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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 159907 times)

milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1605 on: August 29, 2017, 12:54:06 pm »

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Imbewu-Itshana Manufacture Process
  -4 dice (2 Progress, DEPLOY THE [6], Effectiveness): (2) Jilladilla, Milo
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1606 on: August 29, 2017, 01:01:19 pm »

Hmm. I think we need to start working on something big now. We're holding on on the ground, we're about to build a second Windrider, I think we aren't going to have a calmer moment any time soon.

Quote from: Votes
Imbewu-Itshana Manufacture Process
  -4 dice (2 Progress, DEPLOY THE [6], Effectiveness): (3) Jilladilla, Milo, NUKE9.13
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1607 on: August 29, 2017, 02:46:15 pm »

Alright, I'll let a bit more time pass, but I'll roll up the design results soon-ish.
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1608 on: August 29, 2017, 02:53:32 pm »

On phone. +1 to the above design
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1609 on: August 29, 2017, 04:02:42 pm »

If you guys are so set on a design, let's do one focused on making ALL crystals more efficient. No medium crystals, nothing but raw efficiency. Less heat from weapons crystals, more powerful from lift, trim, core, EVERYTHING. Focused designs are successful designs, even when you have a *single* guaranteed 6.

Crystal Matrices and Other...Stuff...and Things. Yes, Crystal Stuff and Things
Crystals have within them a matrix of channels and spaces that move and change aetheric energies. By researching them, understanding how they work, our engineers will gain valuable insight into further crystal-based improvements. Because of the limits of our present knowledge, our engineers may very well be working blind with this project, however we have assigned every single vattery expert, every engineer, every scientist, and dozens of ship captains and former captains and ships' engineers and all, everyone who's ever worked, lived, or risked death by the crystals we use. Everyone who might understand them has come forwards, and they will work until they drop in order to get the Department of Science its information.

Quote from: Votes
Imbewu-Itshana Manufacture Process
  -4 dice (2 Progress, DEPLOY THE [6], Effectiveness): (4) Jilladilla, Milo, NUKE9.13, johiah
Crystal Matrices and !!SCIENCE!!
3 dice, with 6 for effectiveness: (1) Madman
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10ebbor10

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1610 on: August 29, 2017, 04:14:30 pm »

Here's a few more ideas.

Trim Crystal Container : Trim crystals experience significant stress during maneuvers, which can cause them to crack and fail. The Trim crystal container is a small container slightly bigger then a Trim crystal,  molded perfectly to the crystal's shape. This ensures optimal distribution of force and minimal stress.

Advanced Ore Extraction: Mass producing metal is no easy task, especially not when everything Iron rusts away in seconds. Hence, the aetheric forge. Located on the Spire's edge, this massive facility is powered by a vast array of webbing catching the aetheric currents. This webbing powers a series of Aetheric heating circuits (basically, demilitarized gauntlets) which continually fire into the ore. With abundant energy, production is rapid and efficient.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1611 on: August 29, 2017, 04:25:07 pm »

Alright, if not medium crystals (which, yes, will take a long time to pay off), how about more ore?

Khipha Mining Techniques: At present, we are limited in our ore production by a multitude of factors. The one we are going to tackle today is mining. Our hard-working miners have filed requests for better tools so many times that even the most fervent bureaucrats are saying "Now hang on, that's a bit much".
Aside from some TLC to basic tools like pickaxes, we've also worked on advancing our understanding of demispire geology, training a class of geologists who can predict the location of high-yield seams, show miners where the rock will be easiest (and safest) to dig through, and assess the potential risks of using explosives in a given area. Improving our explosives slightly (thank you Dragun) yields a (slightly) more consistent- and therefore safer- blast, as well as being able to fracture (slightly) stronger rock with less charges.
Finally, the bureaucracy of mining will be- under significant protest- streamlined, reducing the administrative burden on our miners (who currently spend roughly 25% of their time filing paperwork)(we should be able to get that down to a scandalously low 10%)

Quote from: Votes
Imbewu-Itshana Manufacture Process
  -4 dice (2 Progress, DEPLOY THE [6], Effectiveness): (3) Jilladilla, Milo, johiah

Crystal Matrices and !!SCIENCE!!
  -3 dice, with 6 for effectiveness: (1) Madman

Khipha Mining Techniques
  -4 dice (2 progress): (1) NUKE9.13
« Last Edit: August 29, 2017, 04:30:45 pm by NUKE9.13 »
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johiah

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1612 on: August 29, 2017, 04:33:17 pm »


Quote from: Votes
Imbewu-Itshana Manufacture Process
  -4 dice (2 Progress, DEPLOY THE [6], Effectiveness): (2) Jilladilla, Milo

Crystal Matrices and !!SCIENCE!!
  -3 dice, with 6 for effectiveness: (1) Madman

Khipha Mining Techniques
  -4 dice (2 progress): (2) NUKE9.13, Johiah
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Quote from: AoshimaMichio
Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1613 on: August 29, 2017, 07:33:05 pm »

Quote from: Votes
Imbewu-Itshana Manufacture Process
  -4 dice (2 Progress, DEPLOY THE [6], Effectiveness): (2) Jilladilla, Milo

Crystal Matrices and !!SCIENCE!!
  -3 dice, with 6 for effectiveness: (0)

Khipha Mining Techniques
  -4 dice (2 progress): (3) NUKE9.13, Johiah, Madman
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1614 on: August 29, 2017, 08:16:40 pm »

Khipha Mining Techniques
[Time: 2 Progress: 10 (5+5) Cost: 2]

The Khipha project's most notable feature is the establishment of a formal geologic institute for the training of surveyors and a deeper understanding of the unique geological structures present within the demi-spires. The project is greeted with a great deal of enthusiasm from various circles, due in part to the lust for increased profit, but also because it provides a place to send favored sons and daughters that doesn't involve officer school. While enthusiasm for the change is significant, it also results in a significant number riders being attached to the plan. Improvements to general mining tools, research into improved mining charges, a redesign of the processes required to obtain mining and ore hauling permits, all get tagged on and bloat the core of the bill itself.

As a result of the bloat, the implementation of the bill requires a considerable amount of money that's simply bled off into purchasing permits, establishing new organizations, paying scribes, buying up raw materials, and funding tinkers to come up with new devices to aid miners.

Khipha Mining Techniques: 10/25 |  2 each from COWS, + 4 from any combination of COWS | Rushed 0 Times | Nothing Invested



It is now the revision phase. You have 2 dice left to spend.



Spire Wreth's production stands at
13/y Crystal, 63/65 Banked
17/y Ore, 46/85 banked
19/y Wood, 94/95 banked
10/y Silk, 50/50 banked

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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1615 on: August 29, 2017, 08:25:15 pm »

Dragun Sapshot
The range on our new weapon is ineffective, and the incendiary material is lost before it gets far enough to do any damage.
Luckily, our vatters have mentioned a side-product developed from grown wood, which apparently has both sticky adherent properties, and flammable properties.
By introducing this into the canister, we can guarantee a more long-lasting projectile.
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1616 on: August 29, 2017, 08:30:00 pm »

Mix pine tar into the sulfured and shot so it holds together a bit longer? Sounds like it could help range without loseing anything.
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1617 on: August 29, 2017, 09:57:02 pm »

Dragun Shell
Stuffing explosives into confined spaces is a time-honored practice of the Department of Destruction, and firing them out of cannons is just another good use of them. By taking a bronze sphere, filling it with explosives, and then giving it a fuse, we get a large bang for our buck.

Dragun Mountings
A bronze rail, mounted on a wooden turntable, gripped by a set of bronze sliders that are attached to the base of the cannon. This allows the cannon to be aimed in any direction while the rails apply enough friction to stop the cannon after it is fired. This is applied to the Windrider, removing the forward chase gun mountings and placing a single Dragun Mounting instead.
« Last Edit: August 30, 2017, 06:26:48 am by Madman198237 »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1618 on: August 30, 2017, 03:07:48 am »

Hoo, that's an expensive project. Still, unless we roll really poorly it should yield a decent payoff.
...
Aww, bollocks.

Anyway. Dragun improvement + Dragun mountings sounds good to me. I like the idea of using resin to improve the range. Madman's mountings sound fine.
What could possibly go wrong? Unless, of course, we roll snakeeyes.
...
Aww, bollocks.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1619 on: August 30, 2017, 04:59:01 am »

It looks good, but perhaps tailor the revision for explicit use on the Windrider? As in replacing the Front Guns with that rail+turntable system you have there?

I say this because we already have the ability to mount them (sorta) on our skiffs, and transports would've been a no go anyway (and I say if we do stick a mounting on a transport, make it specialized to hold a PLACE in it's deployed state), which leaves only the Windrider.
Yes, equipping it like that would restrict how many we could mount, but this is a specialist weapon, meant to get at the squishy internals under the shroud and set everything on fire, is it not? (With its ore cost, we'd never deploy that many on a Windrider anyway, would we? So putting it in the one spot where it could contribute to either broadside would be optimal placement)

And any new ships we design can have these conventional mountings built into them, no revisions needed.

(Of note: It is late, I'm tired and I'm fairly sure I stumbled horribly over some things... But I think I got my basic point across! Might edit this mess in the morning maybe....)
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