The M21 Torpedo boat; a fast, petrol engine boat mounting two torpedo tubes and a few Mosins for the crew. Intended to be a light, cheap addition to the navy that can be mass-produced and used as auxiliaries to the main fleet to keep the coastline safe. [Large Project]
Team Alpha
The M21 torpedo boat's production proceeds at fairly rapid pace, and it's ready for testing by midyear. It's a fairly simple the design. Most of the ship's displacement is taken up by it's powerful engine, while the remainder is used to haul the heavy and powerful torpedoes it fires.
The torpedoes are identical to those currently used on the Revolutionary, simple dry burner designs with fairly short range, but a powerful warhead. Their presence makes the ship a significant threat, it it can use it's speed to avoid being hit as it delivers the weapons. Lack of armor means any hit would go straight through the vessel, and likely kill or injure the crew.
The engineering team report that they had greater success than expected, and were able to make additional improvements beyond normal expectations. These improvements are ascribed primarily to the work of one engineer who managed to coordinate the work of his fellows in efficient manner.
Choose 1 :
- Faster : Increase speed by 10 km/h
- Eased Production : Ship can be build in landside factories at the cost of 30 production points
- Armored : Upgrade Armor to protection against small arms
- Nimble : Gain trait "Nimble"
- Local resources : Eliminate metal cost
M21 Torpedo Boat (Production time: 1 month)
Length: 22m
Displacement: 45 metric tons
Propulsion: 2200 kW
Speed: 61 km/h
Range : Strictly coastal, short
Armor: negligible
Crew: 10
Armament:
2 2 ton torpedo tubes with 2 ton torpedo
Tonnage Allocations:
15 tons of boat parts
22 tons of short ranged petrol propulsion (1 ton = 100kw)
4 tons of torpedo systems
4 tons of torpedo
The Model 1921 Machine Gun; a belt fed, air-cooled machine gun utilising the 8x54mm cartridge of the Mosin-Nagant, the Model 1921 is intended to be carried by a single soldier (And a second man to carry the ammo). A benchmark of 600rpm is set as the minimum for the gun to be deemed successful, and the weapon should be reliable. [Medium Project]
Team Beta
The Model 1921 Machine gun is a terrifying weapon, primarily to our logistic officers. It's chews up ammunition at frighting rate, and goes through targets even faster. Even so, it does not reach the targets said. The gun fires just a bit too slowly, and is just too heavy to carry comfortably. On the other hand, it is perfectly reliable as long as it's treated with respect and given sufficient maintenance.
Cartridge: 8x54mm
Overall Length: 1.3m
Barrel Length: 0.6m air cooled
Magazine: 200 round belt fed
Weight: 20 kg
Rate of Fire: 550 rounds per minute
Cost : 2
11.1 Medium CH160a-1921 "Dinosaur Rift": I propose a 160mm bombardment howitzer based upon the 160 mm naval cannon. The goal is to produce a large volume of utterly devastating fire. A side-loaded, medium-length, smooth-bore barrel on an unadorned gun with spring suspension and a removable barrel. It should be relatively cheap and light while making few if any concessions from its current performance. [Medium Project]
Progress on this weapon was troubled and slow, but in the end the team delivers. Their primary trouble was reducing the weight of the gun, and though they have succeeded in that, it has come at a significant cost. Overzealous weight reduction, combined with design errors in the suspension and carriage have rendered the cannon noticeably inaccurate, shifting of target with each shot.
Medium CH160a-1921 "Dinosaur Rift
A modification of the naval cannon to make it suitable for land warfare. It has a maximum rate of fire near 3 rounds per minute. It is typically crewed by a dozen men. This is a medium velocity gun without significant armor penetration. It's relatively moveable thanks to it's removeable barrel, but the flawed spring suspension renders it inaccurate.
Weight: 6 ton
Construction cost: 20
Flaw : Inaccurate
2. The Model 1921 Sidearm; A ten round semi-automatic pistol using a 10x25mm cartridge. The round should have decent stopping power and the pistol should be fairly comfortable to use and reliable. [Small Project]
Weapon test report : The Model 1921 Sidearm makes for an effective bludgeon, and it's decent weight also makes it fairly suitable for throwing. As a pistol however, it has some noticeable flaws. On paper, the gun is a semi-automatic pistol. In practice, for reasons our engineers struggle to explain, it often has the tendency to fire it's entire magazine in quick succession.
Model 1921 Sidearm
Semi-automatic Pistol
10 Round Magazine
Flaw : Uncontrolled automatic fire
Cost:0.05
9x25mm cartridge
Bullet: 9x12mm
Cartridge:10x25mm
A medium power pistol cartridge
12.1 Small CM40a-1921 "Cute Apple": 40mm Infantry Mortar for close-range fire support to infantry forces.
Work on this Mortar progress better than most previous designs. The 40 mm mortar project makes no spectacular breakthroughs, but delivers a simple and effective weapon. It consists of a simple metal tube fixed to a recoil absorbing baseplate. The drop sets of an impact fuse in the bottom of mortar shell, which launches the mortar shell towards the enemy.
CM40a-1921 "Cute Apple"
Weight : 50 kg
Range : 400 meters
Shell weight: 1.5 kg
Cost : 2
α - Clear out the sunken destroyer and get the wharf ready to build.
Beta: Construct a firing range and office for calculating range tables for artillery on various forms of ground.
A number of workers spends weeks to refloat the sunken destroyer. In the end, their efforts are not particularly succesfull, and the ship has to be destroyed in place before it can be removed. It took till the end of the year before the dockyard was freed, but you did eventually succeed in getting it operational for next year.
Work on the artillery firing range progresses quite fast, as is it consists primarily out of empty terrain that will soon have various holes in it. Targets are provided, as well as the needed equipment to prepare ranging tables for all our cannons. The military will appreciate no longer having to figure out those things themselves.
16 heavy cannons
16 light cannons
Our workmen work day and night to provide at least a bit of artillery for each army to use. By the end of the year, 16 heavy cannons stand ready, as well as 16 lighter cannons. The heavy cannons use the older pattern, as the new cannon was not finished at the time of their production.
NewsYou have received an urgent request from military command. The revolution must move forward, and they aim now to sweep over the Echarians who so cowardly invade our nation in it's moment of weakness. Our primary intent is the recapture of our Iron and coal mines, which are essential to our industrial economy. Already, their loss is causing problems for our citizens, and thus, they can not wait much longer.
The war will commence in two years.
In the early stage of the war, they expect 4 fronts to form.
1) The Naval Front : The least worrying of all fronts. Not 7 years prior, Echar's fleets were heavily damaged in a conflict with Vaskia. Their attempted invasion of the independent island state Echlea was smashed by the Vaskian fleets, who then went on to bombard several Echarian ports to force a quick surrender. The resulting treaty force Echar to obey strict limitations on the size of their fleet and the number of vessels they're allowed to possess.
2) The Mountain Front : The direct path from our nation to the enemy capital. These mountain roads are heavily fortified, and hard to pass even in peacetime. We will need a miracle weapon if we wish to force these passes. Our generals prefer to merely fortify our side of the border, and focus on reconquering our territory first.
3) Going North (Mountain Route) : There are few passes through the mountains, and the primary pass the enemy uses to supply their forces is remarkably close to our front lines. A rapid assault could potentially cut of the enemy from their primary supply lines, depriving them of all equipment they can not make in occupied territory, or smuggle across the smaller passes. The enemy is acutely aware of this thread, and has reinforced this area and the town that guards the pass. On the other hand, the stratagem is risky, as our forces could easily be cut of as well. Our generals are unlikely to attempt it if you can not provide them with a swift means of transport, and a means to take and hold the entrance to the pass pass.
4) Going North (Coastal Route) : The default solution. A broad push forwards, using our numerical strength to push the enemy before us. A strategy likely to result in significant casualties, but one without excessive risk. Our generals consider this the default war plan, and would appreciate any weapon that can aid this.
Intelligence on the enemy :
The revolution fights on in occupied territory. They have provided us with the following info :
We outnumber enemy forces slightly, though they may be able to summon additional forces from their heartlands in time.
Forces in our current occupied consist primarily off conscripts, though a significant cadre of Elite personel is present. The mountain passes are guarded exclusively by elite units.
The enemy lacks in heavy artillery, due to the trouble of taking such equipment over the mountain passes.
The enemy has seized several steam locomotives, and has outfitted them with captured artillery pieces.
The enemy possess effective infantry equipment (an accurate rifle, a decent sidearm and dangerous grenades)
The enemy has a decent machine gun.
State of our nation :
Map40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet
Artillery
16 Light Cannons
16 Heavy Cannons
Naval forces:
2 Glory Class Cruisers
3 Revolutionary Destroyers
Air forces:
50 recon balloons
Workforce: 5/8 (4 to army, 1 to industry)
Food: 4/10 (4 to army)
Coal: 4/5 (3 to industry, 1 to Navy)
Iron: 4/5 (3 to industry, 1 to military industry)
Steel: 1/1( 1 to military industry)
Construction Supplies : 1/4 (1 to industry)
Advanced Construction supplies : 0
Rubber: 0
Advanced parts: 0
Advanced electronical parts: 0
Ethanol /Methanol: 0
Special fuels: 0
Explosives: 2/3 (Army/Navy maintenance)
Diesel: 1/1 [Imported 1] (Navy Maintenance)
Gasoline: 0
Trade Convoys : 1/3
An single floor brick building
A small, flat field that could serve as an airstrip.
A wharf
-1 800 ton dockyard
A small factory [Up to 400 Production Points]
A test range (Former ammunition store. Or what's left of it)
An artillery range
Some more destroyed buildings
-Design team Alpha [Large projects]
-1 Adequate engineer
-19 Novice engineers
-Design team Beta [Medium Projects]
-10 Novice engineers
-Design team Gamma [Medium Projects]
-10 Novice engineers
- Design team Delta, Epsilon [Small Projects]
-5 Novice engineers
- Design team Epsilon [Small Projects]
-5 Novice engineers
-100 Workmen