Yeah, alright. I reckon the sapshot grenades as they are now are feasible and potentially useful. They won't be as good as Kasgyr's grenades, obviously, but we don't need them to be. I'll throw a vote towards them.
Anyway, we also need to fix our big ship tactics;
Windrider Stick/Carrot Program: Several times now our efforts to enhance the performance of our Windriders has run into a hurdle; the immense egos of their captains. Whilst a degree of pride is a fine thing, one must be willing to set it aside for the good of Wreth. Given that our captains are not naturally inclined to do so, we must provide an incentive.
Captains who fail to follow orders will be required to fill out, in triplicate, a 9-page report explaining their actions. For every individual order not followed.
Captains who perform admirably will be granted shiny medals to pin to their uniforms. Five copper medals may be exchanged for one silver plated medal, and likewise five silver medals may exchanged for one gold plated medal.
We expect these incentives to be most useful with regards to the Dogpile tactic, hopefully bringing it up to a useful standard.
Also, we should think about what sort of loadout we'll be sending to reinforce TC. I'm currently thinking both transports, two squads and a MOVE-PLACE per transport, with half the squads armed with flintlock rifles (24 ore), the other half with suppressors (8 ore), and all armed with swords (8 ore) (total: 40 ore (and other resources, but ore is the main concern)). And hopefully also equipped with some quantity of sapshot grenades (or whatever)(cost unknown, might require cutting some other equipment). And two BLOCKs, envenomed bolts for the crossbows, and some number of silk vests.
The big thing being the rifles, obviously. 24 ore is no laughing matter. But drowning them in gunfire might be the best way to survive.