Taking the Unfinished without shielding our marines from the hazards will be a costly process. We're going to be losing a lot of marines every turn from the Madness there, and as such would need to constantly reinforce... If we get stuck in against Kasgyr, we won't be able to properly reinforce both fronts.
That, and the Unfinished provides 0 ore, so it doesn't help our #1 resource shortage.
I could get behind trying to run past TC (hug the edge of the Everstorm?.. Ok, not THAT close to it, but you get the idea) and landing at Wrackspire, 4 ore there, and 3 crystal there. But doing that will stall additional reinforcements to TC unless we build another transport... (I'm assuming that we're sallying forth once we get that second Windrider.)
Oh right, our 20% Bulk Itshana Select Discount cut off 4 ore from our minimal loadout for the Windrider. So we can spare 11 ore now without delaying the 2nd Windrider even more. (Minimal Loadout now costs 35 ore)
I'd suggest giving it the extra plating like our current one has, so as far as I'm concerned, we have 8 spare... That said, we could give it Select Lift Crystals for MAXIMAL vertical speed, it'd likely lessen the break the trim risk that Boom and Zoom has normally on our Windrider too, and be subject to the bulk discount too, and pair it up with 8 Select Trims, yes that's 10 ore, but 20% discount drops it to 8 (We're building these the same turn we build 20 ore worth of Select Cores and SUCKERPUNCHEs, so the discount still applies), so the budget checks out. (Maybe give one the Select Lifts and the other the Select Trims maybe? Or double up?)
Of course, this does preclude building a second transport to assist logistics... (It only costs 4 ore, but with discounts we'd have to abandon Select Lift Crystals, or the additional plating and half of the trims, making the very safe assumption that cost fractions don't always round down, but at the same time, we can viably outfit marines with just Pincushions and envenomed bolts, 84 wood for 6 squads is a bit painful, yes. But doable, and what else were we going to spend wood on?)
Hmm... Plan, not for voting of course, but over the next few turns:
Have Marines maintain defensive positions at TC, we build another transport and a 2nd Windrider (at the same time, so we don't sink resources in a transport when we might need them for something else). Once those are built, we blitz TC with both Windriders, skiffs, and both transports loaded with 6 Envenomed Pincushion armed squads (Maybe with an extra BLOCK or two, as well). We've been doing very well despite being outnumbered horribly. Let's eliminate one of Kasgyr's biggest advantages yeah? I know the Pincushion is crap, but they at least have some use with the venom, and can meatshield for the gauntlet and PLACE teams.