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Author Topic: Arms Race: War of the Cinder Spires | Spire Wreth  (Read 161823 times)

Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1410 on: August 15, 2017, 04:54:57 pm »

Question: Are the Envenomed Bolts an additional cost over just the Pincushion/Suppressor? (For clarification)
« Last Edit: August 15, 2017, 04:56:39 pm by Jilladilla »
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Draignean

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1411 on: August 15, 2017, 05:06:38 pm »

Yes.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1412 on: August 15, 2017, 09:08:44 pm »

Quote from: Plan A (Risky biscuit)
Vomit Comit takes new webbing from Windrider's spare reams
Windrider is told to follow the least damaged Kunai (Double Ambush).
Vomit and Skiff are told to follow the most damage Kunai (Vigil and Double)
They both intend to re-engage ASAP.
Then return to TC.

Herbie and Skiff Escorts move to TC to unload.

Quote from: Plan B (Safe play)
Windrider gives web to vomit comet
All ships at TC move to Haze Maze in order to intercept any attacking ships, (Vigil and Agile), meet up with Herbie and its two skiffs, and together return to TC to unload.

None of these include the Herbie loadout.
« Last Edit: August 15, 2017, 10:43:28 pm by Tack »
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1413 on: August 15, 2017, 11:01:50 pm »

Plan C
Squad 3C: Pincushion, Full Squad; Envenomed Bolts; Cutlass, Full Squad; Silk Vest, Commander. CCC Tactics
Squad 3E: Pincushion, Full Squad; Envenomed Bolts; Cutlass, Full Squad; Silk Vest, Commander; PLACE; BLOCK (Distributed or Fire Team Only will be a Subvote, the choice doesn't seem to affect how much we get, merely who has to carry it.). Anti-Flanking Tactics
Spare Equipment: Pincushion Fire Team, Envenomed Bolts
(2 crystal, 7 ore, 37 wood, 6 silk)

Load Herbie with:
Squad 3C (2 TC)
Squad 3E (3 TC with its PLACE)
Pincushions, Fire Team; Set of Envenomed Bolts (1 TC, these are intended to equip every surviving member of Squad D with a ranged weapon and give them our newest toy for the crossbowmen)

Send Herbie with the 2 skiffs at Wreth towards TC, and deploy the troops there. (One skiff on High Vigil, the other skiff and Herbie on AGILE)
Have the forces at Three Captains maintain a lookout for any Kasgyrite scum, but still hold the fort for the arrival of Herbie (One skiff on High Vigil, as to the rest, discuss.)

Plan D
As Plan C above, except the Windrider, Vomit Comet, and the remaining skiff at Three Captains will move to join up with Herbie's escort at Haze Maze. (One skiff on High Vigil, and once again, discuss which tactic we should have the Windrider perform, and I'll edit it in here if we come to a general consensus)

(It sure is a good thing we don't care about wood costs for the moment huh? And besides, this is still actually sustainable, we could send this loadout every other turn, provided Herbie doesn't get shot down... Although with how the PLACE spews out heat everywhere, I feel we're likely to hit diminishing returns on the effectiveness of sending even more soon... I will also note that we would still have 8 ore left after this, but we should probably save up to both finish the Windrider and deploy a second one. They'll probably deploy a third Kunai soon, after all...)
(FIRST EDIT: Added Silk Vests for our commanders for some protection, and clarified that Herbie will use AGILE to try to avoid fire if worst comes to worst.)
« Last Edit: August 16, 2017, 12:42:04 am by Jilladilla »
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1414 on: August 16, 2017, 12:09:36 am »

Plan D is plan B.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1415 on: August 16, 2017, 12:37:27 am »

Plan D is plan B.
So it is, except that you never listed what we would be loading up onto Herbie, perhaps you could suggest a separate loadout? (Like including gauntlets into the mix, for instance. We do technically have the ore to fully outfit those squads with gauntlets, but that would leave us at 0 ore, and I think we really should put some heavy focus onto bringing further Windrider production capabilities online soon...)
« Last Edit: August 16, 2017, 12:42:48 am by Jilladilla »
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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1416 on: August 16, 2017, 01:16:34 am »

Ah, I planned on making plans separately of marine loadouts, for ease of vote.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1417 on: August 16, 2017, 03:21:28 am »

Plan D looks good to me. As for tactics, I reckon AGILE is our best bet to keep as many of our ships alive as possible.
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Jilladilla

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1418 on: August 16, 2017, 03:49:35 am »

Plan D looks good to me. As for tactics, I reckon AGILE is our best bet to keep as many of our ships alive as possible.

For the skiffs definitely, if they didn't put in a focus fire tactic it'll extend their life expectancy a bit. With the flying brick (relatively) that is the Windrider though, I'm not sure AGILE will be the best bet for it. But it should still be better than just slugging it out with the Kunai, I suppose.. We could also risk self damage with Boom and Zoom, even with the now 2% surge chance it should be more effective than AGILE. But tough choices all around, really.

On the bright side, Boom and Zoom did give us a likely culprit for that overload issue.
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1419 on: August 16, 2017, 09:22:58 am »

Not something for right now, but there has been talk of creating an officer academy- enabling our officers to employ more than a single tactic at a time, switching between them as the situation demands. Please suggest changes. Also, point out any potential for the GM to be pedantic before it happens. (Your face is the wrong use of poisoned!)

SMRT (Superior Mental Rethian Training): Listen up. If you want to serve as an officer in the glorious Wrethian military, you need two things. The first is seventy-two pages of permits, documentation, waivers, and various other important pieces of paper. The second is some basic godsdamned competence. Whilst few recruits have trouble with the first item- the process has, after all, been streamlined considerably in these desperate times- a distressing number lack the second.
Enter SMRT. Now, rather than send officers to the front without so much as showing them which end of a sword is which, we shall instead put them through a six-month course teaching them the basics of strategy and tactics. Frequent examinations will ensure that candidates are absorbing the material, with those who fail to attain sufficient scores being dismissed.
The course covers both general strategy and tactics, as well as featuring two streams- one for ship officers, and the other for marine officers- that provide more specific instruction on the tactics to be employed by ships/marines. Historical analysis of wars past will help them avoid common mistakes, and repeat common successes. Wargames will give them hands-on experience with leading troops without having to visit the frontline. Gruelling training missions will train them to react correctly even when exhausted/under stress.
The end results are officers who we can confidently give more than one set of orders, to be switched between at their discretion, without worrying about them becoming so confused by the prospect that they try to do all at once and end up marching their troops off a cliff/sailing into the side of a Spire.
« Last Edit: August 16, 2017, 09:30:19 am by NUKE9.13 »
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milo christiansen

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1420 on: August 16, 2017, 09:25:46 am »

Change "two" to "more than one", just in case we roll high...

(Ha, ha. Fat chance. But it won't hurt anything.)
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Madman198237

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1421 on: August 16, 2017, 09:26:38 am »

Just make sure that we have enough venom bolts for EVERY crossbowman in TC.

That'll mess their days up pretty well, I should think.

EDIT:
Also, training should just be "NO MORE IDIOT BALL, OH PLEASE NO MORE IDIOT BALL". Forget using more tactics or whatever, just develop the ability to make basic (And correct) tactical choices as necessary.
« Last Edit: August 16, 2017, 09:30:45 am by Madman198237 »
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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1422 on: August 16, 2017, 09:59:18 am »

Oh nuke. I was so ahead of you.
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« Last Edit: August 16, 2017, 01:13:12 pm by Tack »
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NUKE9.13

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1423 on: August 16, 2017, 10:33:18 am »

Also, training should just be "NO MORE IDIOT BALL, OH PLEASE NO MORE IDIOT BALL". Forget using more tactics or whatever, just develop the ability to make basic (And correct) tactical choices as necessary.
"""Just"""
You realise that the Idiot Ball exists for a reason, right?
Getting rid of it would be a far bigger undertaking than letting our officers use two (or three, or any number of) tactics at once.

Oh nuke. I was so ahead of you.
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Okay, but yours doesn't come with a tortured acronym.
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Tack

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Re: Arms Race: War of the Cinder Spires | Spire Wreth
« Reply #1424 on: August 16, 2017, 10:35:40 am »

GWOTA was fine, however.
I humbly present the new acronym, per Discord.
« Last Edit: August 16, 2017, 01:13:42 pm by Tack »
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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