)



Spoiler: Map (click to show/hide)

Spoiler: Ships (click to show/hide)

Spoiler: Infantry (click to show/hide)

Spoiler: Misc. Goods (click to show/hide)


« Last Edit: February 07, 2018, 01:28:59 pm by Draignean »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2380 on: February 07, 2018, 10:49:51 am »

Quote from: Plan A: Kindly requesting Kasgyr vacate TC's airspace
Production: -

Ships:
WOSV Chimera, Longlast, & Payoff: Move to Three Captains. Tactic: Dogpile (Chimera leading)
All Skiffs @ Wreth: Move to Three Captains. Tactic: SWARM
Skiff @ TC: Wait for allies to arrive, then join them. Tactic: High Vigil.
Skiff @ TU: Stay put. Tactic: PEEK-A-BOO

Infantry:
All: Fortify

It's sort of a toss up between Dogpile and Boom&Zoom for the Windriders' tactics. I figure, we haven't had much luck dodging them anyway, so might as well try for increased damage.
Then again, I might be forgetting how well BZ works, since we haven't used it in ages.
« Last Edit: February 07, 2018, 01:41:34 pm by NUKE9.13 »
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2381 on: February 07, 2018, 11:07:33 am »

I’d half consider going back to Ambish.
... not sure why though.
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andrea

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2382 on: February 07, 2018, 01:34:40 pm »

Quote from: TO VICTORY!
Plan A (1): Andrea

I think boom and zoom may be better, since with this strategy it doesn't really seem that the windriders will focus... but this should be the turn more or less.

milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2383 on: February 07, 2018, 01:40:36 pm »

Quote from: Plan B
Production:
-

Ships:
WOSV Chimera, Longlast, & Payoff: Move to Three Captains. Tactic: Boom & Zoom
All Skiffs @ Wreth: Move to Three Captains. Tactic: SWARM
Skiff @ TC: Wait for allies to arrive, then join them. Tactic: High Vigil.
Skiff @ TU: Stay put. Tactic: PEEK-A-BOO

Infantry:
All: Fortify

Quote from: TO VICTORY!
Plan A: (1) Andrea
Plan B: (1) Milo
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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #2384 on: February 07, 2018, 01:55:15 pm »

Quote from: TO VICTORY!
Plan A:
Plan B: (2) Milo, Andrea

Fine
« Last Edit: February 07, 2018, 01:58:34 pm by andrea »
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